rahn, chaotic male bastard Convict --------------- -------###|$.............| |......,,_@............... |.....|###|..............| |..<..| -|-- ---- ----- |.....| |.....| |.....| ------- [Rahn the Detainee] St11 Dx6 Co7 In9 Wi5 Ch4 ConBasMalCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC10 MC0 Mov12 Xp1/0 Wt21/1090 T37 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. You see here a tripe ration {0}. q - a tripe ration {0}. You stop. Nicodemus is in the way! You see here a scroll labeled SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI {0}. r - a scroll labeled SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI {0}. You stop. Nicodemus is in the way! (3x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) _ an iron chain or an altar (iron chain) More info? [yn] (n) Pick an object. Done. Specify unknown object by cursor? [ynq] (q) (2x) You cannot diagonally move out of a door! # (2x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: sleep resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 87% Armor drop chance was reduced to 73% Food drop chance was reduced to 76% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: saber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 36) The following skill became untrainable after a while: missile weapons (turn 30643) The following skill couldn't be trained before a certain turn number is reached: axe (turn 50167) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13795 Monster spawn increase reached its maximum at turn 50285 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1531495 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: brown star (freq bonus 6) The monster species that spawned more often: Dr. Pappe (freq bonus 1) The monster species that spawned more often: very random monster (freq bonus 4) The monster species that spawned more often: forest cattle (freq bonus 8) The monster species that spawned more often: null colony (freq bonus 16) The monster species that spawned more often: morsel sullener mausoleum maundering medially played (freq bonus 12) The monster species that spawned more often: moldy warp patch (freq bonus 12) The monster species that spawned more often: dent golem (freq bonus 2) The monster species that spawned more often: danube eyeshot feeblish reassert (freq bonus 32) The monster species that spawned more often: real warp patch (freq bonus 20) The monster species that spawned more often: serpent-necked lioness (freq bonus 30) The monster species that spawned more often: chaos shapechanger (freq bonus 9) The monster species that spawned more often: draugr mummy (freq bonus 8) The monster species that spawned more often: zruty (freq bonus 30) The monster species that spawned more often: symbolizing mosque flirty pegged (freq bonus 15) The monster species that spawned more often: Minator Kaptain (freq bonus 12) The monster species that spawned more often: chain smoker asshole (freq bonus 6) The monster species that spawned more often: renai over meshera (freq bonus 4) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 1) The monster species that spawned more often: litter blob (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: triacoson The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: beartrapper The monster species that never randomly spawned: arranger recommitted The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: decayed warp fungus The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: lizard scale mail ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 35) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 5) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 872 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 510 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (CUTME) * scroll of greater mana restoration (CITY OF EDIBLE BRAS) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Convict... Since you quit, the score list will not be checked.