rahn, chaotic male imperial Murderer ----- |...+ |r..| )@..+ |._0| ----- k [Rahn the Knife Killer] St11 Dx13 Co10 In13 Wi10 Ch9 MurImpMalCha S54 Dlvl:1 $2 HP14(15) Pw6(6) AC-15 MC4 Mov12 Xp1/13 Wt2281/1280 T16 Stressed Latest messages [-1 -> 14] You hit the brown patch. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) In what direction? [hykulnjb><] The shotgun shell misses the brown patch. In what direction? [hykulnjb><] The shotgun shell misses the brown patch. You hear water falling on coins. You hit the brown patch. You kill the brown patch! You are suddenly very cold! [-1 -> 13] You cannot carry all that and also drag the heavy iron ball. There is nothing here to pick up. You cannot carry all that and also drag the heavy iron ball. For some reason, you cannot drop items! # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 3 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - the cursed +0 cloak of luck negation named A Thousand Kisses Deep (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed evasive fox corpse {300} E - a cursed whiny Mary-Sue corpse {1450} F - a cursed gecko corpse {10} H - a cursed kicker kobold corpse {400} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:20) {0} u - an uncursed wand of amnesia (0:25) {0} v - an uncursed wand of starvation (0:7) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 6 cursed -6 rocks {0} i - a cursed -20 stone of cursing m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -49 Your max alignment was -6 You carried 16 sins You could not have this property at all: technicality You could not have this property extrinsically: keen memory You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 379 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 10% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 83% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 194) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 478) The following skill became untrainable after a while: two-weapon combat (turn 30814) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 40972) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71119 Monster spawn increase reached its maximum at turn 146225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 828960 The monster class that cannot be genocided was wraith The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: buffed grunthack beholder (freq bonus 36) The monster species that spawned more often: darkwood elder (freq bonus 20) The monster species that spawned more often: dim warp fungus (freq bonus 20) The monster species that spawned more often: Mister PHP Book (freq bonus 6) The monster species that spawned more often: gnoll rogue (freq bonus 6) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 36) The monster species that spawned more often: mean warp fungus (freq bonus 10) The monster species that spawned more often: VAX (freq bonus 32) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 14) The monster species that spawned more often: poison arising own (freq bonus 60) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 48) The monster species that spawned more often: beige unicorn (freq bonus 20) The monster species that spawned more often: cave goblin (freq bonus 10) The monster species that spawned more often: eldritch rubber (freq bonus 12) The monster species that spawned more often: giant gold dragonfly (freq bonus 24) The monster species that spawned more often: leveldrain turret (freq bonus 32) The monster species that spawned more often: sigma guard (freq bonus 40) The monster species that spawned more often: uber pwnzor (freq bonus 16) The monster species that spawned more often: lava demon (freq bonus 6) The monster species that spawned more often: giant green ant (freq bonus 24) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: blockhouse heavy The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: P;2[:LOq?+UFjbZOo^1TC-m&XL6Z The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: grating bone devil The monster species that never randomly spawned: vedic survivorship unreclaimed The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: cryolisk The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 14) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 12) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 4064 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having technicality (0) You were aware of the presence of poisonous monsters You had 519 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (pebble) Armor helm of thirst (middle-earth helmet) undroppable gloves (camouflage patterned gloves) cloak of luck negation (geek cloak) boots of weakness (orange boots) Scrolls scroll of flood (MIXING FUCK) scroll of lava (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of growth (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of barrhing (MOWA METR OCWI) scroll of lockout (YOU HAVE DIED OF DYSENTERY) scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (CONJUROR AXIOMATICALLY SILO) scroll of phase door (WEATHER GH-KISS) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (DONT STARE ME ALWAYS) * scroll of extra healing (KUS VOLA ZABIJEM TA) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Spellbooks spellbook of darkness (unseen) spellbook of aggravate monster (convicted) spellbook of stun self (elemental) Potions potion of urine (coffee) Rings ring of sustain ability (marble) ring of gain intelligence (illegible) Wands wand of remove resistance (cubic) wand of amnesia (zinc) wand of starvation (knotted) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (1 created) 0 kobolds (1 created) 0 sewer rats (1 created) a brown patch (0 created) 0 gnomes (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (4 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 54 points, and 2 pieces of gold, after 16 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.