rahn, chaotic female spiritual Barbarian ######### ----###### ...|###### .... #### U | .%|.. ### |........ -..-# ### U -------- ###,, ### U #,## ### #,,,# ### ## #####,+ ### |U #, I I#, ,#,,,,,,,# ### |. -.I I I## U ,######,#,... ### |......I #I# .-------- ,,,,....###,, ...|## ..II,II######,,,,,........| - --UfU----- .|## IUIII,,,,,,,,,####|...{...| U ...@f....f.| |## I I#############|.......| ....f....... ### # |...<...| U |.....|....| ### # |.......|, -----...---- ### ##---------################----############# #####,##################################### [Rahn the Brigand] St17 Dx13 Co17 In9 Wi3 Ch5 BarEspFemCha S32195 Dlvl:11 $1755 HP-4(126) Pw38(38) AC0 MC3 Mov12 Xp10/7766 Wt161/2340 T3239 Fear Latest messages You hear a mumbled curse. The pack cat bites you! [-6 -> 8] Warning: HP low! What do you want to use or apply? [cejmnzAISZ or ?*] Are you really sure you want to break your quivering wand? [yn] (n) What do you want to use or apply? [cejmnzAISZ or ?*] Are you really sure you want to break your quivering wand? [yn] (n) Raising your quivering wand high above your head, you break it in two! But nothing else happens... The pack cat just misses! You hear crashing rock. You feel less confused now. The pack cat bites you! [-6 -> 2] Warning: HP low! The pack cat misses. Your elven mithril-coat deflects the pack cat's attack. The pack cat bites you! You die... Your inventory Weapons a - an uncursed +0 sturdy plateau boot for girls {10} b - an uncursed rustproof +0 short sword (alternate weapon; not wielded) {12} j - an uncursed +0 auto shotgun {24} r - the uncursed +0 elven dagger named Sting (weapon in hand) {4} E - the uncursed +3 aklys named Pandemonium {7} F - an uncursed +0 knife {2} Armor k - an uncursed +0 elven mithril-coat (being worn) {60} l - an uncursed +0 small shield (being worn) {12} Comestibles d - 2 uncursed food rations {0} u - 2 uncursed tripe rations {0} C - a cursed rock lizard corpse {10} M - 2 uncursed lizard corpses {20} N - 4 uncursed pears {0} Scrolls f - 3 uncursed scrolls of mana {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} o - an uncursed scroll of destroy armor {0} Spellbooks Y - an uncursed spellbook of cure numbness (0:1) {0} Rings H - an uncursed +2 ring of gain intelligence (on left hand) {0} Wands z - an uncursed wand of sleep (0:8) {0} A - an uncursed wand of polymorph (0:0) {0} I - an uncursed wand of enlightenment (0:13) {0} Z - an uncursed wand of summon undead (0:1) {0} Tools c - an invisible blessed credit card {0} e - an uncursed credit card {0} n - an uncursed skeleton key {0} S - a * uncursed mirror {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 1 sins You could not have this property at all: displacement You could not have this property extrinsically: drain resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 209 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 41% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 89% Tool drop chance was reduced to 74% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 28) The following skill became untrainable if you tried to train it too early: bow (turn 84) The following skill became untrainable after a while: scimitar (turn 43804) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 41939) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 31791 Monster spawn increase reached its maximum at turn 174381 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2439450 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: time force patch (freq bonus 72) The monster species that spawned more often: sea man (freq bonus 3) The monster species that spawned more often: sludge growth (freq bonus 12) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 10) The monster species that spawned more often: ivory fungus (freq bonus 16) The monster species that spawned more often: karmic patch (freq bonus 30) The monster species that spawned more often: chevalier (freq bonus 8) The monster species that spawned more often: nightly warp fungus (freq bonus 6) The monster species that spawned more often: sulfur mushroom (freq bonus 6) The monster species that spawned more often: psi light (freq bonus 20) The monster species that spawned more often: sashay punchier (freq bonus 5) The monster species that spawned more often: filthy street urchin (freq bonus 6) The monster species that spawned more often: wombat (freq bonus 12) The monster species that spawned more often: demilich (freq bonus 3) The monster species that spawned more often: large weapon trove (freq bonus 8) The monster species that spawned more often: Vorlon missile (freq bonus 3) The monster species that spawned more often: wicked woods (freq bonus 20) The monster species that spawned more often: quivering thing (freq bonus 12) The monster species that spawned more often: xiclotlan (freq bonus 8) The monster species that spawned more often: want respirator (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster species that never randomly spawned: lucky colorator The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: miss ass The monster species that never randomly spawned: faker The monster species that never randomly spawned: unpack tenterhook boarish geomagnetic The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: novel warp patch The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 15) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 35) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 14) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 101) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 20) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Next attribute increase check would have come at turn 3886 Strength training was 39 Dexterity training was 50 Wisdom training was 50 Constitution training was 25 Your protection was reduced by 1 The escalating chokhmah attack damage was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were stricken with fear (29) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 10% You were aware of the presence of orcs You were warned of undead You had infravision You had 537 points of nutrition remaining You could fly You could survive without air You could walk through walls You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 72% 96% Techniques known in the end Name Level Status berserk 10X LIMIT(420) appraisal 10 R LIMIT(88) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) double thrownage 3X LIMIT(888) concentrating 1X LIMIT(0) iron skin 1X LIMIT(563) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat stone (gemmed helmet) * skullcap (resounding helmet) * flack helmet (grimace helmet) * crystal helm (steel helmet) * mining helm (anachrononononaut helmet) * field helm (frequent helmet) * helm of safeguard (etheric helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (brand-new gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (side zip boots) * boots of safeguard (jade boots) cloak of quenching (living cloak) Scrolls scroll of healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of mana (LA VIVME) scroll of phase door (MUUTATATOTOTS) scroll of standard id (ITAINO ITAINO TONDEKE) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (APOFFEA BUTT) scroll of inventory id (POWER DAMAGE BY HEALTH POINT) scroll called scaremonster (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of identify (NR 9) scroll called shieldedweapon? (DOENERTELLER VERSACE) scroll of destroy armor (SABAOTH) scroll called summon? (THE NETHACK DEVTEAM IS NOT DEAD) Spellbooks spellbook of cure numbness (lupine) Potions potion called sickness? (orange) potion called acid (murky) potion of gain level (ruby) potion called restore? (clear) potion of dimness (finicky) potion of invisibility (magenta) Rings ring of gain intelligence (obsidian) Wands wand of fear (cyan) wand of enlightenment (nodular) wand of sleep (glistening) wand of polymorph (oozing) wand of summon undead (decayed) Tools bag of tricks (bag) skeleton key (key) mirror (looking glass) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 11 Level 11: <- You are here Voluntary challenges You were a vegetarian You eaten 14 times You eaten food with animal by-products 3 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 181 times You killed 207 monsters You read items or engraved 30 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Skilled] (max Master) (295 of 540) general combat [Basic] (max Master) (65 of 160) shield [Unskilled] (max Expert) (34 of 20) body armor [Basic] (max Master) (48 of 160) two-handed weapons [Basic] (max Master) (53 of 160) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Basic] (max Master) (60 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (15 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (25 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (8 of 20) axe [Basic] (max Master) (120 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (88 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (5 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Barbarian...