rahn, chaotic male poisoner Barbarian ------- |...... |*---.-- |...|...| ---.---.--- |...|..<. |--.|---- |...| |.-----.--- |.|.......| |.|.-----[| |...| |.| -- ----- --.| . %.| ...-- )`/`| .|f@@.?$!/| |.-- ??%)| $!| --- [Rahn the Pillager] St18/01 Dx9 Co10 In4 Wi8 Ch3 BarPoiMalCha S561 Dlvl:4 $35 HP-2(51) Pw22(22) AC-1 MC0 Mov12 Xp4/94 Wt178/1740 T643 Latest messages What do you want to drop? [$a-ik-o or ?*] You drop an uncursed +0 ring mail {100}. The door resists! In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Manlobbi wields a battle-axe {48}! Manlobbi swings her battle-axe. Manlobbi hits you! [-18 -> 33] Manlobbi swings her battle-axe. Manlobbi hits you! [-18 -> 15] Manlobbi wields a shotgun {15}! Manlobbi fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-8 -> 7] Warning: HP low! You are hit by the 2nd shotgun shell! You die... Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} o - 4 uncursed +0 orcish daggers {16} Armor l - a blessed +2 elven leather helm (being worn) {2} n - an uncursed +1 scale mail (being worn) {100} Comestibles d - 3 uncursed food rations {0} k - an uncursed cream pie {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Potions m - an uncursed potion of recovery {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: fear resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 70% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 65% Food drop chance was reduced to 81% Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: scimitar (turn 43) The following skill became untrainable if you tried to train it too early: devices (turn 147) The following skill became untrainable after a while: saber (turn 55888) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 57216) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 41548 Monster spawn increase reached its maximum at turn 97545 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1573809 The monster class that cannot be genocided was troll The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: ultra rust monster (freq bonus 12) The monster species that spawned more often: adventurer colony (freq bonus 18) The monster species that spawned more often: beige fungus (freq bonus 15) The monster species that spawned more often: moJ,&b":z} (freq bonus 18) The monster species that spawned more often: Elif's sneaker (freq bonus 6) The monster species that spawned more often: frost grue (freq bonus 48) The monster species that spawned more often: Sophia (freq bonus 12) The monster species that spawned more often: bloated pajama (freq bonus 18) The monster species that spawned more often: large rust monster (freq bonus 6) The monster species that spawned more often: swansdown microfilm (freq bonus 9) The monster species that spawned more often: Amelie (freq bonus 3) The monster species that spawned more often: shrunken head (freq bonus 16) The monster species that spawned more often: multi-hued icky thing (freq bonus 12) The monster species that spawned more often: rock eater (freq bonus 6) The monster species that spawned more often: lisping augend tagalong (freq bonus 12) The monster species that spawned more often: hidden mushroom (freq bonus 5) The monster species that spawned more often: shard fungus (freq bonus 3) The monster species that spawned more often: conservatism unsheathe (freq bonus 84) The monster species that spawned more often: beautiful girl (freq bonus 10) The monster species that spawned more often: rust monster (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: apolitically carolinian nonzero smegma cyclamate The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: millenum The monster species that never randomly spawned: greater chaos servant The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: mountain kobold The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 180) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 49) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 1) Next attribute increase check would have come at turn 790 Strength training was 3 Dexterity training was 20 Wisdom training was 4 Constitution training was 29 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having double attacks (0) You had 825 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (yellow helmet) * skullcap (tasseled helmet) * flack helmet (gray helmet) * crystal helm (etheric helmet) * mining helm (netradiation helmet) * field helm (steel helmet) * helm of safeguard (weeping helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (old gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (radiant heels) * boots of safeguard (buckled boots) Scrolls scroll of healing (SMUTSIKA SKOEKA) scroll of mana (EPSTEST EPS) scroll of phase door (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (LDL 750 MG SLASH DL) * scroll of extra healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of greater mana restoration (ENO OWT EERHT) scroll called uncurse (HCUO) Potions potion of recovery (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 16 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (36 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Barbarian...