rahn, chaotic male lizard Barbarian #### #@}## }-#}}--}}---}----}-}-}--}- }}}|.}}}....}..%.}..}}}}| |}}..}}}}.}.}}..........| ##^|}.}....<.}{}.....}..| #}|.}}.}}}..}}.......}.| #}} #,}--}--}--}--}---.}}-}}}##}##}}}}#,#}}#}###} }## ##} },,,,,,},,},,,,,,,},}},,,},,,} ##}# },}},}},,}},`,}####},,},,---.}}}##}##### #####}#}}###### ####}}-...},},,,,},,}}#}# ##,}}}.|#}}#####}}##}# #,}}...|}#} }}-}|--,# #}}[....,,# #|}}...,# }}...|#,}}}}-....|#} ---}}#,,,}+}.}..} },},,|}....| ##,..}}.}| }#}----}- [Rahn the Brigand] St18 Dx16 Co16 In5 Wi4 Ch5 BarLizMalCha S35804 Sewer Plant:14 $204 HP50(161) Pw53(53) AC-7 MC2 Mov12 Xp12/25294 Wt1229/2400 T3281 Latest messages Swimming in moorland causes continuous damage. [-2 -> 54] Swimming in moorland causes continuous damage. [-1 -> 53] There is a wall in the way! Your plate mail deflects its attack. The eel-lizard brushes against your leg. You smite the eel-lizard! (26 pts.) Swimming in moorland causes continuous damage. [-1 -> 52] Your burns disappear. You kill the eel-lizard! Swimming in moorland causes continuous damage. [-3 -> 50] There is a wall in the way! This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You drown. Your inventory Implants u - an uncursed implant of prospering (being worn) {0} Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} Armor e - an uncursed burnt +0 pair of leather gloves {4} v - an uncursed +0 dwarvish cloak (being worn) {4} Z - an uncursed +0 plate mail (being worn) {200} Comestibles b - a blessed lizard corpse {10} s - 2 uncursed lumps of royal jelly {0} x - an uncursed tripe ration {0} Scrolls f - 7 uncursed scrolls of mana {0} q - a blessed scroll of mana {0} C - 3 uncursed scrolls of create monster called ? {0} E - a blessed scroll of healing {0} Potions d - a sticky cursed potion of sleeping {0} h - a blessed burnt diluted potion of gain ability {0} r - a cursed burnt diluted potion of gain ability {0} y - an uncursed potion of water {0} G - an uncursed potion of polymorph {0} Rings w - an uncursed ring of fire resistance {0} Wands m - an uncursed wand of acquirement (1:1) {0} B - an uncursed wand of acid (0:8) {0} K - an uncursed wand of striking (0:5) {0} Tools l - an uncursed sack {151} J - an uncursed ice box {400} N - an uncursed skeleton key {0} Y - an uncursed ice box {400} Contents of the sack: 2 uncursed +0 worthless pieces of pink glass {2} an uncursed tin opener {0} a * cursed mirror {0} an uncursed spellbook of blank paper (0:3) {0} the uncursed +3 elven spear named Sexy Hexy {12} the cursed -5 elven bow named Apocalypse {12} an uncursed +0 two-handed sword {60} an uncursed +0 orcish bow {12} an uncursed +0 battle-axe {48} an uncursed implant of maggots {0} a cursed amulet of restful sleep {0} The ice box is empty. The ice box is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: hallu party You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 57% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 85% Tool drop chance was reduced to 83% Food drop chance was reduced to 75% Monster death drops spawned with only 98% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 49) The following skill became untrainable if you tried to train it too early: healing spells (turn 992) The following skill became untrainable after a while: petkeeping (turn 40844) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 59838) Number of artifacts generated was 0 Number of fake artifacts generated was 12 Monster spawn increase started at turn 17550 Monster spawn increase reached its maximum at turn 177030 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2818075 The monster class that cannot be genocided was lich The monster class that was spawned more often: light (freq bonus 5) The monster species that spawned more often: sulfur fungus (freq bonus 14) The monster species that spawned more often: subside saliency (freq bonus 14) The monster species that spawned more often: dire cocktypus (freq bonus 22) The monster species that spawned more often: flareth (freq bonus 36) The monster species that spawned more often: wringer impregnated (freq bonus 96) The monster species that spawned more often: high ninja (freq bonus 36) The monster species that spawned more often: small jabberwock (freq bonus 