rahn, chaotic male herbalist Saiyan --- ..-- |..--- --...- ---..| --.------ |...._@G. -----Z..- ....| -).- |*.. ---.. |<.). |.... [Rahn the Saiyan Apprentice] St16 Dx12 Co6 In8 Wi7 Ch5 SaiHrbMalCha S3095 Mines:6 $3 HP-3(67) Pw44(44) AC2 MC3 Mov12 Xp7/703 Wt218/1580 T3549 Latest messages You hit the gnomish gunman. The gnomish gunman is lightly wounded. You hit the gnomish gunman. The gnomish gunman is lightly wounded. You hit the gnomish gunman. The gnomish gunman is lightly wounded. You hit the gnomish gunman. The gnomish gunman is moderately wounded. You hit the gnomish gunman. The gnomish gunman is moderately wounded. You hit the gnomish gunman. The gnomish gunman is moderately wounded. You hit the gnomish gunman. The gnomish gunman is moderately wounded. The gnomish gunman fires a bullet! You are hit by a bullet. [-3 -> 19] You hit the gnomish gunman. The gnomish gunman is moderately wounded. You die... Your inventory Amulets x - an uncursed amulet of ESP {0} y - a * uncursed amulet versus poison (being worn) {0} B - a cursed amulet of strangulation {0} Weapons b - an uncursed +1 scalpel (alternate weapon; not wielded) {2} e - an uncursed +0 dagger {4} r - 19 uncursed +2 darts (in quiver) {0} E - 2 cursed -2 daggers {8} Armor a - an uncursed +1 robe {16} F - an uncursed +0 elven mithril-coat (being worn) {60} G - an uncursed +0 mummy wrapping (being worn) {2} L - the uncursed +1 leather armor named Fear of the Dark {60} Q - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles l - 24 uncursed apples {0} K - 5 blessed carrots {0} O - 61 heavily cursed meatballs {1} Scrolls m - 4 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} q - an uncursed scroll of cure {0} t - a cursed scroll of healing {0} Spellbooks k - a blessed spellbook of stone to flesh (2:3) {0} z - an uncursed spellbook of detect treasure (1:2) {0} Potions A - an uncursed potion of restore ability {0} C - an uncursed potion of sickness {0} Wands h - a * uncursed wand of sleep (0:1) {0} i - an uncursed wand of healing (0:5) {0} Tools c - an uncursed stethoscope {0} d - an uncursed medical kit {25} D - a heavily cursed -3 pick-axe (weapon in hand) {32} U - a * uncursed bottle {1} V - a * uncursed bottle {1} W - the uncursed blindfold named Blindfold of Mispelling {0} Gems I - an uncursed +0 marble stone {1} J - a cursed +0 worthless piece of green glass {1} Contents of the medical kit: a blessed bandage {1} an uncursed bandage {1} a blessed bandage {1} 6 * uncursed phials {12} 4 uncursed bandages {4} 12 uncursed pills {0} a blessed pill {0} a * cursed phial {2} 2 * uncursed phials {4} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 31 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 73% Implant drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 45) The following skill became untrainable if you tried to train it too early: flail (turn 3473) The following skill became untrainable after a while: bow (turn 36609) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 43956) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 43432 Monster spawn increase reached its maximum at turn 119882 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 529947 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: magebane eye (freq bonus 14) The monster species that spawned more often: reradiating petrolatum (freq bonus 8) The monster species that spawned more often: young spirit (freq bonus 5) The monster species that spawned more often: plasma turret (freq bonus 8) The monster species that spawned more often: Kaster Maen (freq bonus 4) The monster species that spawned more often: giant blue termite (freq bonus 6) The monster species that spawned more often: Grahw (freq bonus 12) The monster species that spawned more often: werevortex (freq bonus 24) The monster species that spawned more often: adom horror (freq bonus 48) The monster species that spawned more often: lygrog (freq bonus 8) The monster species that spawned more often: superimpose poleax morassy (freq bonus 15) The monster species that spawned more often: crosspatch verging littler (freq bonus 12) The monster species that spawned more often: bleeder (freq bonus 24) The monster species that spawned more often: Grand Katcher (freq bonus 6) The monster species that spawned more often: fire bug (freq bonus 144) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 10) The monster species that spawned more often: river floozy (freq bonus 72) The monster species that spawned more often: giant ant (freq bonus 24) The monster species that spawned more often: unspecific scamping (freq bonus 8) The monster species that spawned more often: splash hound (freq bonus 9) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 13) The monster trait that was more common: monsters of small size (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: koffing The monster species that never randomly spawned: praetor The monster species that never randomly spawned: clockwise jejunum The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: trolley republish The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: five of hearts The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 22) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 22) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Next attribute increase check would have come at turn 3880 Strength training was 44 Dexterity training was 50 Wisdom training was 24 Constitution training was 50 You were poison resistant You were punished You were heterosexual You were prevented from having