rahn, chaotic male poisoner Gunner ##------- ##,......| #,,|.....| ---------------- ###|.....|## |((((.%((.(((..| |......,# |(.(((((%(((((.| -------,# |(((((((((.%(I@| #,# |(..(((%((((.I%|######### #,# |.%((((.%(...`.-,,,,,,,,, #,# |.(((((%.(%%(..|#####%%,, ### #,# ----------------###,,,##, #,# #,# #####,,,### ------.--#,########################,,,,,### |......<.,,,,,,,,,,,,,,,,,,,,,,,,,,`##### |.......|#####,-----########################## |.......| #,.....,,,,,,,,,%,,,,,,,,,,,,,,,` |.......| ##|..\|########################## |.......| |..(| --#------ ----- [Rahn the Revolver User] St9 Dx10 Co11 In10 Wi5 Ch5 GunPoiMalCha S1411 Dlvl:4 $61 HP-1(52) Pw11(11) AC8 MC0 Mov12 Xp5/295 Wt540/1400 T1079 Blind Latest messages You shoot 5 bullets. Critical hit! The 1st bullet hits it. The 2nd bullet misses. The 3rd bullet misses. The 4th bullet hits it. The 5th bullet misses. You hear a flinging sound. You are hit! There's something sticky all over your face. What do you want to read? [ghjku or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! It hits you! [-9 -> 25] It hits you! [-12 -> 13] You hear a flinging sound. You are hit! You die... Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol {8} c - a blessed +0 sniper rifle (alternate weapon; not wielded) {20} d - 150 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed fireproof +0 leather jacket (being worn) {12} v - an uncursed +0 pair of dancing shoes {1} w - an uncursed +0 pair of elven boots {8} Comestibles l - an uncursed ivy lichen corpse {20} m - an uncursed porter lichen corpse {20} n - 5 uncursed carrots {0} q - an uncursed tripe ration {0} y - 3 uncursed apples {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} u - a cursed scroll of healing {0} Potions r - a blessed potion of paralysis {0} x - an uncursed potion of sickness {0} F - an uncursed potion of extra healing {0} H - an uncursed potion of full healing {0} Tools f - an uncursed medical kit {31} D - an uncursed ice box {400} Contents of the medical kit: an uncursed bandage {1} a * blessed phial {2} a blessed pill {0} a * blessed phial {2} 9 uncursed bandages {9} a cursed bandage {1} 7 * uncursed phials {14} 2 blessed bandages {2} 10 uncursed pills {0} The ice box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: polymorph control You could not have this property extrinsically: improved vision You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 31 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 46% Tool drop chance was reduced to 72% Food drop chance was reduced to 91% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 76) The following skill became untrainable if you tried to train it too early: missile weapons (turn 42) The following skill became untrainable after a while: petkeeping (turn 32890) The following skill couldn't be trained before a certain turn number is reached: searching (turn 27613) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47592 Monster spawn increase reached its maximum at turn 103896 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 51539495 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: genier (freq bonus 16) The monster species that spawned more often: gnomish master thief (freq bonus 24) The monster species that spawned more often: giant louse (freq bonus 12) The monster species that spawned more often: ore lich (freq bonus 6) The monster species that spawned more often: blue icky thing (freq bonus 8) The monster species that spawned more often: nautilus officer (freq bonus 6) The monster species that spawned more often: banana peel golem (freq bonus 60) The monster species that spawned more often: spikey mushroom patch (freq bonus 7) The monster species that spawned more often: guesting rassled (freq bonus 12) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 18) The monster species that spawned more often: odorous woman (freq bonus 18) The monster species that spawned more often: amended startled unwanted (freq bonus 10) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 24) The monster species that spawned more often: dictator wight (freq bonus 60) The monster species that spawned more often: animated hourglass (freq bonus 12) The monster species that spawned more often: inertia force patch (freq bonus 14) The monster species that spawned more often: brain-ruptured teacher (freq bonus 84) The monster species that spawned more often: filthy street urchin (freq bonus 7) The monster species that spawned more often: elemental monster (freq bonus 5) The monster species that spawned more often: battle-bat (freq bonus 36) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: domestic ogre The monster species that never randomly spawned: greater chaotic servant The monster species that never randomly spawned: grey spider The monster species that never randomly spawned: vitality trove The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: steep bashed inroad The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: anti-intrinsic vortex The monster species that never randomly spawned: suppertime hotzone The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 13) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 10) Next attribute increase check would have come at turn 4689 Strength training was 8 Dexterity training was 18 Wisdom training was 10 Constitution training was 3 You were fire resistant You were blinded (14) You had not decided on your sexuality yet You were being chased by the kops. (752) You were prevented from having polymorph control (0) You were prevented from having a sight bonus (0) You had 527 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sssracht, Issrecht and Ussrachs Your deity was Ussrachs The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X LIMIT(0) surgery 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Armor dancing shoes (soft footwear) elven boots (street boots) Scrolls scroll of healing (ROURARBISAROURBBARIASPHREN) scroll of mana (RAMBA ZAMBA) scroll of phase door (SWEET FEET) scroll of standard id (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of cure (ORKAEL) * scroll of extra healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of greater mana restoration (VO BIEN VOI MUOI CHAN UON) scroll called ??? (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll called enchantselectedarmor (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Potions potion of paralysis (St.John's Wort) potion of sickness (cyan) potion of extra healing (luminescent) potion of full healing (incandescent) Tools medical kit (leather bag) ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 red blobs (1 created) 0 cocks (1 created) a dretch 0 pack kobolds (2 created) a baby permamimic 0 mynocks (1 created) a small healing mimic a goblin 5 drains rats a rabbit 0 black rats (1 created) a scavenger 0 wererats (1 created) a tearmaggot 0 undead worms (1 created) a myu 2 tron bugs a large bat (2 created) 0 baby silver dragons (1 created) 2 lichens a porter lichen an ivy lichen a yellow growth a sepia growth 0 Keystone Kops (1 created) an Uniform Kop an Undead Kop (2 created) 0 Kop Sergeants (2 created) 0 Undead Sergeants (1 created) 0 Kop Lieutenants (2 created) 0 Undead Lieutenants (2 created) 0 Kop Kaptains (3 created) a gnome zombie a filthy street urchin a wererat (0 created) 0 evasive snipers (1 created) 0 shopkeepers (1 created) 0 angry watch captains (1 created) a demitwen a scroll trove 55 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 15 times You killed 28 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (6 of 20) missile weapons [Basic] (max Grand Master) (28 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (60 of 160) Spellcasting Skills (none) Goodbye rahn the Gunner...