14) The monster species that spawned more often: condiment sectioned (freq bonus 42) The monster species that spawned more often: curio blindest (freq bonus 12) The monster species that spawned more often: umbra mushroom (freq bonus 21) The monster species that spawned more often: Yvonne (freq bonus 44) The monster species that spawned more often: chimera snake (freq bonus 24) The monster species that spawned more often: eldritch growth (freq bonus 16) The monster species that spawned more often: army dwarf (freq bonus 42) The monster species that spawned more often: earlier ordinance (freq bonus 18) The monster species that spawned more often: grave warrior (freq bonus 8) The monster species that spawned more often: venomous spirit (freq bonus 24) The monster species that spawned more often: thick jumping jellyfish (freq bonus 16) The monster species that spawned more often: innocuous teacher (freq bonus 36) The monster species that spawned more often: snaring swarmer (freq bonus 42) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 7) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 7) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 12) The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: bugbear The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: selenite central command unit The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 19) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 29) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 27) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 8) Next attribute increase check would have come at turn 4145 Strength training was 30 Dexterity training was 50 Wisdom training was 50 Constitution training was 33 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You had 569 points of nutrition remaining You were a weremumak You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 12X Prepared(0) appraisal 12 R Prepared(0) panic digging 12 R Prepared(0) phase door 12 R Soon(39) invoke deity 12 R Prepared(0) double thrownage 5X Prepared(0) disarm 4 O Prepared(0) concentrating 3X Prepared(0) iron skin 3X Prepared(0) Discoveries Amulets amulet of restful sleep (twisted) Implants implant of prospering (argent) implant of maggots (breaking) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (echo helmet) * skullcap (basin helmet) * flack helmet (inkcoat helmet) * crystal helm (cone-shaped helmet) * mining helm (covered helmet) * field helm (plumed helmet) * helm of safeguard (long-hair helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (digger gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (explosive boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SOME THING YOU CHOOSE) scroll of mana (XUS MODA) scroll of phase door (GIMME A LITTLE SPANKING) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (ZAL BALAMAON EIEOY) * scroll of greater mana restoration (OMIAZBOYISU531) scroll of fire (MOVE RAISED BY FEARED) scroll of create monster called ? (REDUC ENEMY POWER BY COQUETRY) scroll of lava (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of teleportation (SEXY FARTING BUTT EDITION) scroll of stinking cloud (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of charging (KO BATE) scroll called uncurse (GEOMETRI AER FOER SVART FOER SKANDINAVER) Spellbooks spellbook of blank paper (plain) Potions potion of gain level (cacao) potion of sleeping (pink) potion of gain ability (topaz) potion of water (clear) potion of polymorph (puce) Rings ring of fire resistance (shining) Wands wand of acid (skew) wand of acquirement (barbed) wand of striking (shaped) Tools sack (bag) ice box (cooling box) skeleton key (key) mirror (looking glass) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Sewer Plant: levels 13 to 14 Level 14: <- You are here Vanquished creatures 16 killer bees 0 wax bees (1 created) 3 normal ants 0 green mantises (1 created) 3 hunter bees a wing bee a queen bee 2 blats a fuel barrel 0 combo fuel barrels (1 created) 0 chicks (2 created) 0 werecockatrices (1 created) 2 thick jackals (3 created) an exploding jackal 2 stoats 0 little dogs (1 created) 0 cooshoos (1 created) 2 monotons 0 floating eyes (1 created) 0 floating cunts (1 created) 0 radiation eyes (1 created) a magebane