rahn, lawful female loli Zookeeper ---------- |........| ----- ||.%.....| |...| |........|,### |...| |.........,^,# ,,# -----,,,,,---|- -.------.-#,,##,@, ....|#,,,,,,,,, #,#### ,,,,,,# ########,#|...|#,###---.- #,,,,, #)(### #,,,,,,,,,,....-,,# |{..| ----.-. ,,,, ,,,,#,,#####-----### |.... ----...... ,,[, ,,,##,## |...| |.........########,#--.-- |..<| |...>.....,,,,,,,,,,....| |)).| |.....%...########,#|...| |...| ----.....| +..(. ----- ------- ----- [Rahn the Cat Tamer] St9 Dx6 Co11 In11 Wi7 Ch7 ZooLolFemLaw S633 Dlvl:3 $49 HP57(57) Pw26(26) AC11 MC0 Mov12 Xp4/121 Wt44/1360 T626 Latest messages You hear the splashing of a naiad. Donald Duck drops a two-handed sword {60}. You give up your attempt to force the lock. # In what direction? [hykulnjb><] There is a wooden container {750} here, force its lock? [ynq] (q) You force your crude dagger named Tschiuwiu! into a crack and pry. You hear water falling on coins. You give up your attempt to force the lock. # In what direction? [hykulnjb><] # In what direction? [hykulnjb><] There is a wooden container {750} here, force its lock? [ynq] (q) You force your crude dagger named Tschiuwiu! into a crack and pry. You hear the chime of a cash register. You give up your attempt to force the lock. You hear the chime of a cash register. # Really quit [yes/no]? Your inventory Amulets j - an uncursed amulet of undead warning {0} Weapons a - an uncursed +1 bullwhip {8} r - the cursed -1 orcish dagger named Tschiuwiu! (weapon in hand) {4} Armor s - an uncursed +0 orcish helm {12} Comestibles b - 5 uncursed tripe rations {0} k - a cursed lichen corpse {20} Scrolls c - 3 blessed scrolls of taming {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - a blessed scroll of identify {0} Spellbooks l - an uncursed spellbook of slow monster (0:3) {0} Wands p - an uncursed wand of secret door detection (0:1) {0} q - an uncursed wand of enlightenment (1:12) {0} Tools d - 3 uncursed leather leashes {0} m - a blessed skeleton key {0} o - an uncursed unaffected candle {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 58% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 20% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 86% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: searching (turn 45) The following skill became untrainable if you tried to train it too early: attack spells (turn 182) The following skill became untrainable after a while: chaos spells (turn 25038) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 50393) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 21546 Monster spawn increase reached its maximum at turn 104913 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 584685 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: etching awaited homeliest (freq bonus 6) The monster species that spawned more often: funny girl (freq bonus 64) The monster species that spawned more often: haunted helmet (freq bonus 9) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 6) The monster species that spawned more often: seltoh sephirah (freq bonus 4) The monster species that spawned more often: werecow (freq bonus 30) The monster species that spawned more often: onanocter 6f (freq bonus 6) The monster species that spawned more often: autodialing armory (freq bonus 24) The monster species that spawned more often: pustulent spore (freq bonus 24) The monster species that spawned more often: portuguese clandestine (freq bonus 24) The monster species that spawned more often: argentum golem (freq bonus 18) The monster species that spawned more often: Detective Lieutenant (freq bonus 32) The monster species that spawned more often: porter manticore (freq bonus 24) The monster species that spawned more often: phororachus (freq bonus 6) The monster species that spawned more often: warbot (freq bonus 30) The monster species that spawned more often: dark yeek (freq bonus 24) The monster species that spawned more often: skeletal mount (freq bonus 6) The monster species that spawned more often: mummified priest (freq bonus 6) The monster species that spawned more often: acid turret (freq bonus 10) The monster species that spawned more often: many-eyed otyugh (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: mirror warp patch The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: violet vortices The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: illuminate ported The monster species that never randomly spawned: millimetric snobbier The monster species that never randomly spawned: Naga Raja The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 175) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 15) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Next attribute increase check would have come at turn 2731 Strength training was 9 Dexterity training was 14 Wisdom training was 8 Constitution training was 13 You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having contamination resistance (0) You saw invisible You were warned You had infravision You had 850 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of undead warning (plaque) Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of taming (MORKE GRUVER) scroll of healing (WE ARE ALL INFECTED BY THE MESHERA) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (IAZNAB) scroll of standard id (SPAMCATCHMAIL AT GMX DOT DE) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of greater mana restoration (THE ENEMY RUN AWAY BY BELLOW) scroll of identify (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks spellbook of slow monster (litter) Wands wand of secret door detection (copper) wand of enlightenment (oblique) Tools leather leash (leash) skeleton key (key) unaffected candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (43 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Zookeeper...