rahn, chaotic male human Gangster ### #,# ---------|--- |...........| |..--|----..| |..|### |... |..-------..| |....<....|.| ------------- ---- |@@| |..| ---- [Rahn the Low Thug] St12 Dx7 Co9 In11 Wi6 Ch6 GanHumMalCha S446 Dlvl:1 $426 HP-2(14) Pw4(4) AC9 Xp1/5 Wt22/1260 T681 Latest messages "Hello stranger, who are you?" - "I don't believe you. We will have to do a quiz to verify your identity." "You will now tell me whether the following rumor is true or not!" Wands of death are there to be broken. Zapping them is useless. Now tell me if this rumor was true! [yn] (n) "You're right, this rumor was false. Sorry that I assumed you were lying to me." "I don't know you." "Most likely all your gold was stolen from this vault." "Please drop that gold and follow me." Really attack the guard Contaminator? [yn] (n) "I repeat, drop that gold and follow me!" "You've been warned, knave!" The guard Contaminator wields a spear {12}! The guard Contaminator thrusts her spear. The guard Contaminator hits you! [-7 -> 7] The guard Contaminator touches you! [-1 -> 6] Your contamination increases. You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You have sinned Your alignment was -8 Your max alignment was 16 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 72% Tool drop chance was reduced to 69% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: short sword (turn 744) The following skill became untrainable after a while: quarterstaff (turn 32352) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 39848) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 128784 Monster spawn increase reached its maximum at turn 334824 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 8526656 The monster class that cannot be genocided was lich The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: baby lich (freq bonus 16) The monster species that spawned more often: quinin distressfully (freq bonus 48) The monster species that spawned more often: fancy growth (freq bonus 16) The monster species that spawned more often: dufflepud (freq bonus 17) The monster species that spawned more often: escalator (freq bonus 40) The monster species that spawned more often: foxhound agent (freq bonus 24) The monster species that spawned more often: tunnel worm (freq bonus 7) The monster species that spawned more often: poetic serenade (freq bonus 7) The monster species that spawned more often: spooky (freq bonus 48) The monster species that spawned more often: chickatrice (freq bonus 18) The monster species that spawned more often: mirror force fungus (freq bonus 48) The monster species that spawned more often: oyaji (freq bonus 18) The monster species that spawned more often: frostily batmen solider autonomously trueing petro (freq bonus 9) The monster species that spawned more often: kaiserchuck (freq bonus 33) The monster species that spawned more often: kamehameha fighter (freq bonus 42) The monster species that spawned more often: epistle quarry (freq bonus 78) The monster species that spawned more often: desert stalk (freq bonus 84) The monster species that spawned more often: vapor engulfer (freq bonus 36) The monster species that spawned more often: disgusting force patch (freq bonus 18) The monster species that spawned more often: grief causer (freq bonus 32) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster species that never randomly spawned: inalienably declaratively The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: emperor permamimic The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: domestic ogre The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 23) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 21) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 253) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 1970 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 18 You had not decided on your sexuality yet You were suffering from very slight contamination. (17) You were prevented from having petrification resistance (0) You were prevented from having peacevision (0) You had 808 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) lucky gamble 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) * scroll of extra healing (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 turkey chicks (1 created) a thick jackal 0 demimondaines (2 created) a pack rabbit 0 sub-gnomes (1 created) 0 small snakes (1 created) a grid xorn 0 guards (1 created) 0 newts (2 created) 0 piles of copper coins (2 created) 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 681 moves. Killer: a monster (guard) You were level 1 with a maximum of 14 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 3 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 4 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 5 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 6 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 7 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 8 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 9 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 10 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 16 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 17 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 18 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] *19 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14]