rahn, chaotic male addicted Acid Mage ------------- |.<......$... |@..........| |d..........| -#---.------- [Rahn the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalCha S0 Dlvl:1 $0 HP17(17) Pw19(19) AC-3 MC2 Mov12 Xp1/0 Wt96/2850 T3 Conf Latest messages Use hybrid races? [yn] (n) Hello rahn, welcome to SlashEMExtended! You are a chaotic male addicted Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Meatdog yelps! You hit Meatdog! What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of lockout {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:2) {0} i - a blessed fireproof spellbook of acid stream (0:4) {0} Potions d - an uncursed potion of gain ability {0} Rings g - an uncursed -1 ring of gain intelligence {0} Wands f - an uncursed wand of acid (4:7) {0} Tools j - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 50% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 91% Ring drop chance was reduced to 50% Wand drop chance was reduced to 60% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 94% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: axe (turn 4) The following skill became untrainable if you tried to train it too early: short sword (turn 315) The following skill became untrainable after a while: elemental spells (turn 36278) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44417) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30693 Monster spawn increase reached its maximum at turn 67803 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 17953517 The monster class that cannot be genocided was ogre The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: nausea warp fungus (freq bonus 36) The monster species that spawned more often: freemason abbot (freq bonus 12) The monster species that spawned more often: daylight (freq bonus 54) The monster species that spawned more often: Paul (freq bonus 42) The monster species that spawned more often: virus (freq bonus 24) The monster species that spawned more often: time monster (freq bonus 36) The monster species that spawned more often: spiker (freq bonus 60) The monster species that spawned more often: gomi philosopher (freq bonus 6) The monster species that spawned more often: apostrophe m (freq bonus 22) The monster species that spawned more often: pale fungus (freq bonus 7) The monster species that spawned more often: red starlit sky (freq bonus 36) The monster species that spawned more often: wooden colony (freq bonus 14) The monster species that spawned more often: giant gold frog (freq bonus 30) The monster species that spawned more often: overbold wean (freq bonus 24) The monster species that spawned more often: warty force fungus (freq bonus 28) The monster species that spawned more often: dark green ogre (freq bonus 21) The monster species that spawned more often: petty unhandled exception (freq bonus 27) The monster species that spawned more often: sandman (freq bonus 26) The monster species that spawned more often: springboard unconcernedly queening (freq bonus 6) The monster species that spawned more often: djinn elemental (freq bonus 20) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: goofiest landslip The monster species that never randomly spawned: gazing eye The monster species that never randomly spawned: jamclamper The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: woman who is disliked by everyone The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: Demonic Angel The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 17) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 3) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 17) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having contamination resistance (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lockout (ODIV) scroll of healing (CIRMOCLINE) scroll of mana (NAE TROOSERS) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (FRAUSCH) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) Spellbooks spellbook of acid sphere (molded) spellbook of acid stream (emanating) Potions potion of gain ability (gray) Rings ring of gain intelligence (steel) Wands wand of acid (walnut) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye rahn the Acid Mage... Since you quit, the score list will not be checked.