rahn, chaotic male gremlin Flame Mage ################################################### ######## # #}}}}}}}}}}}}.....................................# ....#.. #}}}}}}}}} #}}}}}.#...B-------------------.-----. #....#. #}}}}}}}}}}}}......| % +0 |.| (|.- -...#..# % -----}}}......| |- "=$?! +.+ |.| (|....#.. ---`.`---}}.#...| # / |.| |.| (##....#. --`.._$.`--}}....|----.|--- +.-----.| ------...#.#..## |.........|-}....|.%.-.#..| |.......--+--...........#..## # |`.......`||}}...|..)| ..| ----.........%...---/-......#..##.## |----|-------}...-#-|------..{...................| ###..*.##..#.. $$|............@............@.8..-----.....----...+ |.......#..#.# $$|............j................##? ##...## |...| (|.#..........# #----|-------}}..-#-|-.---+---+# +..... |...-----........#..## % |`.......`||}}}..|...|.| ##.{.# --............#...#..# |.........|-}}}}.|...| |[[[$[ ..... $% |.[....[...>.....#..# --`..\..`--}}}}}.----- [ [[[ ( ##.#.# % |..#..[#.[..-#-#-#$..# ---`.`---}}}#}}}. #+#-# %%|.......?...#..$..#(.# ----- }}}}}}}}}} ) ))$ $ $( #--.#...[)....|$....(#.. }}}}}}}}}}}}} )))) %%%%| #........[#.......|(.#..# }}}}}}#}}}}}}}} -...............|($.....#.. #}}}}}}}}}}}}#}}. .............#..........#.......#..# [Rahn the Broiler] St6 Dx4 Co10 In13 Wi5 Ch6 FlaGreMalCha S10253 Dlvl:5 $51 HP-9(86) Pw20(90) AC5 MC1 Mov12 Xp8/2417 Wt628/1380 T1936 Hungry Latest messages You are beginning to feel hungry. The flaming sphere explodes! (3x) The echidna is on fire! The echidna is killed! The flaming sphere explodes! The multi-hued jelly is on fire! The fire doesn't seem to burn the multi-hued jelly! The flaming sphere explodes! The multi-hued jelly is on fire! The fire doesn't seem to burn the multi-hued jelly! Unknown command ' '. You see here a vat snake corpse {400}. Suddenly, you notice a giant crayfish. The flaming sphere explodes! The giant crayfish is on fire! The giant crayfish is killed! k - a vat snake corpse {400}. What do you want to eat? [ckzEFU or ?*] You have a very bad case of stomach acid. You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} v - 32 uncursed +0 arrows {1} w - 106 uncursed +0 shuriken {2} x - 28 uncursed +3 darts {0} O - 18 uncursed +0 inka stingers {0} P - an uncursed +0 long sword {16} X - an uncursed +0 dagger (weapon in hand) {4} Armor b - an uncursed +0 studded leather armor {80} M - an uncursed +0 enchanted (of teleport control) mummy wrapping {2} N - an uncursed +0 small shield {12} Q - an uncursed +0 robe (being worn) {16} R - an uncursed +0 mummy wrapping {2} S - a blessed +0 mummy wrapping {2} T - a blessed +0 mummy wrapping (being worn) {2} V - an uncursed +0 helmet (being worn) {20} W - a cursed -1 large shield {40} Y - the blessed +1 small shield named Star of Tar-Ancalime (being worn) {12} Comestibles c - 3 uncursed food rations {0} k - an uncursed partly eaten vat snake corpse {400} z - a * uncursed sprig of wolfsbane {0} E - an uncursed tin of human adventurer meat {0} F - 3 uncursed grapes {0} U - an uncursed apple {0} Scrolls e - an uncursed scroll of punishment {0} Spellbooks h - a blessed spellbook of flame sphere (0:2) {0} i - a blessed spellbook of fireball (0:3) {0} j - a blessed spellbook of detect monsters (7:3) {0} q - an uncursed spellbook of turn undead (0:1) {0} u - an uncursed spellbook of magic missile (0:3) {0} A - an uncursed spellbook of dig (0:3) {0} Potions d - an uncursed potion of cyanide {0} B - an uncursed potion of water {0} Rings g - an uncursed ring of regeneration (on left hand) {0} t - an uncursed ring of see invisible (on right hand) {0} Wands f - an uncursed wand of fire (0:7) {0} Tools p - a * cursed mirror {0} G - an uncursed credit card {0} H - an uncursed credit card {0} I - an uncursed credit card {0} J - an uncursed credit card {0} K - an uncursed credit card {0} Gems s - an uncursed +0 worthless piece of white glass {1} Final attributes You have transgressed Your alignment was -39 Your max alignment was 20 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: telepathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 64% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 84% Tool drop chance was reduced to 97% Monster death drops spawned with only 85% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shield (turn 21) The following skill became untrainable if you tried to train it too early: techniques (turn 1360) You had blown your chance of training the techniques skill The following skill became untrainable after a while: flail (turn 24437) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 15962) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 49591 Monster spawn increase reached its maximum at turn 210691 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 674388 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: mind-messing kitten (freq bonus 20) The monster species that spawned more often: swamp kobold (freq bonus 64) The monster species that spawned more often: werekraken (freq bonus 8) The monster species that spawned more often: tree naga hatchling (freq bonus 9) The monster species that spawned more often: spoken cheaper (freq bonus 3) The monster species that spawned more often: jamboree nostalgically (freq bonus 60) The monster species that spawned more often: everchanging laser (freq bonus 12) The monster species that spawned more often: punt (freq bonus 8) The monster species that spawned more often: gustiest derby (freq bonus 8) The monster species that spawned more often: Officer Kommissioner (freq bonus 48) The monster species that spawned more often: allotypically boodling (freq bonus 12) The monster species that spawned more often: xan (freq bonus 4) The monster species that spawned more often: