'DX@4  Player: pyite Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-05.04:25:11.ttyrec Time: (1480911911) Mon Dec 5 04:25:11 2016 'DX? )0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Restoring save file...'DXB Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:3 You return to level 1 in The Dungeons of Doom.--More--(DXP (0lqqqqqqqqqqqk(B(0~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~(B@(0~~~x(B(0x~~~~~~~~~~~x(B(0mqqqqqqqqq~qj(BPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:3  Hello pyite, the human Archeologist, welcome back to SlashEM!.DXz Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)3DX j +5DX +7DXXPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:3  Ŀf@:DX}4 <@f;DXQ,l5 @f>DXt Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)@DX-+@DX! +BDX)0Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:5  Ŀ@fDDXYou displaced Poster.<f@DDXvY6 @FDX/t Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)JDX.3+JDX&+JDXFT)0Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:6  Ŀ@fLDXjt Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)NDXj+ODXC$+PDXA)0Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:6  Ŀ@fRDXq t Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)TDXY+UDX)0Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:399/700 T:6  (0lqqqqqqqqqqqk(B(0~~~~~~~~~~~~x(B(0x~~~~~~~(B@(0~~~x(B(0x~~~~~~~(Bf(0~~~x(B(0mqqqqqqqqq~qj(BWDX n7 <f(0~(B@XDX (0~(B(0~(Bf@###XDX l(0~(B@8 YDX (0~(B#####@#You hear a slow drip.11 ZDXX2 #@##ZDXQ @#######4 #@#######@+#That door is closed.9 [DX1 3In what direction? [hykulnjb><] [DX[ @This door is locked.\DX DWhat do you want to use or apply? [ag-jlm or ?*] ]DX3nFa - a +0 pick-axe (weapon in hand).--More--^DXp@h - a +2 bullwhip (alternate weapon; not wielded).--More--^DX[>In what direction do you want to dig? [ykulnjb>] ^DX You start chopping at the door.20 You hit the door with all your might.1 2 3 4 5 6 (0qqqqqqqk(B#(0~~~~~~~~x(Bd(0~~(B$(0~(B$(0x(B(0~~~~x(B(0qqq(B(0j(B--More--^DX bYou break through the door.7 >_DX< (0l(B##@(0x(Bd(0~~~(B(0qqq(B`DX8 #(0~(B@(0x(B(0m(BaDX4What do you want to write with? [- hjm or ?*] aDX|You write in the dust with your fingers.--More--What do you want to write in the dust here?  elberaDXq ethThe fox bites![1 pts.]2 9 bDXYWhat do you want to write with? [- hjm or ?*] Do you want to add to the current engraving? [ynq] (y) nYou wipe out the message that was written in the dust here.--More--You write in the dust with your fingers.--More--What do you want to write in the dust here? elbbDXercDXrethfThe fox turns to flee!(0~(Bf(0~(BdcDX:What do you want to read? [efk or ?*.] cDX1SxSomething is written here in the dust.You read: "elbereth".eDXb%fDX; 330 1 2 (0~(B>(0~(Bf(0~~(BddPoster bites the fox.The fox is killed!3 d(0~~(BPoster misses the fox.d$--More--gDX_JPoster misses the fox.d(0~(BgDX:FUnknown command ' '.gDXJJ %gDX n4 (0~(B@(0~(BiDXs5What do you want to write with? [- hjm or ?