rahn, chaotic male null Priest ----- |...+ |...| |... -------- |...| ......| |...% .....| |..@| ....| - -a-############ ..|########################## ,,,,,,,#,,,,,,##############,,,,,,%,,,,),),,,,,,,,,,,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,############---|---#---,######## ,####,,`,,,,############# |...<.....#,,,,,,,,# #### . |.........|######-.---- # | |.. |..}}.....| |....| . . -... |.........| |....--- [ ..... ----------- |......| [ ...... |......| --- -....... |......| |........ |......| ---------- -------- [Rahn the Acolyte] St11 Dx9 Co10 In8 Wi14 Ch4 PriNulMalCha S297 Dlvl:2 $35 HP-7(32) Pw32(32) AC12 MC0 Mov12 Xp3/53 Wt176/1330 T505 Latest messages You miss the jelly bee. The jelly bee stings you! [-1 -> 14] The jelly bee stings you! [-1 -> 13] Unknown command ' '. You miss the jelly bee. The jelly bee stings you! [-1 -> 12] You miss the jelly bee. The jelly bee stings you! [-3 -> 10] The jelly bee stings you! [-3 -> 7] Unknown command ' '. You feel more confident in your fighting skills. You hit the jelly bee. The jelly bee stings you! The jelly bee's sting was poisoned! You die... Your inventory Weapons f - 2 cursed -4 spirit throwers named Soviet Russia Special {16} Armor h - an uncursed +0 splint mail {160} Comestibles j - an uncursed tripe ration {0} l - an uncursed pancake {0} Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 4 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} g - an uncursed finalized scroll of magic mapping {0} Potions i - an uncursed finalized potion of paralysis {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 92% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 47% Tool drop chance was reduced to 97% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: general combat (turn 50) The following skill became untrainable if you tried to train it too early: morning star (turn 6) The following skill became untrainable after a while: knife (turn 9937) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29493) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31881 Monster spawn increase reached its maximum at turn 380786 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 450060 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: Ozan (freq bonus 32) The monster species that spawned more often: arctic fern sprout (freq bonus 12) The monster species that spawned more often: plague mewlip (freq bonus 30) The monster species that spawned more often: ice force patch (freq bonus 2) The monster species that spawned more often: whirlwind (freq bonus 8) The monster species that spawned more often: meduquasit (freq bonus 9) The monster species that spawned more often: furloughing phlox (freq bonus 12) The monster species that spawned more often: masterminded fakery (freq bonus 4) The monster species that spawned more often: sedulously pretensed (freq bonus 12) The monster species that spawned more often: huge battle tank (freq bonus 18) The monster species that spawned more often: gluttonous hulk (freq bonus 12) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 24) The monster species that spawned more often: ancient of you die now (freq bonus 3) The monster species that spawned more often: Frankenstein's Monster (freq bonus 3) The monster species that spawned more often: whipbarb draconian (freq bonus 24) The monster species that spawned more often: wig sheep (freq bonus 15) The monster species that spawned more often: sky gnome lord (freq bonus 6) The monster species that spawned more often: arena rumber (freq bonus 2) The monster species that spawned more often: ice archer (freq bonus 12) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster species that never randomly spawned: mana mauler The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: winter wolf The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: chromium veiny disrespect The monster species that never randomly spawned: accusatorially sustainable The monster species that never randomly spawned: gnomish sanetaker The monster species that never randomly spawned: dancing flame The monster species that never randomly spawned: gnoll gangster The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 92) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 33) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 17) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 6) Trap randomization happened for 1 in 217 traps Next attribute increase check would have come at turn 3933 Strength training was 11 Dexterity training was 4 Wisdom training was 0 Constitution training was 12 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1254 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Rages The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) spirituality check 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of standard id (ZUKKO MY GOOK) scroll of cure (EDGELORD WITH A BLUNT WEAPON) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of magic mapping (GENE FFS) Potions potion of paralysis (rosemary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 jelly bees (9 created) 2 jackals a scruffy little dog 0 gas spores (1 created) 0 kittens (1 created) 0 kobolds (1 created) a hidden kobold (2 created) a drains rat a rabbit a black rat 0 group bugs (2 created) a spore lichen an ivy lichen 0 passivity lichens (1 created) a shrieker a slimebesu 0 noob horrors (1 created) a grid xorn 0 white friars (1 created) 0 shopkeepers (1 created) a newt 0 geckos (1 created) a floor grue a small turret 35 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (20 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Priest... You died in The Dungeons of Doom on dungeon level 2 with 294 points, and 35 pieces of gold, after 505 moves. Killer: jelly bee You were level 3 with a maximum of 32 hit points when you died. You reached the 51st place on the top 10000 list. No Points Name Hp [max] 1 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 2 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 3 284169 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (leprechotta). - [115] 4 268560 Antje-Yeo-Mou-Fem-Law died in Space Base on level 29. Killed by a monster (grunt nightmare). - [161] 5 165876 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 11 [max 12]. Killed by a shotgun shell. - [129] 6 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 7 61532 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a solar beam. - [103] 8 60123 Andy-Mon-Hem-Fem-Cha quit in The Gnomish Mines on level 12. 116 [116] 9 58438 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 5 [max 11]. Killed by a monster (hc schoolgirl). - [74] 10 32616 Ruea-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 3 [max 6]. Poisoned by a horrible sickness. 120 [120] 49 315 Juen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 2. Killed by a speedbug stone. - [44] 50 303 35-Ama-Add-Fem-Law quit in The Dungeons of Doom on level 1. 28 [44] *51 294 rahn-Pri-Nul-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a jelly bee. - [32] 52 244 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Njusha's sweet sandal). - [35] 53 154 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (wolverine). - [28]