rahn, lawful male felid Valkyrie ---+-- ..[<.| |....| |....| |.f..| +@...| ------ [Rahn the Stripling] St13 Dx16 Co15 In6 Wi5 Ch6 ValFelMalLaw S0 Dlvl:1 $0 HP21(21) Pw4(4) AC-1 Xp1/0 Wt44/1560 T8 Latest messages Velkommen rahn, welcome to SlashEMExtended! You are a lawful male felid Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Katzenhund misses the goblin. Katzenhund bites the goblin. The goblin is killed! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 spear (weapon in foreclaw) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 62% Potion drop chance was reduced to 94% Armor drop chance was reduced to 86% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% Monster death drops spawned with only 60% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: protection spells (turn 85) The following skill became untrainable if you tried to train it too early: axe (turn 675) The following skill became untrainable after a while: attack spells (turn 9199) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 40427) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10251 Monster spawn increase reached its maximum at turn 160941 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 940247 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 18) The monster species that spawned more often: taut giant (freq bonus 6) The monster species that spawned more often: black and white growth (freq bonus 42) The monster species that spawned more often: reddish mold (freq bonus 9) The monster species that spawned more often: prick monster (freq bonus 18) The monster species that spawned more often: vampiric force fungus (freq bonus 9) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 16) The monster species that spawned more often: guzzled joshed (freq bonus 8) The monster species that spawned more often: Ulitharid (freq bonus 20) The monster species that spawned more often: wolfram monroe (freq bonus 12) The monster species that spawned more often: sand spider (freq bonus 4) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 8) The monster species that spawned more often: acid hound pup (freq bonus 8) The monster species that spawned more often: pink warp patch (freq bonus 4) The monster species that spawned more often: aggravated vortex (freq bonus 12) The monster species that spawned more often: acidic mushroom (freq bonus 18) The monster species that spawned more often: quantum patch (freq bonus 24) The monster species that spawned more often: Amadeus (freq bonus 12) The monster species that spawned more often: gore growth (freq bonus 16) The monster species that spawned more often: brown worm (freq bonus 48) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster species that never randomly spawned: supermolecular applique carina bandsman The monster species that never randomly spawned: hell orc The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: death leprechaun The monster species that never randomly spawned: islander The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: naming dragon The monster species that never randomly spawned: gravity stalk The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 21) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had 9 lives left You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having freezopathy (0) Your chance to block was 18% You had 1493 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (291) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (guzzle helmet) * skullcap (anti-government helmet) * flack helmet (deformed helmet) * crystal helm (steel helmet) * mining helm (gray helmet) * field helm (horned helmet) * helm of safeguard (radiant helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (orange gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (stroking boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (NEPHERIERI) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (DUVESSA SIFMUNA SAMANTHA) * scroll of greater mana restoration (23571113171923293137) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel rahn the Valkyrie... Since you quit, the score list will not be checked.