rahn, chaotic male homicidal Cook --------------- |......(....... ------ +@............| +....| |.............| |....| |.............| ,#|....|### |.............| #,.....-,,## -.------------- #,------#,,# #,,,,,,,,#### #,,# #,# ########,,,,# #,,## #,# ####,####,## #,# #,,,,^#,# #,-------- -----|-,# #,..<..... |......,# ##|......| |.....|## ...`.... |.....| -------- |.....|## |......[, -------## [Rahn the one who forgot the salt] St14 Dx17 Co11 In6 Wi7 Ch13 CooHomMalCha S118 Dlvl:2 $68 HP-6(10) Pw1(1) AC1 MC0 Mov12 Xp1/0 Wt142/1410 T408 Latest messages What do you want to read? [f-jl or ?*] There's nothing here to read. n - a scale mail named The Jungle Book {100}. You see here a wooden box {500}. # There is a wooden box {500} here, loot it? [ynq] (q) You carefully open the wooden box... There is a wall in the way! The door resists! A little dart shoots out at you! You are hit by a little dart! [-6 -> 4] [-3 -> 1] Warning: HP low! # In what direction? [hykulnjb><] Whoops... A little dart shoots out at you! You are hit by a little dart! You die... Your inventory Weapons e - an uncursed +2 knife (weapon in hand) {2} m - a cursed -1 chainwhip {24} Armor a - an uncursed +2 robe (being worn) {16} n - the uncursed +1 scale mail named The Jungle Book {100} Comestibles b - 2 uncursed food rations {0} c - 4 uncursed slime molds {0} d - an uncursed cheese {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} l - an uncursed scroll of proof weapon {0} Potions k - an uncursed potion of sickness {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 40 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 63) The following skill became untrainable if you tried to train it too early: sling (turn 504) The following skill became untrainable after a while: chaos spells (turn 14026) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45016) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22889 Monster spawn increase reached its maximum at turn 83029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4445256 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 6) The monster species that spawned more often: Minator Kommissioner (freq bonus 32) The monster species that spawned more often: iceblock bug (freq bonus 24) The monster species that spawned more often: crystal mold (freq bonus 12) The monster species that spawned more often: cylon centurion (freq bonus 4) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 6) The monster species that spawned more often: Holy Planetar (freq bonus 16) The monster species that spawned more often: maligner drawdown (freq bonus 18) The monster species that spawned more often: Woodland-elf (freq bonus 48) The monster species that spawned more often: special colony (freq bonus 8) The monster species that spawned more often: tirade vexer (freq bonus 16) The monster species that spawned more often: little boy (freq bonus 6) The monster species that spawned more often: Andromalius (freq bonus 4) The monster species that spawned more often: antimagic warp fungus (freq bonus 20) The monster species that spawned more often: undead horse (freq bonus 12) The monster species that spawned more often: Denise (freq bonus 7) The monster species that spawned more often: amazon (freq bonus 20) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 3) The monster species that spawned more often: ponyta (freq bonus 30) The monster species that spawned more often: layoff outleap (freq bonus 24) The monster species that spawned more often: Orthos (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: flying water demon The monster species that never randomly spawned: flying clam The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: lime killer tomato The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: Jessica's stiletto boot The monster species that never randomly spawned: juju zombi The monster species that never randomly spawned: Tonja The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 65) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 116) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 2) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 4) Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was -1 Wisdom training was 2 Constitution training was 13 You were fire resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having telepathy (0) You had 1297 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Burger King The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (blue robe) Scrolls scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (KNOCK THE PROP CANNT BE USE) scroll of standard id (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of cure (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) * scroll of extra healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of greater mana restoration (REQUICO SIDES) scroll of proof weapon (KATNISS SHOT PEETA IN THE HEAD) Potions potion of sickness (dandelion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 acid blobs (1 created) 0 little dogs (1 created) 0 millipedes (1 created) 0 shopkeepers (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Cook... You died in The Dungeons of Doom on dungeon level 2 with 112 points, and 68 pieces of gold, after 408 moves. Killer: little dart You were level 1 with a maximum of 10 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 4 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 5 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 6 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 7 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 8 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 9 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 10 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 12 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 14 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 15 1158 rahn-Pic-Esp-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Kop Sergeant). - [28] 18 633 rahn-Zoo-Lol-Fem-Law quit in The Dungeons of Doom on level 3. 57 [57] 22 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 23 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35] 24 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] *25 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 26 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 27 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] 28 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14]