rahn, lawful male elemental Priest -------- ############# --------## ##|......|####------ #,,,,,,,,,,,######---}}--}---- |.......`# #,-.)....%,##,.....|###########,-----####,,,,,,,...}.......| |......|,##}#,|..<...|,%,,|%`.%%,%},),,,,,,,|...| #####,},|.}}.......| }.>....|,},%,,-.------###,....(}##},}#}##----...---- },#,..}}}.....}| |.}...}},},}}## }}#}}} #},,,,,,-.....}}... #}}..}..}.}}}| }}-.-}-},,##}}} , ,,,,,},}}.%..}.}}}} #}---}}}-}.}}} #-.-.-_##,,,,,,,,, }}#`# #} ##}}--}..}}}}} #}}# }## ---....--- ,,,##,,,# #,,##}} ####|...|### ##}# #,, |.....{... ,,,,,, ,,,,,,###############-|#--###########}## #,## #....#... ,,,,# #,###,,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,[,# #...nnnn#- ##+#|---------,# ######################,#,,,,,,,,},,## .#.- ###.nnV## |............|,# }},#--#..#- ------ # -............-,# #,,#.---.# |.......#....|## ##,,.${|%| -------#--#### },..---.| #--...-- ----- [Rahn the Vampire] St14 Dx10 Co15 In5 Wi17 Ch7 PriEleMalLaw S10373 Dlvl:7 $93 HP138(139) Pw143(143) AC-6 MC0 Mov12 HD10 Xp8/2490 Wt69/1950 T2663 Satiated Latest messages The neevil suddenly seems weaker! The dryad pretends to be friendly. (2x) The neevil pretends to be friendly. You feel a tug on your knapsack The dryad pretends to be friendly. The neevil pretends to be friendly. The quickling lord pretends to be friendly. (2x) The quickling lord smiles at you seductively. The quickling lord hits you! [-1 -> 138] The quickling lord stole an uncursed constant ring {0}. The quickling lord smiles at you seductively. The quickling lord hits you! [-1 -> 137] The quickling lord pretends to be friendly. Unknown command ' '. # qi: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a blessed very corroded +0 mace {12} s - 32 uncursed +0 arrows {1} t - an uncursed +0 hand blaster {12} u - 59 uncursed +0 darts {0} C - 2 blessed +1 darts {0} F - 2 uncursed +0 silver long swords (wielded) {32} Armor c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of teleportation {0} j - 8 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} E - a blessed scroll of healing {0} Spellbooks h - a blessed spellbook of detect monsters (1:2) {0} Potions d - 4 potions of holy water {0} Wands y - an uncursed wand of striking (0:0) {0} Tools p - an uncursed skeleton key {0} Gems B - 7 blessed +1 flint stones Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: the Force You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 49 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 126) The following skill became untrainable after a while: scimitar (turn 24032) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 24278) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 55419 Monster spawn increase reached its maximum at turn 124323 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1082288 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: quadruped (freq bonus 8) The monster species that spawned more often: deep wyrm (freq bonus 54) The monster species that spawned more often: hatchetlike maundy (freq bonus 39) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 24) The monster species that spawned more often: midget (freq bonus 18) The monster species that spawned more often: black mage (freq bonus 9) The monster species that spawned more often: Juen's wedge sandal (freq bonus 44) The monster species that spawned more often: biohazard crudely (freq bonus 66) The monster species that spawned more often: goldshine kamerel (freq bonus 60) The monster species that spawned more often: dark archer (freq bonus 44) The monster species that spawned more often: death-on-a-stick (freq bonus 9) The monster species that spawned more often: aro sephirah (freq bonus 18) The monster species that spawned more often: silver dragon (freq bonus 60) The monster species that spawned more often: riffle exorcised ditty (freq bonus 20) The monster species that spawned more often: Captain Nemo (freq bonus 18) The monster species that spawned more often: black mushroom (freq bonus 30) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 18) The monster species that spawned more often: giant grub (freq bonus 78) The monster species that spawned more often: Nimune (freq bonus 36) The monster species that spawned more often: ferrous force fungus (freq bonus 30) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 27) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: tomb scorpion The monster species that never randomly spawned: phaser patch The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: psycho rubber The monster species that never randomly spawned: Grand Katcher The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: fake force fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 14) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 72) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 10) Next attribute increase check would have come at turn 3967 Strength training was 50 Dexterity training was 50 Wisdom training was -1 Constitution training was 18 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were temporarily slower because you tried to hangup cheat (2) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You were prevented from having full nutrients (0) Your chance to block was 21% You had 3130 points of nutrition remaining You could fly You could survive without air You regenerated You were polymorphed into a vampire Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. Yaldabaoth was angry with you (1) You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 74% b - detect monsters 4 divine 0% 274% Techniques known in the end Name Level Status turn undead 8X Prepared(0) blessing 8X Reloading(750) spirituality check 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(575) invoke deity 8 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of teleportation (AMYBSOD DOES NOT KNOW C) scroll of healing (GHOTI) scroll of mana (AWAKED FASTLY) scroll of phase door (KICKINTHENUTS) scroll of standard id (I HEARD YOU WERE SLEEPING THERE) scroll of cure (MEMELIKE) * scroll of extra healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) scroll of growth (MAPIRO MAHAMA DIROMAT) scroll of mass murder (YIKES) Spellbooks spellbook of healing (chaotic) spellbook of detect monsters (hungry) Potions * potion of water (clear) potion of blindness (silver) potion of oil (baby's breath) potion called vampire (blood-red) potion of paralysis (bubbly) Wands wand of striking (filled) Tools skeleton key (key) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 7 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 312 times You killed 113 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (31 of 160) shield [Basic] (max Master) (120 of 160) body armor [Basic] (max Expert) (59 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Grand Master) (83 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (102 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Skilled] (max Expert) (203 of 540) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Priest...