eye a magic sphere a kitten a feline cloud 0 egocentric kamadans (1 created) a space goblin 0 gremlins (1 created) a church novice a hobbit king 0 normal jellies (1 created) a white jelly a blue jelly a little greek girl a hidden kobold 0 fallens (1 created) 0 small kobolds (1 created) 0 carvers (3 created) 0 force swamp kobolds (1 created) 0 carver shamans (1 created) 0 devilish potatoes (1 created) 0 aquatic kobolds (1 created) 0 winged kobolds (1 created) a leprechaun 3 mynocks (4 created) a mini mimic 0 small flying mimics (1 created) 0 floating mimics (1 created) 0 large mimics (1 created) 0 large spawn mimics (1 created) 0 weremimics (1 created) a naiad a goblin (4 created) 0 marine goblins (1 created) 0 cave goblins (1 created) 0 men from mars (1 created) 0 plain orcs (1 created) an orc warrior an alien egg 0 smut orcs (3 created) 0 owlblins (1 created) 0 orc-captains (1 created) 0 war orcs (1 created) 0 deceptive orcs (1 created) a rothe 2 large rothes 0 weaponized dinosaurs (1 created) a drains rat 0 pack rats (1 created) 0 rabbits (1 created) 0 giant garbage rats (1 created) 0 prick rats (1 created) 0 bus drivers (1 created) a rabid rat 2 giant field mice (1 created) an electric rat (2 created) a sock mole (3 created) 0 spike giants (1 created) 0 spike urchins (1 created) 0 giant yellow mice (1 created) 0 yellow centipedes (1 created) 0 spiderlings (1 created) a centipede a force scorpion a giant flycapturer a nexus metroid 0 ponies (1 created) 0 black unicorn foals (1 created) 0 grain vortices (1 created) 0 plasma clouds (1 created) 2 health clouds 2 vampire clouds (3 created) 0 violet vorticeses (1 created) 0 mist clouds (1 created) 0 dust vortices (1 created) 0 narrow vortices (1 created) a rot worm a worm that walks 0 bore worms (1 created) 0 forest maggots (1 created) 0 natural bugs (1 created) 7 group bugs (11 created) a weapon bug 0 lightbringers (1 created) 0 alien spores (1 created) 0 mohats (1 created) 0 flup bats (1 created) an undead swarm bat a tattered lurker (2 created) an underground bird 0 werecentaurs (1 created) 0 tiny pseudodragons (1 created) 0 emus (6 created) 0 sylphies (1 created) 0 invisible badguys (1 created) 0 stone elementals (3 created) 0 stalkers (6 created) 0 petty air elementals (1 created) 0 astral elementals (2 created) 0 squad earth elementals (1 created) a squad astral elemental (2 created) 0 wereastralelementals (2 created) 0 mean astral elementals (1 created) 0 flank players (1 created) 0 water weirds (1 created) 0 energars (1 created) 0 fart elementals (1 created) 0 very nice girls (2 created) a lichen 0 luminescent growths (1 created) an orange mold an orange spore a cyan mushroom 0 mind force fungi (1 created) a journeyman spore lichen a faker (0 created) an anthrazite mold a clockwork dwarf a gnome 0 gnome thieves (1 created) 2 gnome ladies a giant child 0 New Kops (1 created) 6 killer kops 0 Kop Lieutenants (1 created) a RNG Lieutenant 0 petty kop kaptains (1 created) a real tiny lich 0 mummies (1 created) 0 black naga hatchlings (1 created) a water naga hatchling a lotus naga hatchling 0 baby ogres (1 created) 0 space orcs (2 created) 0 gray oozes (1 created) a gray force ooze an ojyama puyo 2 heal slimes a roomba 0 tapioca snakes (2 created) 0 snakers (1 created) a tomb viper (2 created) a python 0 trolls (2 created) 0 evasive trolls (1 created) 0 minor iceblock trolls (1 created) 0 ass trolls (1 created) 0 baby umber hulks (2 created) 0 lesser umber hulks (1 created) an umber pony (3 created) 0 barrow wights (1 created) a brass-monkey a kobold zombie 2 crawling claws an elf zombie (2 created) 0 karakasas (1 created) 0 living lecturns (1 created) 2 friendly adventurers (3 created) a weary pilgrim 2 elderly gentlemen an errand boy a blubbering idiot a sailor a boil-covered wretch a village idiot a sanctimonious-looking preacher a weary-looking traveler an innkeeper an imperial an angbander a senser a poisoner 2 incantifiers a werefox (2 created) 0 bad hunters (1 created) 0 werefloatingeyes (1 created) a werebee a werepiercer a money transporter a rogue hireling a farting girl a goodwife 2 Woodland-elves an elam a novice paladin 2 novice nurses a japanese girl a soviet an expert a skillor a tumblrer a weremumak a dark