rahn, chaotic male human Ice Mage ----- +... |..- ----.--(|--####|.S| |..........,,,,S@S- |.........|####|SS...... |.........| ---------- |.......<.| ----------- [Rahn the Chiller] St6 Dx10 Co12 In15 Wi7 Ch4 IceHumMalCha S2360 Dlvl:5 $42 HP0(83) Pw9(68) AC6 Xp6/527 Wt156/1400 T973 Latest messages [-1 -> 37] The river moccasin bites you! [-3 -> 34] The river moccasin bites you! [-5 -> 29] The river moccasin misses. The river moccasin bites you! [-3 -> 26] The river moccasin bites you! The river moccasin's bite was poisoned! [-10 -> 16] Warning: HP low! [-1 -> 15] Warning: HP low! The river moccasin bites you! The river moccasin's bite was poisoned! You hear the howling of the CwnAnnwn... [-9 -> 6] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} p - the cursed -1 meatsword named Marrowwalk (weapon in hand) {30} q - an uncursed poisoned +0 scimitar {16} u - 17 uncursed +0 silver bullets {0} Armor b - an uncursed +0 studded leather armor (being worn) {80} r - an uncursed +0 orcish helm (being worn) {12} t - a cursed -1 mummy wrapping (being worn) {2} Comestibles c - 2 uncursed food rations {0} Scrolls k - an uncursed scroll of healing {0} l - an uncursed scroll of mana {0} m - 2 uncursed scrolls of phase door {0} n - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of freeze sphere (4:3) {0} i - a blessed spellbook of cone of cold (0:4) {0} j - a blessed spellbook of slow monster (0:4) {0} w - an uncursed spellbook of cause fear (4:1) {0} Rings g - an uncursed ring of sickness resistance (on left hand) {0} Wands f - an uncursed wand of cold (0:0) {0} x - an uncursed wand of cancellation (0:0) {0} Final attributes You have transgressed Your alignment was -19 Your max alignment was 13 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: telepathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 82% chance Amulet drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 70% Food drop chance was reduced to 87% Monster death drops spawned with only 75% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 10) The following skill became untrainable if you tried to train it too early: club (turn 572) The following skill became untrainable after a while: martial arts (turn 26340) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 44337) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 72035 Monster spawn increase reached its maximum at turn 136323 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5702580 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: sepia growth (freq bonus 12) The monster species that spawned more often: huorn (freq bonus 12) The monster species that spawned more often: rhyperior (freq bonus 2) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 6) The monster species that spawned more often: large spellbook trove (freq bonus 8) The monster species that spawned more often: snatchiest scragging (freq bonus 3) The monster species that spawned more often: barbarian (freq bonus 8) The monster species that spawned more often: forgotten turret (freq bonus 6) The monster species that spawned more often: feat master (freq bonus 6) The monster species that spawned more often: undead growth (freq bonus 18) The monster species that spawned more often: zakarumite (freq bonus 10) The monster species that spawned more often: petty roc (freq bonus 12) The monster species that spawned more often: spottiest toileting (freq bonus 18) The monster species that spawned more often: grey reaver (freq bonus 9) The monster species that spawned more often: petty migo drone (freq bonus 9) The monster species that spawned more often: papaya context (freq bonus 12) The monster species that spawned more often: lower raconteur cockier (freq bonus 12) The monster species that spawned more often: blade of slaughter (freq bonus 8) The monster species that spawned more often: porter block spore (freq bonus 8) The monster species that spawned more often: undead healer (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: neothelid The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: radspider The monster species that never randomly spawned: vivaria rousseau The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: Officer Katharina The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: nerf orb The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 36) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 116) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 16) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 6) Next attribute increase check would have come at turn 1400 Strength training was 50 Dexterity training was 50 Wisdom training was 41 Constitution training was 32 You were cold resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having telepathy (0) You had 825 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (103) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 196% b - cone of cold 5 matter 70% 391% c - slow monster 2 enchant 0% 121% d - cause fear 3 enchant 0% 108% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1305) invoke deity 6 R LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) scimitar (curved sword) Armor orcish helm (iron skull cap) Scrolls scroll of teleportation (I HEARD YOU WERE SLEEPING THERE) scroll of healing (VOLARE) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (IAZNAB) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of lockout (UNPLAYABLE BINDER ROLE) Spellbooks spellbook of freeze sphere (gehenna) spellbook of cone of cold (endangered) spellbook of slow monster (visible) spellbook of cause fear (yellow-stained) Potions potion of gain ability (brilliant blue) Rings ring of sickness resistance (alloy) Wands wand of cold (yarn) wand of cancellation (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 73 times You killed 38 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (37 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (11 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (4 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (74 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (39 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Master) (21 of 160) matter spells [Basic] (max Expert) (58 of 160) Goodbye rahn the Ice Mage...