rahn, chaotic male cockatrice Jedi ### #,# --------## #########-.-|- ........,# #,,,,,,,,..%.| |..d...|,# #%,######|...| |<.).#.|,# #,, -.--- ---#...|,# # #########,, #,,,## |...|,########,####,,,,,,,`,,, ###,,# ------,,,,,)`,,,,,,,,#######,,----.-----|- ,,--------,##,,,,,#`,,,,,...........| |......|,##############|..........| --- |......-,# +..........| #... ...*...|## |........).| # |......| ----.......| .......| |.......| -------- |.......| --------- [Rahn the Padawan] St18 Dx9 Co16 In8 Wi12 Ch8 JedCocMalCha+U S359 Dlvl:1 *7 HP56(56) Pw30(30) AC4 Xp4/88 Wt45/2230 T426 Latest messages dig: unknown extended command. You can't go down here. j - a statue of a dart turret {300}. What do you want to drop? [$a-j or ?*] You drop a statue of a dart turret {300}. You see here a dart {0}. There is a wall in the way! (8x) 1 gold piece. There is a set of iron bars in the way! (2x) Do you really want to step into that arrow trap? [yn] (n) There is an arrow trap here. You see here a deleted wand {0}. An arrow shoots out at you! Unknown command ' '. # And just how do you expect to do that? There is a wall in the way! (4x) Do you really want to step into that arrow trap? [yn] (n) # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} i - an uncursed +0 gnomish helm {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 white double lightsaber (lit) (weapon in foreclaws) {24} Final attributes You have strayed Your alignment was -2 Your max alignment was 13 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: cold resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 152 Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: high heels (turn 10) The following skill became untrainable if you tried to train it too early: spirituality (turn 18) The following skill became untrainable after a while: devices (turn 53053) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 26172) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58909 Monster spawn increase reached its maximum at turn 191454 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5119380 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: miso slangier (freq bonus 36) The monster species that spawned more often: RNG Lieutenant (freq bonus 10) The monster species that spawned more often: insensibly wainwright (freq bonus 11) The monster species that spawned more often: giant brown tick (freq bonus 30) The monster species that spawned more often: hysteria compressedly (freq bonus 18) The monster species that spawned more often: mana growth (freq bonus 52) The monster species that spawned more often: drug dealer (freq bonus 78) The monster species that spawned more often: papaya context (freq bonus 40) The monster species that spawned more often: leprechotta (freq bonus 36) The monster species that spawned more often: visible stalker (freq bonus 54) The monster species that spawned more often: fanatician (freq bonus 11) The monster species that spawned more often: Helen's lady pump (freq bonus 44) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 11) The monster species that spawned more often: vipertex (freq bonus 34) The monster species that spawned more often: sabre-tooth tiger (freq bonus 22) The monster species that spawned more often: wretched defiler (freq bonus 68) The monster species that spawned more often: Kiddy Kong (freq bonus 15) The monster species that spawned more often: David (freq bonus 108) The monster species that spawned more often: godhood slugfest (freq bonus 60) The monster species that spawned more often: petrolich (freq bonus 40) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: evanescence miscasting rationalize dismaler The monster species that never randomly spawned: undead naga The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: chief mind flayer The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 21) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 16) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 48) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 6) Next attribute increase check would have come at turn 563 Strength training was -4 Dexterity training was -1 Wisdom training was 0 Constitution training was 13 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having full nutrients (0) You were telepathic You had 1065 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (covered pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (tasseled helmet) * skullcap (grimace helmet) * flack helmet (scuba helmet) * crystal helm (hacker helmet) * mining helm (radio helmet) * field helm (basin helmet) * helm of safeguard (viking helmet) * war hat (green bowel) * plasteel gloves (white gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (fatal gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (roman sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (VOLARE) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) * scroll of greater mana restoration (JUYED AWK YACC) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 2 jackals 0 little dogs (1 created) 0 large kobolds (1 created) 0 goblins (1 created) 0 packer rats (1 created) 0 grain vortices (1 created) 0 sub-gnomes (1 created) a burrower gnome (2 created) 2 gnome zombies 2 weary pilgrims 0 novice medium walls (1 created) a dart turret 16 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (24 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 359 points, and 7 pieces of gold, after 426 moves. Killer: quit You were level 4 with a maximum of 56 hit points when you quit. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 3 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 4 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 5 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 6 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 7 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 8 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 9 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 10 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 13 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 14 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] *15 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 16 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 17 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13]