Dantalion (freq bonus 5) The monster species that spawned more often: evil patch vortex (freq bonus 12) The monster species that spawned more often: kilobyte everybody (freq bonus 28) The monster species that spawned more often: AHP=I"1O (freq bonus 6) The monster species that spawned more often: giant scorpion (freq bonus 6) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 8) The monster species that spawned more often: snake elite sniper (freq bonus 5) The monster species that spawned more often: croc-man (freq bonus 9) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 12) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: brass beetle The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: racketed jailbird The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: stone spore The monster species that never randomly spawned: impalpable offending compactly pa The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 33) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 71) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 77) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 13) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 101) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 8) Next attribute increase check would have come at turn 3227 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were fire resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having jumping (0) Your chance to block was 17% You saw invisible You had 476 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 546% b - fireball 4 matter 0% 296% c - detect monsters 4 divine 0% 281% d - turn undead 6 protect 98% 83% e - magic missile 3 attack 90% 87% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(1326) invoke deity 8 R LIMIT(0) dazzle 8 R LIMIT(0) power surge 6X LIMIT(36629) draw energy 4X LIMIT(1722) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) Armor helmet (arduous helmet) robe (pink robe) Scrolls scroll of punishment (WIZZY LABOR CO) scroll of healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of mana (OUSIRI SESEGGENBARPHARGGES) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (GRO STUNT NO EFFECTIVE) * scroll of extra healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of greater mana restoration (IHTFP) Spellbooks spellbook of flame sphere (mossy) spellbook of fireball (spiral-bound) spellbook of detect monsters (dawn) spellbook of turn undead (shining) spellbook of magic missile (moaning) spellbook of dig (wasteful) Potions potion of cyanide (violet) potion of object detection (smoky) potion of water (clear) Rings ring of regeneration (fighters guild) ring of see invisible (high) Wands wand of fire (leather) wand of trap creation (bamboo) Tools mirror (looking glass) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a firefly a giant tick 0 putties (1 created) 0 silver flies (1 created) 0 giant beetles (1 created) a blob 0 thick jackals (1 created) 0 racoon dogs (1 created) 0 hell hound pups (1 created) 0 floating eyes (1 created) 76 flaming spheres (78 created) 0 automatic housecats (1 created) a hobbit 0 dental brace guys (1 created) 0 multi-hued jellies (1 created) 0 large kobolds (1 created) a fairy moogle a swamp kobold a mini mimic 0 mimics (2 created) 0 giant group mimics (1 created) 0 weremimics (1 created) an attractive demimondaine 0 rock piercers (1 created) a little pig a field vole a giant rat 0 electric rats (1 created) a domestic spider a crawling worm mass 2 grid bugs (3 created) 2 melee bugs an echidna 0 giant albatrosses (1 created) a lichen 0 ungenomolds (1 created) a brown mold (2 created) 3 brown stalks 0 cyan patches (1 created) 0 slow patches (1 created) a sub-gnome 0 Kop Sergeants (1 created) a nether lich 6 mummies an adom mummy a dcss mummy 3 newt mummies a gecko mummy 4 kobold mummies a cat mummy a hobbit mummy a kappa mummy a dwarf mummy a giant mummy 0 low oozes (1 created) a vat snake a barrow wight 2 wights a sasquatch 2 kobold zombies a gnome zombie (2 created) a gecko zombie a dwarf zombie a monkey zombie a creeping 42 a zombie a ghast a ghoul a kasa-obake (9 created) 0 karakasas (6 created) 2 dark female androids (8 created) an ugly stick (3 created) 0 animated limbs (1 created) 0 straw golems (8 created) 0 paper golems (5 created) 0 wax golems (1 created) 0 wrap golems (1 created) 2 plastic golems (3 created) 0 rope golems (1 created) 0 animated torches (1 created) a bronze golem 0 gold golems (1 created) 0 petty scarecrows (1 created) 0 cloth golems (2 created) 0 leather golems (2 created) 0 tin-soldiers (1 created) 0 bamboo golems (1 created) 0 stone golems (1 created) 0 mangy-looking lepers (1 created) 0 heretics (1 created) a lesbian girl 0 item masters (8 created) 0 shopkeepers (8 created) 0 prisoners (4 created) 0 aligned priests (1 created) 3 watchmen (5 created) a watch captain a minighost (2 created) 0 sin images (1 created) 0 baby boos (2 created) a shadow sword a chaser shadow 2 tortoises (4 created) a hata-hata (2 created) a pike 0 large eels (1 created) 0 floating fish (1 created) 0 jellyfish (1 created) a giant crayfish a giant rockfish an eel-lizard a box jellyfish a floor grue 0 low rub monsters (1 created) an ice turret 276 creatures born. 162 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 23 times You never prayed to the gods You hit with a wielded weapon 95 times You killed 68 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) body armor [Basic] (max Expert) (24 of 160) devices [Basic] (max Expert) (42 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (16 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (99 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (157 of 160) Goodbye rahn the Flame Mage...