rahn, neutral female developer Topmodel -------- |......| |..P...| @.X@...r -------- 1 [Rahn the Sweet Girl] St5 Dx7 Co5 In11 Wi5 Ch18 TopDvpFemNeu S0 Dlvl:1 $0 HP-1(18) Pw13(13) AC9 Xp1/0 Wt44/710 T391 Latest messages Warning! Your wisdom is low and if the contamination causes it to fall below 3, you die! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. [-3 -> 10] The grid xorn bites you! You get zapped! [-1 -> 9] The viso shifter claws you! Your contamination increases. Warning! Your wisdom is low and if the contamination causes it to fall below 3, you die! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. [-6 -> 3] Warning: HP low! The grid xorn bites you! You get zapped! [-1 -> 2] Warning: HP low! The viso shifter misses. The grid xorn just misses! The viso shifter claws you! Your contamination increases. Warning! Your wisdom is low and if the contamination causes it to fall below 3, you die! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {1} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Rings g - an uncursed ring of cold resistance {0} Wands f - a * uncursed wand of digging (0:8) {0} Tools e - an uncursed leather saddle {0} h - an uncursed bag of holding {5} i - a * uncursed chemistry set (0:14) {20} The bag of holding is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: keen memory You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 89% Armor drop chance was reduced to 65% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: divination spells (turn 11) The following skill became untrainable if you tried to train it too early: mace (turn 1914) The following skill became untrainable after a while: bare-handed combat (turn 9299) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 46388) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93999 Monster spawn increase reached its maximum at turn 322659 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2588859 The monster class that cannot be genocided was light The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: disgusting stalk (freq bonus 48) The monster species that spawned more often: hangar dwelled (freq bonus 6) The monster species that spawned more often: urdar on crack (freq bonus 9) The monster species that spawned more often: wereearthelemental (freq bonus 18) The monster species that spawned more often: werenymph (freq bonus 6) The monster species that spawned more often: petro fungus (freq bonus 16) The monster species that spawned more often: invisible patch (freq bonus 24) The monster species that spawned more often: petty angband horror (freq bonus 16) The monster species that spawned more often: Denise (freq bonus 15) The monster species that spawned more often: piercoid (freq bonus 18) The monster species that spawned more often: cantoned interlunar (freq bonus 20) The monster species that spawned more often: Grandmaster Archon (freq bonus 12) The monster species that spawned more often: War (freq bonus 40) The monster species that spawned more often: super marion (freq bonus 32) The monster species that spawned more often: Naberius (freq bonus 24) The monster species that spawned more often: Amelje (freq bonus 8) The monster species that spawned more often: expert light wall (freq bonus 18) The monster species that spawned more often: giant yellow scorpion (freq bonus 16) The monster species that spawned more often: coil gnomon consumption (freq bonus 20) The monster species that spawned more often: dim light (freq bonus 144) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: ass The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: corresponding monogamously The monster species that never randomly spawned: politician The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: Windows 7 The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 23) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 202) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 20) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 12) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 24) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 20 Constitution training was 4 You had not decided on your sexuality yet You were suffering from very slight contamination. (67) You were prevented from having keen memory (0) You were prevented from having discount action (0) You were telepathic You were warned You had 995 points of nutrition remaining You were stealthy You could fly You could survive without air You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (59) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) reset technique 1 R LIMIT(0) Discoveries Amulets amulet of life saving (crescent) amulet of change (cranium) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (etheric helmet) * skullcap (masked helmet) * flack helmet (orange visored helmet) * crystal helm (meso helmet) * mining helm (plumed helmet) * field helm (rotating helmet) * helm of safeguard (red helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (fatal gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (korean sandals) * boots of safeguard (cast iron boots) Scrolls scroll of healing (SUS QUO SUM) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (DAMN IT) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of extra healing (DUCTUM ADIS) * scroll of greater mana restoration (MERKELDAEMMERUNG) Rings ring of cold resistance (copper) Wands wand of digging (brittle) Tools leather saddle (saddle) bag of holding (bag) chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a blob 0 hobbit merchants (1 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 moulds (1 created) 0 viso shifters (1 created) 0 grid xorns (1 created) 0 redguard girls (1 created) 0 small item troves (1 created) 0 energy troves (1 created) 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Supreme Master) (20 of 160) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Supreme Master) (21 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Basic] (max Supreme Master) (20 of 160) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Basic] (max Supreme Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye rahn the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 391 moves. Killer: a monster (viso shifter) You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 3 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 4 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 5 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 6 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 7 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 8 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 9 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 10 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 16 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 18 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 19 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] * 0 rahn-Top-Dvp-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (viso shifter). - [18]