rahn, chaotic male phantom Locksmith ------ |....` -------- |....--- |......| |......|###### |....`.| |.......,,,,,##|......| |......|####,,,-......| -------- ####--.-|--- #,,, ,,,# #-.--.- |..M.M |.@..| |@t... |..$.| |.>..| ------ [Rahn the Door-opener] St12 Dx18 Co11 In7 Wi8 Ch6 LocPhaMalCha S790 Dlvl:3 $54 HP5(39) Pw26(26) AC5 MC0 Mov12 Xp4/159 Wt16/1470 T429 Latest messages [-1 -> 16] The wererat misses. You kill the wererat! But wait... The wererat changes into a rat! The green killer tomato bites you! [-2 -> 14] The wererat bites you! You feel feverish. [-2 -> 12] You hit the wererat. The tasloi mummy claws you! [-1 -> 11] The green killer tomato misses. The wererat changes into a human. The wererat hits you! [-6 -> 5] Warning: HP low! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: displacement You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 1034 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 36 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 92% Implant drop chance was reduced to 94% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 76% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 1) The following skill became untrainable if you tried to train it too early: implants (turn 1771) The following skill became untrainable after a while: bare-handed combat (turn 28509) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 38951) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68847 Monster spawn increase reached its maximum at turn 133518 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4698375 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: hidden growth (freq bonus 40) The monster species that spawned more often: chipmunk (freq bonus 24) The monster species that spawned more often: tiger shark (freq bonus 16) The monster species that spawned more often: only thief (freq bonus 6) The monster species that spawned more often: bigger hulk (freq bonus 6) The monster species that spawned more often: undead swarm bat (freq bonus 24) The monster species that spawned more often: uranium dragonfly (freq bonus 42) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 14) The monster species that spawned more often: madam lein (freq bonus 7) The monster species that spawned more often: ancient mercurial dragon (freq bonus 84) The monster species that spawned more often: sexy lady (freq bonus 84) The monster species that spawned more often: funny boar (freq bonus 24) The monster species that spawned more often: voicing chessman (freq bonus 9) The monster species that spawned more often: garbanzo dinkier (freq bonus 33) The monster species that spawned more often: inutile sharpened (freq bonus 18) The monster species that spawned more often: evil eye (freq bonus 27) The monster species that spawned more often: rubber golem (freq bonus 42) The monster species that spawned more often: bygone klieg (freq bonus 5) The monster species that spawned more often: aspca fluoridated advise (freq bonus 30) The monster species that spawned more often: ultra elemental (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: real inertia hound The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: succubi sorbic The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: spiller Olog-hai The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: drider The monster species that never randomly spawned: leech swarm The monster species that never randomly spawned: strange terminal The monster species that never randomly spawned: sea serpent The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 73) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 41) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 2) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 3) Next attribute increase check would have come at turn 2179 Strength training was 12 Dexterity training was 1 Wisdom training was 10 Constitution training was 14 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having free action (0) You had automatic searching You had 1026 points of nutrition remaining You could survive without air You were a wererat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (FATAL ADVENTURE TO ADULT LECHERY) scroll of mana (LOREM IPSUM SIT AMET) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Wands wand of opening (windy) wand of locking (doggy) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 19 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Master) (37 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Locksmith...