rahn, chaotic male homicidal Lunatic ------- |.....| ####|.....| ##,,,......| #,,##|.....| +,,, |.....|## #,# |......,# #####,# |.....|,# # ##,,,,,# |.....|,## #, ##,,##### -------,,, ,,,,,,,,,####,(,,,,,,,,,,,,,#########,, ,,,,,,,,,,,,,,,,,,#,,,,,,,,,,,,,,,,,,,, ####,########,,,,,##-----,,,,,,,,,,,,,, ####,# #####,,,....|#,------------- #,,,,# ###,|...|#,|...........| ###,#### #,|...|#,|...........| #,,,# ####,|...|#,|...........| #,### #,,,,|...|,,|...........| #,# #,##,|...|#,|......{....| ##,## ###,# -----#,............| ,,,,# #,,,# ,,,,,,,---------@--- ,##,# ##,### ,,, #^# +,,,, #,# #,### #,# #,# #,# #`# #,############,# #,,,,,,,,,,,`,,, #########,###### #,,# ------,## |....|,# |.....,# |..{.|## |....| |....| |....| ------ [Rahn the Crazy Person] St13 Dx10 Co10 In15 Wi5 Ch12 LunHomMalCha S819 Dlvl:5 $37 HP0(38) Pw31(31) AC3 MC0 Mov12 Xp4/131 Wt71/1550 T1042 Latest messages WHAT DO YOU WANT TO DRINK? [RC OR ?*,] THERE IS A WALL IN THE WAY! YOU FALL INTO A PIT! [-3 -> 27] YOU STEPPED INTO A HEAP OF SHIT! YOU SLIP ON THE SHIT WITH YOUR BARE REAR CLAWS. [-20 -> 7] YOU ARE STILL IN A PIT. YOU SPLOTCH INTO A HEAP OF DOG SHIT! YOU SLIP ON THE SHIT WITH YOUR BARE REAR CLAWS. YOU RETURN TO HOMICIDAL FORM! [-8 -> 20] YOU ARE STILL IN A PIT. YOU SPLOTCH INTO A HEAP OF DOG SHIT! YOU SLIP ON THE SHIT WITH YOUR BARE FEET. [-10 -> 11] YOU ARE STILL IN A PIT. YOU SPLOTCH INTO A HEAP OF DOG SHIT! YOU SLIP ON THE SHIT WITH YOUR BARE FEET. YOU DIE... Your inventory Weapons l - 60 uncursed +0 antimatter bullets {1} s - 17 uncursed +0 crossbow bolts {0} x - an uncursed +0 rapier {12} y - an uncursed +1 rapier {12} z - an uncursed +1 rapier {12} A - a cursed -1 rapier {12} Armor a - an invisible uncursed +1 helm of steel (being worn) {20} n - a blessed +0 gnomish helm {1} Comestibles f - 6 uncursed tripe rations {0} B - 4 uncursed pears {0} D - an uncursed food ration {0} F - an uncursed cheese {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions r - an uncursed potion of object detection {0} C - a cursed potion of blindness {0} Rings w - an uncursed -1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of undead turning (0:8) {0} u - an uncursed wand of extra healing (0:9) {0} E - a blessed wand of striking (3:2) {0} Tools p - a * uncursed bottle {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 16 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: flying Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 60% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 94% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: form IV (Ataru) The following skill was trained at one fifth the usual rate: firearms The following skill became untrainable if you tried to train it too early: matter spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30751 Monster spawn increase reached its maximum at turn 99482 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 294932 The monster class that cannot be genocided was light The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: smg turret (freq bonus 12) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 16) The monster species that spawned more often: bodak (freq bonus 10) The monster species that spawned more often: wannabe asthma (freq bonus 60) The monster species that spawned more often: crier (freq bonus 24) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 8) The monster species that spawned more often: black balrog (freq bonus 30) The monster species that spawned more often: shrubby civilization (freq bonus 4) The monster species that spawned more often: denuclearize birdmen (freq bonus 42) The monster species that spawned more often: edifying deceptive cringe (freq bonus 8) The monster species that spawned more often: life stealer (freq bonus 6) The monster species that spawned more often: yora chick (freq bonus 18) The monster species that spawned more often: would-be sky young woman (freq bonus 42) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 8) The monster species that spawned more often: young adult silver dragon (freq bonus 4) The monster species that spawned more often: sucker wort (freq bonus 48) The monster species that spawned more often: The Smith (freq bonus 18) The monster species that spawned more often: rot turret (freq bonus 16) The monster species that spawned more often: snow witch (freq bonus 16) The monster species that spawned more often: resowing worm (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 10) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: flounder The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: bold The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: slave master The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 28) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Trap randomization happened for 1 in 371 traps Next attribute increase check would have come at turn 4418 Strength training was 9 Dexterity training was -1 Wisdom training was 18 Constitution training was 25 Your sanity was 0 You were poison resistant You had BIGscript. (28) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 988 points of nutrition remaining You regenerated You were a wererat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Armor helm of steel (breath control helmet) gauntlets of steel (natural gloves) kicking boots (rain boots) gnomish helm (little red hat) Scrolls scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (MUDDIED SLEUTH) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (BT DT GTTS) * scroll of extra healing (DOUBTFUL BRUSH BUNDLE) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll called leveldown (THE TYPE OF ICE BLOCK HATES YOU) scroll of enchant weapon (JOLTEON JOESTAR) scroll called scrolldisappear (PUTO FER LO) Potions potion of gain energy (squishy) potion of sickness (syrup) potion of blindness (golden) potion of clairvoyance (pseudo-violet) potion of object detection (violet) Rings ring of gain intelligence (sapphire) Wands wand of undead turning (fall) wand of extra healing (knobbed) wand of striking (writhing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 blats (1 created) 0 eatblats (1 created) 0 acid blobs (2 created) 0 shader acid blobs (1 created) 0 unnatural acid blobs (1 created) 0 fuel barrels (1 created) 0 slugs (1 created) 0 hobbit thieves (1 created) 0 jellies (1 created) 0 normal jellies (2 created) 0 shade jellies (1 created) 0 white jellies (1 created) 0 silver jellies (1 created) 0 hard blue jellies (1 created) a stone jelly 0 baby leprechauns (7 created) 0 newtechauns (3 created) 0 green lemmings (1 created) 0 mini leprechauns (4 created) 0 geckechauns (1 created) 0 gizards (3 created) 0 plains lemmings (3 created) 0 leprechauns (2 created) 0 crocechauns (1 created) 0 sewer rats (2 created) a cave spider (4 created) a red centipede 0 electro balls (1 created) 0 lichens (3 created) 0 porter lichens (1 created) 0 brown molds (1 created) 0 blue spores (1 created) 0 green spores (1 created) a sucker growth 0 bulettes (1 created) 0 low oozes (1 created) 0 low speezes (2 created) 0 sludtts (1 created) 0 putits (1 created) 0 vat slimes (1 created) 0 garter snakes (1 created) 0 vipers (1 created) 0 gnome zombies (1 created) a rapier golem (2 created) 0 human thieves (1 created) 0 zero gunnhilds (2 created) 0 aaah aaahs (2 created) 0 cern beginners (1 created) 0 elderly gentlemen (1 created) 0 flower girls (2 created) 0 village idiots (1 created) 0 aimless-looking merchants (1 created) 0 normal humans (1 created) 0 dunadans (1 created) 0 heretics (1 created) 0 angbanders (1 created) 0 hc preschoolers (1 created) 0 vile hunters (1 created) 0 force muggers (1 created) 0 little girls (1 created) 0 farting girls (1 created) 0 semi-novice paladins (1 created) 0 minighosts (1 created) 0 clear mewlips (1 created) 93 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (41 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (23 of 160) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (26 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Basic] (max Master) (21 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rahn the Lunatic... You died in The Dungeons of Doom on dungeon level 5 with 816 points, and 37 pieces of gold, after 1042 moves. Killer: heap of shit You were level 4 with a maximum of 38 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 2 31448 Heike-Cyb-Liz-Fem-Neu died in Space Base on level 44. Killed by a blast of lightning. - [132] 3 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 4 12762 cartwheel-Ele-Wis-Fem-Neu died in The Dungeons of Doom on level 50. Killed by a monster (hallucinogen-distorted interhack horror). - [29] 5 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57] 6 4477 cartwheel-Act-Wis-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (large spider). - [46] 7 1846 Ishchenko-Loc-Ske-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] 8 1326 Jana-Mam-May-Fem-Neu died in Space Base on level 20. Killed by a bullet. - [23] 9 841 BSOD2-Yau-Fie-Mal-Cha died in Space Base on level 6. Killed by a strength drain. - [80] 10 816 rahn-Lun-Hom-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a heap of shit. - [38] 11 152 Ishchenko-Gun-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 24 [24]