regeneration (0) You were prevented from having stun resistance (0) You had 586 points of nutrition remaining You were visible You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 71% 65% b - detect treasure 4 divine 90% 293% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) surgery 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(228) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Reloading(959) Discoveries Amulets amulet of ESP (mitten) amulet versus poison (mosaic) amulet of strangulation (radiant) Armor robe (brown robe) gnomish helm (little red hat) gnomish boots (little black boots) orcish helm (iron skull cap) Scrolls scroll of healing (THE ELDER PRIEST IS PRIMORDIAL) scroll of mana (SMUTSIKA SKOEKA) scroll of phase door (HIWEDALE OOO) scroll of standard id (PUTO FER LO) scroll of cure (HAKUNA MATATA) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (FOO BAR) scroll of punishment (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of teleportation (KEJU HIRWI) scroll of reverse identify (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll called ? (MAND PENDING MAGIC SPELL) Spellbooks spellbook of healing (colorglad) spellbook of stone to flesh (reversed) spellbook of detect treasure (fine-printed) Potions potion of healing (hidden tea) potion of invisibility (plaid) potion of extra healing (manky) potion of blindness (mum) potion called booz (fizzy) potion of restore ability (laurel) potion of sickness (aromatic) Wands wand of sleep (crashbug) wand of healing (spiral) Tools medical kit (leather bag) Gems marble stone (black) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures 0 blue blobs (1 created) a thick jackal a racoon dog a large fox 0 enemies (1 created) 0 little dogs (1 created) 0 float flylers (1 created) 0 housecats (1 created) 0 automatic housecats (1 created) 0 mini gremlins (1 created) 2 hobbit veterans (3 created) a hobbit 0 normal hobbits (1 created) a dwarf an army dwarf 2 dwarf thieves a small dog-man 0 bashers (1 created) a phasing hobbit wizard 0 hobbit brigand thieves (1 created) a scruffy looking hobbit a dwarf lord stonebreaker a dog-man a white jelly a kobold a whnas a graduate kobold (2 created) 0 aqua kobolds (1 created) a reston a small kappa 3 butchers a picture kobold a large kobold (2 created) a fairy moogle (2 created) Stefan a mountain kobold a mini mimic a petit permamimic a cave goblin a hobgoblin 0 earth gases (1 created) 0 orc shamans (1 created) a lamb 0 ferret kits (1 created) a stalactoid 0 green killer tomatoes (2 created) 2 evasive maggots an egg-laying mammal a vulture a sparrow 0 stalking lichens (2 created) 0 brown growths (1 created) 2 yellow fungi (1 created) a yellow mushroom (2 created) a yellow spore a mean mold 0 mean mushrooms (2 created) a luminescent growth 2 slow growths (0 created) a sub-gnome (3 created) 2 gnomes 2 satanic gnomes a gnome stalker a normal gnome 4 gnome thieves (6 created) a petty gnome thief a panotty a gnome guard a gnome comrade (4 created) 10 gnome lords (11 created) 2 gnome watchers a group gnome lord 2 gnomish wizards 0 grabbers (1 created) 0 packers (2 created) an angsty gnome a gnome bitch a burrower gnome a porn gnome a gnome king 0 gnomish gunmen (1 created) 3 Keystone Kops a Kop Sergeant 3 mummies 0 gnome mummies (1 created) a kappa mummy 0 ettin mummies (1 created) a multi-hued naga hatchling a lotus naga hatchling 0 dune beasts (1 created) a kobold zombie an ossium animatum 2 gnome zombies a monkey zombie 0 creeping 42's (1 created) a drow zombie 0 only thieves (1 created) a chimney sweep a vicar an aimless-looking merchant 0 battle-scarred veterans (1 created) an agent of the black market an asgardian 0 werefoxes (1 created) 0 dragonball kids (1 created) 0 item masters (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 2 watchmen (4 created) 0 watch captains (1 created) a sin image a twen 0 demitwens (1 created) 0 compsognathi (1 created) 0 novice medium walls (1 created) 163 creatures born. 108 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 18 times You never prayed to the gods You hit with a wielded weapon 178 times You killed 49 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (13 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (18 of 20) petkeeping [Basic] (max Expert) (97 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (30 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (53 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (75 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (3 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (12 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Saiyan... You died in The Gnomish Mines on dungeon level 6 with 3095 points, and 3 pieces of gold, after 3549 moves. Killer: a monster (only thief) You were level 7 with a maximum of 67 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 3 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 4 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 5 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 6 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 7 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 8 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] * 9 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 10 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 11 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 17 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 18 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35] 21 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14]