rahn, chaotic male rougelike Murderer -----------## |..........,# |.........|,# |....<....|,+ |.........|## |.........| --.-------- ###,# #,,,# ---.-----#### |........,_r |.......|#### |.......| |>..%...| |.......| |.......| --------- [Rahn the Knife Killer] St14 Dx12 Co6 In16 Wi7 Ch6 MurRogMalCha S4 Dlvl:1 *4 HP10(14) Pw4(4) AC-14 MC3 Mov12 Xp1/0 Wt758/1260 T153 Latest messages What do you want to throw? [$abd or ?*] In what direction? [hykulnjb><] The knife misses the scavenger. The scavenger misses. What do you want to throw? [$abd or ?*] In what direction? [hykulnjb><] The scavenger avoids the projectile! The knife misses the scavenger. The scavenger misses. In what direction? [hykulnjb><] The shotgun shell named Ocean's Embrace misses the scavenger. The scavenger misses. You have no ammunition readied! What do you want to throw? [$ad or ?*] (2x) You don't have that object. What do you want to throw? [$ad or ?*] Never mind. Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -5 You carried 16 sins You could not have this property at all: jumping You could not have this property extrinsically: slow digestion You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 105 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 66% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 75% Wand drop chance was reduced to 59% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 55% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 30) The following skill became untrainable after a while: devices (turn 63949) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 34502) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31133 Monster spawn increase reached its maximum at turn 97474 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3373216 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: god-forsaken bitch (freq bonus 5) The monster species that spawned more often: rehydration injunction (freq bonus 2) The monster species that spawned more often: poor lich (freq bonus 12) The monster species that spawned more often: defogger encoded (freq bonus 4) The monster species that spawned more often: swordsman (freq bonus 36) The monster species that spawned more often: brain golem (freq bonus 16) The monster species that spawned more often: photo unapproving (freq bonus 6) The monster species that spawned more often: freemason worthy advisor (freq bonus 28) The monster species that spawned more often: special agent (freq bonus 36) The monster species that spawned more often: gold draconian (freq bonus 32) The monster species that spawned more often: hairy stalk (freq bonus 10) The monster species that spawned more often: pithy morphin (freq bonus 18) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 8) The monster species that spawned more often: petty cockatrice (freq bonus 6) The monster species that spawned more often: breton (freq bonus 8) The monster species that spawned more often: proper being (freq bonus 6) The monster species that spawned more often: large mimic (freq bonus 12) The monster species that spawned more often: metal mechanic (freq bonus 12) The monster species that spawned more often: toxic force fungus (freq bonus 3) The monster species that spawned more often: magical lady (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: byzantium boohooed The monster species that never randomly spawned: polite teacher The monster species that never randomly spawned: water wight The monster species that never randomly spawned: train The monster species that never randomly spawned: shotgun execution The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: great nalfeshnee The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: luminescent growth The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 17) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 320 Strength training was 15 Dexterity training was 21 Wisdom training was 0 Constitution training was 4 You were magic-protected You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You took double damage You were aware of the presence of poisonous monsters You had 363 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (5) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 89% 199% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (leaf) Armor helm of thirst (radiant helmet) gauntlets of trap creation (inka gloves) cloak of luck negation (shaking cloak) boots of weakness (thick-soled boots) Scrolls scroll of flood (IHTFP) scroll of lava (CATCHES ERYONES EYE) scroll of growth (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of barrhing (I R TEH UBER PWNZ0R) scroll of lockout (NEPHERIERI) scroll of healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of mana (PAPOU) scroll of phase door (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (NACSTAC) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) Spellbooks spellbook of darkness (gambling) spellbook of aggravate monster (retarded) spellbook of stun self (illuminated) Potions potion of urine (squishy) Rings ring of sustain ability (rhodonite) ring of gain intelligence (taaffeite) Wands wand of remove resistance (impact) wand of amnesia (aqua) wand of starvation (burnable) Tools tin whistle (whistle) mirror (looking glass) Gems stone of magic resistance (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (1 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Murderer...