rahn, neutral female hemi-doppelganger Assassin --.-----+------ |....$........| |.............| |.............. |..@..........| |@............| --------------- [Rahn the Dark Brotherhood Initiate] St12 Dx12 Co7 In7 Wi3 Ch3 AssHemFemNeu S1 Dlvl:1 $1 HP15(15) Pw10(10) AC5 MC1 Mov12 Xp1/0 Wt88/1120 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello rahn, the hemi-doppelganger Assassin, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waxing tonight. You can move again. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 74% Armor drop chance was reduced to 83% Tool drop chance was reduced to 46% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body armor The following skill was limited to expert proficiency: polearms The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 13268) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 55649 Monster spawn increase reached its maximum at turn 230909 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3596130 The monster class that cannot be genocided was gnome The monster class that was spawned more often: jabberwock (freq bonus 9) The monster species that spawned more often: Max (freq bonus 72) The monster species that spawned more often: pupil (freq bonus 48) The monster species that spawned more often: gnomish brigand thief (freq bonus 12) The monster species that spawned more often: wisp (freq bonus 132) The monster species that spawned more often: interning unconquerably engulf (freq bonus 66) The monster species that spawned more often: byou grue (freq bonus 20) The monster species that spawned more often: massive bat (freq bonus 18) The monster species that spawned more often: overworked police officer (freq bonus 44) The monster species that spawned more often: depth orc (freq bonus 22) The monster species that spawned more often: holocrine nonproductive (freq bonus 60) The monster species that spawned more often: hand of the chaos (freq bonus 14) The monster species that spawned more often: ivory stalk (freq bonus 22) The monster species that spawned more often: old mummy (freq bonus 60) The monster species that spawned more often: lavaland orc (freq bonus 24) The monster species that spawned more often: petty adom horror (freq bonus 66) The monster species that spawned more often: bunely (freq bonus 234) The monster species that spawned more often: podded scratch (freq bonus 36) The monster species that spawned more often: sidetracked wheeled (freq bonus 39) The monster species that spawned more often: zoologist ensconcing (freq bonus 10) The monster species that spawned more often: monk (freq bonus 22) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster species that never randomly spawned: cramper The monster species that never randomly spawned: memory bulb The monster species that never randomly spawned: perforation grotesquely The monster species that never randomly spawned: runner trickster The monster species that never randomly spawned: decimalized joule The monster species that never randomly spawned: midghost The monster species that never randomly spawned: small lich The monster species that never randomly spawned: what is this The monster species that never randomly spawned: seriously Kop Lieutenant The monster species that never randomly spawned: zoftig calcification The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 16) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 59) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 15) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: crypt (YOU ARE CLOSE TO DEATH, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 3) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 9) Trap randomization happened for 1 in 957 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (320) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IHTFP) scroll of mana (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of phase door (CDESIGN PROPONENTSIST) scroll of standard id (THE SOW STUPID JESPER GOT BEATEN UP) scroll of cure (MA ARACHNID) * scroll of extra healing (WHIPLASH EM EXTENDED ACCELERATION) * scroll of greater mana restoration (SCREW THE CRAMPING WRITING HAND) Potions potion of paralysis (cacao) potion of sleeping (voluminous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Assassin... Since you quit, the score list will not be checked.