rahn, chaotic female spiritual Pickpocket #######-------------- ------------##|.........<..| -..........|#,.............. |...----...| -------------- |..%|##|...| |...>---...| # ...........| ------------ ####, #,,, K ,,#,, -K---- #,,,# ....K%.,,,##---.-- -.@|,####|.|..#| |KK%,####|.....| -K.| |.`.... .K.| |.....| ----- ---#--- "p|/A@Qj-.AZ.NOtBwL)N$ ?+\z{'|l>FH]w3&&n (^'m"nq98CWB~RX&i_C1(;)T@.C~Z hj[-10(28) : $X=b6g PoY,19(19) q2mm'Vr{/i+| fI4dxz$d&vo=/5IZ#RzYEv Latest messages Unknown command ' '. You hit the Keystone Kop. You kill the Keystone Kop! The Keystone Detective misses. You kill the Keystone Kop! The Kop Sergeant swings his club. The Kop Sergeant misses. The Keystone Kop swings his club. The Keystone Kop hits you! [-8 -> 10] You hit the Keystone Kop. The Keystone Kop seems to be moving slower. The Keystone Kop slows down. The Kop Kaptain hits you! You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! The Kop Sergeant swings his club. The Kop Sergeant hits you! You die... Your inventory Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives named Melufa (alternate weapon; not wielded) {4} r - 40 uncursed +0 bullets {1} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} q - an uncursed +0 dwarvish mithril-coat (being worn) {60} Comestibles n - an uncursed lichen corpse {20} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions o - a cursed potion of object detection {0} Tools c - an uncursed lock pick {0} p - a * blessed mirror {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 2 sins You could not have this property at all: jumping You could not have this property extrinsically: half physical damage You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 92% Implant drop chance was reduced to 83% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1505) The following skill became untrainable after a while: body spells (turn 88345) The following skill couldn't be trained before a certain turn number is reached: club (turn 46768) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 97226 Monster spawn increase reached its maximum at turn 149083 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3353040 The monster class that cannot be genocided was mummy The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: Phineas T. Barnum (freq bonus 48) The monster species that spawned more often: haunted tiger (freq bonus 12) The monster species that spawned more often: rock worm (freq bonus 54) The monster species that spawned more often: dull force patch (freq bonus 12) The monster species that spawned more often: cave worm (freq bonus 20) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 4) The monster species that spawned more often: mongbat (freq bonus 6) The monster species that spawned more often: myu (freq bonus 30) The monster species that spawned more often: topaz mold (freq bonus 8) The monster species that spawned more often: batching abase juan quickening (freq bonus 10) The monster species that spawned more often: grinding deity (freq bonus 12) The monster species that spawned more often: joker (freq bonus 8) The monster species that spawned more often: mind warp fungus (freq bonus 48) The monster species that spawned more often: lethe spore (freq bonus 12) The monster species that spawned more often: daffier exuded (freq bonus 10) The monster species that spawned more often: athena guardian (freq bonus 5) The monster species that spawned more often: ivory draconian (freq bonus 16) The monster species that spawned more often: bomb throwing cat (freq bonus 8) The monster species that spawned more often: repeller gosling (freq bonus 14) The monster species that spawned more often: momentary cyst (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster species that never randomly spawned: midghost The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: spoonerism negativing prolifically The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: autoghost The monster species that never randomly spawned: campused fibula The monster species that never randomly spawned: eyestrain appertained The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: colluded stalk The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 13) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 1) Next attribute increase check would have come at turn 4353 Strength training was 18 Dexterity training was 8 Wisdom training was 3 Constitution training was 50 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters are moving faster. (575) You had the following problem: The bottom status line only displays garbage strings. (10) You had not decided on your sexuality yet You were being chased by the kops. (2276) You were prevented from having jumping (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had infravision You had 540 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor leather gloves (english gloves) cloak of displacement (funeral cloak) Scrolls scroll of healing (CURSED GOLD DETECTION) scroll of mana (I AM SO FUCKING TIRED) scroll of phase door (10 SD) scroll of standard id (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of cure (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of extra healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of greater mana restoration (SERGEANT MC SHITHEAD) scroll of destroy armor (VO BIEN VOI MUOI CHAN UON) Potions potion of object detection (wormwood) Tools mirror (looking glass) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (radiant) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (cyan) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (blue) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (blue) * disthene stone (teal) * apophyllite stone (radiant) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (red) * anhydrite stone (cyan) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 2 normal ants 0 jackals (1 created) 0 pack jackals (2 created) a mink 0 kittens (1 created) 0 hobbit revellers (1 created) a hobbit a kobold 0 large kobolds (1 created) a demimondaine (2 created) 0 sewer rats (1 created) 2 melee bugs 0 lightbringers (1 created) an egg-laying mammal (2 created) a lichen (2 created) 0 colony lichens (1 created) 0 luminescent mushrooms (1 created) a New Kop (2 created) 0 low minators (1 created) 0 Kops (2 created) 2 Keystone Kops (8 created) 0 Keystone Policemen (2 created) 0 Keystone Detectives (1 created) a Kop Sergeant (5 created) 0 Uniform Sergeants (1 created) 0 Officer Sergeants (1 created) 0 Undead Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Kop Kaptains (2 created) a baby ogre 0 biker gang members (1 created) 0 sanctimonious-looking preachers (1 created) 0 division thieves (1 created) 0 shopkeepers (2 created) a minighost 0 geckos (1 created) 0 clear mewlips (1 created) 0 piles of copper coins (1 created) 0 disintegration troves (1 created) a health trove (2 created) 63 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (47 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye rahn the Pickpocket...