elf a wereastralelemental (0 created) a semi-novice mindcrafter (2 created) an elona girl a semi-novice ranger 0 knights (1 created) a ranger an elph a nurse a werecockatrice (0 created) 0 shopkeepers (6 created) a soldier a lieutenant a minighost (3 created) 0 flying rogues (1 created) 0 beauties (1 created) 0 chasmes (1 created) a jellyfish (4 created) a tuna 0 thick jellyfish (1 created) a goldfish 0 giant clams (1 created) a piranha (2 created) 0 lashfish (1 created) 2 eel-lizards (4 created) 0 alligator snapping turtles (1 created) 0 ice eels (1 created) 0 floor fiends (1 created) 0 huge eels (1 created) a newt 2 twens (3 created) 0 normal frogs (1 created) a gecko a baby cave lizard 0 archaeopteryxes (1 created) a demitwen 0 iguanas (1 created) 0 hadrosauri (1 created) a compsognathus 0 giant emerald frogs (1 created) a giant black frog 2 lizards 0 cursed lizards (1 created) 0 frogman chieftains (1 created) 0 snow frogs (1 created) a giant red frog 0 sukkiri flowers (1 created) 0 plague poppies (1 created) 0 batman plants (8 created) 0 dungeon fern spores (1 created) a glacier fern spore 0 white mushroom patches (2 created) 0 green mushroom patches (2 created) 0 clear mewlips (2 created) 0 eggmen (2 created) 0 lime killer tomatoes (3 created) 0 fried chickens (1 created) 0 kogepans (1 created) 0 goombas (1 created) 0 hishi mochis (1 created) 0 charred kogepans (1 created) 0 killer tomatoes (1 created) 0 killer apples (1 created) 0 quinoas (1 created) 0 weeping willows (1 created) 0 ravenous cream pies (1 created) 0 novice light walls (1 created) a novice dark wall a two of clubs an apprentice light wall 0 apprentice dark walls (1 created) an octopog a dagger turret a thick jumping jellyfish 0 flying stalker piranhas (1 created) 0 scimitarfish (1 created) a small item trove a disintegration trove a hallu trove an energy trove a shock trove a teleport trove 0 dimming troves (1 created) 415 creatures born. 200 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 3 times You have communicated with the gods 22 times You never prayed to the gods You hit with a wielded weapon 291 times You killed 194 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (30 of 160) two-handed weapons [Basic] (max Master) (117 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (27 of 160) searching [Unskilled] (max Expert) (11 of 20) spirituality [Basic] (max Expert) (30 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (22 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Skilled] (max Master) (311 of 540) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) Goodbye rahn the Barbarian... You drowned in Sewer Plant on dungeon level 14 with 35784 points, and 204 pieces of gold, after 3281 moves. Killer: moat You were level 12 with a maximum of 161 hit points when you drowned. You made the top ten list! No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 4 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 5 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] * 6 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 7 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 8 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 9 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 10 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 18 10373 rahn-Pri-Ele-Mal-Law quit in The Dungeons of Doom on level 7. 107 [107] 19 10248 rahn-Fla-Gre-Mal-Cha died in The Dungeons of Doom on level 5. Killed by an acidic corpse. - [86] 22 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 23 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 28 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 29 1158 rahn-Pic-Esp-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Kop Sergeant). - [28] 37 633 rahn-Zoo-Lol-Fem-Law quit in The Dungeons of Doom on level 3. 57 [57] 40 558 rahn-Bar-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [51] 44 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 50 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35] 54 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 65 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] 69 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 72 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14]