rahn, lawful female draconian Slave Master ------------ |........f. .........d.| |.........@| --- -------- [Rahn the Slave Trader] St5 Dx10 Co14 In5 Wi11 Ch4 SlaDraFemLaw S0 Dlvl:1 $0 HP22(22) Pw13(13) AC4 MC0 Mov12 Xp1/0 Wt20/1100 T1 Latest messages Hello rahn, welcome to SlashEMExtended! You are a lawful female draconian Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 152 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 32% Implant drop chance was reduced to 86% Potion drop chance was reduced to 95% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: devices (turn 26) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 58) The following skill became untrainable after a while: short sword (turn 22594) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 40410) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9185 Monster spawn increase reached its maximum at turn 75145 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3052610 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: pit fiend (freq bonus 10) The monster species that spawned more often: Officer Elena (freq bonus 60) The monster species that spawned more often: weregreenslime (freq bonus 7) The monster species that spawned more often: moldy admonisher (freq bonus 10) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 30) The monster species that spawned more often: water elemental (freq bonus 40) The monster species that spawned more often: vietnamese beauty (freq bonus 12) The monster species that spawned more often: normal turret (freq bonus 12) The monster species that spawned more often: false warp fungus (freq bonus 15) The monster species that spawned more often: werepermamimic (freq bonus 18) The monster species that spawned more often: Zoth-Ommog (freq bonus 10) The monster species that spawned more often: blown prosier nearer (freq bonus 14) The monster species that spawned more often: adult tatzelworm (freq bonus 16) The monster species that spawned more often: weregridbug (freq bonus 36) The monster species that spawned more often: persian lady (freq bonus 5) The monster species that spawned more often: hand druj (freq bonus 12) The monster species that spawned more often: werehorse (freq bonus 6) The monster species that spawned more often: The King of the Awgwas (freq bonus 24) The monster species that spawned more often: klieau manticore (freq bonus 15) The monster species that spawned more often: great white dragon (freq bonus 36) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster species that never randomly spawned: drone warp patch The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: terrible fly The monster species that never randomly spawned: contortionistic beryllium resubmission reenlightening The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: fleecing egoistically apex The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: black panther The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 20) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 19) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 24) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 11) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 2) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 99) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 11) Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of mana (DIT DEDIDET DAET) scroll of phase door (DEJIZ FRADO) scroll of standard id (STUPIDAMY) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (STRIPE SORROW) Potions potion of oil (illuminated) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye rahn the Slave Master... Since you quit, the score list will not be checked.