rahn, chaotic male human Gangster ----- ----------- -+------ ########## |...| |.........| ---......---#,,,,,,,,# |...---##|..#..#@... |...----...-,,#-----,# |...<.-,#|....o.#.#| |...| |...|,,#|...|,# #####|.....|,#|..#...%..| |...| |...|,, -...|,# ##,,,,-.....|,#--------.-- |...----....,# |...|,####,,###-------,,,,,,,,,,,, ---......---## |....,,,,,,,,,,,,,,,,,,#########,# -------- -----#################,#,,,,,,,,,# #,-.--------- #,|.........| #,..........| ##|.........| ----------- [Rahn the Pickpocketer] St8 Dx11 Co12 In15 Wi5 Ch11 GanHumMalCha S240 Dlvl:1 $20 HP35(35) Pw17(17) AC7 Xp3/55 Wt22/1350 T981 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello rahn, the human Gangster, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} j - 4 uncursed +3 darts {0} Armor c - an uncursed +0 leather jacket (being worn) {12} Comestibles i - an uncursed youkan {0} Scrolls d - 6 uncursed scrolls of healing {0} e - 6 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions k - an uncursed potion of gain energy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 16 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 92% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 98% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) The following skill became untrainable if you tried to train it too early: techniques (turn 504) The following skill became untrainable after a while: lightsaber (turn 39677) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 10385) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21102 Monster spawn increase reached its maximum at turn 104977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1005360 The monster class that cannot be genocided was lizard The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: Robo-Ky (freq bonus 10) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: trip leprechaun (freq bonus 6) The monster species that spawned more often: Franzi (freq bonus 36) The monster species that spawned more often: grandmaster newt (freq bonus 5) The monster species that spawned more often: falling warp patch (freq bonus 4) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 24) The monster species that spawned more often: Majin Buu (freq bonus 18) The monster species that spawned more often: evil force fungus (freq bonus 7) The monster species that spawned more often: amnesia turret (freq bonus 6) The monster species that spawned more often: complexer substratum fairy (freq bonus 2) The monster species that spawned more often: sinner (freq bonus 12) The monster species that spawned more often: wimple hibernator (freq bonus 8) The monster species that spawned more often: nine of diamonds (freq bonus 12) The monster species that spawned more often: interesting manes (freq bonus 6) The monster species that spawned more often: fugu fish (freq bonus 6) The monster species that spawned more often: luminescent mushroom (freq bonus 2) The monster species that spawned more often: weird growth (freq bonus 5) The monster species that spawned more often: swamp naga hatchling (freq bonus 8) The monster species that spawned more often: undead mummy (freq bonus 30) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster species that never randomly spawned: evasive tank breaker The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: scurf luxuriating The monster species that never randomly spawned: reintrenched logicized The monster species that never randomly spawned: Julchen's combat boot The monster species that never randomly spawned: postconvalescent barometrograph The monster species that never randomly spawned: swan The monster species that never randomly spawned: prudently bedew The monster species that never randomly spawned: snow orc The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 274) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 69) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 32) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 13) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 2242 Strength training was 9 Dexterity training was 8 Wisdom training was 1 Constitution training was 42 You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) You had 1157 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X Prepared(0) lucky gamble 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (JUSTIN BAILEY) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (A WILD STEELIX APPEARED) scroll of cure (MIXING FUCK) * scroll of extra healing (GRAB EM BY THE PUSSY) * scroll of greater mana restoration (SULKEMISAIKA) Potions potion of gain energy (squishy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (36 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Gangster...