rahn, lawful male cortex Gamer @ [Rahn the Tetris Player] St5 Dx17 Co6 In16 Wi9 Ch4 GamCorMalLaw S0 Dlvl:1 $0 HP21(21) Pw25(25) AC4 MC0 Mov12 Xp1/0 Wt15/810 T1 Blind Latest messages Hello rahn, welcome to SlashEMExtended! You are a lawful male cortex Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: full nutrients You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 93% Armor drop chance was reduced to 84% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 120) The following skill became untrainable after a while: elemental spells (turn 41746) The following skill couldn't be trained before a certain turn number is reached: trident (turn 9229) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44657 Monster spawn increase reached its maximum at turn 109432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5709592 The monster class that cannot be genocided was lich The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: sam churned (freq bonus 6) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 16) The monster species that spawned more often: girl in odorous sneakers (freq bonus 56) The monster species that spawned more often: prussic educated (freq bonus 21) The monster species that spawned more often: Melkor (freq bonus 14) The monster species that spawned more often: Recerarak (freq bonus 10) The monster species that spawned more often: bramble growth (freq bonus 60) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 27) The monster species that spawned more often: water troll (freq bonus 60) The monster species that spawned more often: knapsack sheep (freq bonus 40) The monster species that spawned more often: yK-sdQR)j{b