rahn, chaotic male vampiric Murderer U ----.--- --.....<| -...@...| |.._....| |.0...r.+ |.......| |......-- -------- [Rahn the Knife Killer] St13 Dx14 Co11 In13 Wi8 Ch12 MurVamMalCha S30 Dlvl:1 $2 HP15(15) Pw8(8) AC-16 MC4 Mov12 Xp1/7 Wt2061/1430 T30 Burdened Latest messages You return to level 1 in The Dungeons of Doom. Hello rahn, the vampiric Murderer, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy Be careful! New moon tonight. Your movements are slowed slightly because of your load. You can move again. There appears to be no shopkeeper here to receive your payment. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) You are beginning to feel hungry. What do you want to eat? [DFGH or ?*] You cannot eat that! # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives named Eriril (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed hamster corpse {20} E - a cursed porter lichen corpse {20} F - a cursed New Kop corpse {1450} G - a cursed pack jackal corpse {300} H - a cursed green lemming corpse {150} S - 4 uncursed cream pies {0} Scrolls w - an uncursed finalized scroll of flood {0} x - an uncursed finalized scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed finalized scroll of lockout {0} N - 5 uncursed scrolls of healing {0} O - 4 uncursed scrolls of mana {0} P - 3 uncursed scrolls of phase door {0} Q - 2 uncursed scrolls of standard id {0} R - an uncursed scroll of cure {0} Spellbooks q - a cursed finalized spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (7:20) {0} s - a cursed spellbook of stun self (7:20) {0} Potions B - 3 uncursed potions of urine {0} K - an uncursed finalized potion of blood {0} L - an uncursed potion of blood {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed -3 ring of gain intelligence (on right hand) {0} M - an uncursed ring of free action {0} Wands t - an uncursed wand of remove resistance (2:9) {0} u - an uncursed wand of amnesia (0:1) {0} v - an uncursed wand of starvation (0:11) {0} Tools j - a cursed can of grease (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 7 cursed -6 rocks {0} i - a cursed -20 alignment stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -56 Your max alignment was -11 You carried 21 sins You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 314 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 74% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 96% of the time only The following skill was trained at half the usual rate: crossbow The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: missile weapons The following skill became untrainable after a while: divination spells (turn 18069) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 27813) Heavy curses were more common by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64548 Monster spawn increase reached its maximum at turn 101113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2021220 The monster class that cannot be genocided was flying fish The monster species that spawned more often: stone force patch (freq bonus 4) The monster species that spawned more often: burning archer (freq bonus 4) The monster species that spawned more often: umbra force fungus (freq bonus 16) The monster species that spawned more often: hurkle (freq bonus 3) The monster species that spawned more often: chemical force fungus (freq bonus 2) The monster species that spawned more often: deep gnome thief (freq bonus 4) The monster species that spawned more often: threshold wort (freq bonus 6) The monster species that spawned more often: complete lich (freq bonus 2) The monster species that spawned more often: locust swarm (freq bonus 1) The monster species that spawned more often: unhealthy fungus (freq bonus 27) The monster species that spawned more often: uncurl wasteful (freq bonus 8) The monster species that spawned more often: +1 sd wall (freq bonus 24) The monster species that spawned more often: virulent locust (freq bonus 1) The monster species that spawned more often: undead beholder (freq bonus 36) The monster species that spawned more often: disintegrating hc alien (freq bonus 1) The monster species that spawned more often: mediator (freq bonus 10) The monster species that spawned more often: bulette (freq bonus 30) The monster species that spawned more often: interlocutory rocking (freq bonus 3) The monster species that spawned more often: sane grue (freq bonus 45) The monster species that spawned more often: fighter lich (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 42) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster species that never randomly spawned: mare dolphin The monster species that never randomly spawned: school director The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: stubby bosquet The monster species that never randomly spawned: plasgrue The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: stash litigiosity The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: Windows 10 (does not work) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 13) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 351 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 1105 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were level-drain resistant You were resistant to fear You were temporarily slower because you tried to hangup cheat (2) You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were aware of the presence of poisonous monsters You had 500 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You had fixed abilities You were unlucky (-2) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Amulets amulet of poison warning (square) Armor helm of thirst (masked helmet) undroppable gloves (awesome gloves) cloak of luck negation (shaking cloak) boots of weakness (gentle sneakers) Scrolls scroll of flood (BLAZE THE 420 WEED CAT) scroll of lava (V RATE RISE BY DISTURB) scroll of growth (A ZA Z0 9) scroll of barrhing (SUKI TOKIMEKI TO KISS) scroll of lockout (DOGO FUTSF) scroll of healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of mana (ELPHE MONATER) scroll of phase door (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of extra healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) Spellbooks spellbook of darkness (salient) spellbook of aggravate monster (copied) spellbook of stun self (hand-printed) Potions potion of urine (dark green) potion of blood (blood-red) Rings ring of sustain ability (candlelight) ring of gain intelligence (turkish) ring of free action (silk) Wands wand of remove resistance (ironshod) wand of amnesia (burnable) wand of starvation (poplar) Tools tin whistle (whistle) mirror (looking glass) Gems alignment stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Murderer... Since you quit, the score list will not be checked.