*] You write in the dust with your fingers.--More--What do you want to write in the dust here?  elberiDXethPoster misses the fox.The fox turns to flee!5 (0~(BdjDXx_:What do you want to read? [efk or ?*.] jDX"ySomething is written here in the dust.You read: " elbereth".jDXPoster misses the fox.(0~(BdPoster misses the fox.6 kDX#Poster misses the fox.7 (0~(BdkDX Poster bites the fox.The fox misses Poster.(0~(Bdf(0~(BlDXd\/8 lDXH Poster misses the fox.9 $dlDX Poster misses the fox.40 df(0~(B(0~(BlDXeoPoster misses the fox.(0~(BdmDXJ|/1 nDXH?yPoster picks up 10 gold pieces.Poster bites the fox.--More--oDXThe fox is killed!2 3 4 (0~~(B$(0~(BfoDXFUnknown command ' '.oDX %pDXxU5 (0~(B@pDX(0~(B@f(0~(BPoster drops 10 gold pieces.6 $fpDX8 (0~(B@26 gold pieces.26 Something is engraved here on the headstone.--More--qDXbpUse "r." to read it.f(0~(BqDX' FUnknown command ' '.qDX0 %rDX}uH7 |@rDXYou displaced Poster.f@25 gold pieces.514008 (0~(B(0~(BfrDX %wDX9 (0~(Bf@(0~(BwDX;b50 (0~(B(0~(Bf@##wDX 1 f(0~(B(0~(B@#xDX((0~(Bf#@##xDXNk(0~(B#######@##(0a(B(0~~(B(0~~~~~(B(0~~~~~~(B(0~~~~~~~(B(0~~~~~~~~~(B(0qqqqqqqqqqj(B6 8 #f(0q(B@(0q(B(0~(B(0~x(B(0~(B(0x(B(0~~(B(0x(B(0~~~(B(0x(B(0~~~(B(0x(B(0qqq(ByDXp##(0l(B(0qqqqqqqqq(B(0a(B(0k(B(0x~~~~~~~~~(B@(0x~(B$(0~~~~~(B(0x~~~~~(B(0x~~~(B(0x~(B(0m(ByDX W9 (0~(B@zDXΘ6@(0~(BThere's some graffiti on the floor here.Use "r." to read it.@(0~~~~~(B63 (0~(B@(0~~~(B--More--zDX*{49 gold pieces.100 HP:13(13) Pw:2(2) AC:10 Xp:1/0 Wt:40/70 T:66 {DXOHUnknown command ' '.{DXW&{DXwZ7 @(0~(B{DX k##@(0~(B|DX.Z\8 #@(0~(B|DXn #@#####70 3 ##@#####}DX4 ####@#}DXσ 8 #####(0lqqqq~q(B#+(0~~~~~~x(B#(0x~~~~~~(B@#(0x~(B$(0~~~~x(B(0mqqqqqq(B~DX9 (0k(B#@(0~(B#(0j(B~DXX80 (0~(B@DXFz@(0~~~(B35 gold pieces.352 DX a3 @(0~(BDX7What do you want to use or apply? [ag-jlm or ?*] DXR;In what direction do you want to dig? [hyb>] DX`W^You start chopping at the door.4 You hit the door with all your might.5 6 7 8 9 (0~(B--More--DXu )You break through the door.DX w90 #@#(0~(BDX3q#(0~(B#@1 3 #@###DXǕCount: 10DXZ =4 +DX7What do you want to use or apply? [ag-jlm or ?*] DX[ ?In what direction do you want to dig? [hykunjb>] DXWYou start chopping at the door.5 You hit the door with all your might.6 7 8 9 100 (0x(B(0x(B#(0~(B(0x~~~~(B(0x(B#(0~(B(0x(B--More--DX[KYou break through the door.1 DXu 2 (0lq~q(B(0~~~(B(0~x(B@##(0~x(B(0~~~(B(0mqqq(BDX~ (0k(B(0x(B@(0~(B#(0x(B(0j(BDX[3 @(0~(BDXFZ4 @(0~(BDXu5 ###@(0~(BDX j##@(0~(BDXl X6 @#DX 7 ##@###DX`10 (0lqqqqqqk(B(0x~~~~~~x(B(0~~~~~x(B(0~~~x(B(0q(B@(0j(B##########DXX#(0~~(B(0x~~~(B@(0mqqqq(B(0~(B##DXK @(0~~~(B2 @(0~(B3 DX?#@(0~(BYou hear some noises in the distance.4 DX 5##(0~(B######@9 #@#24 (0~x(B#(0~(B@#######(0qj(BDX)d5 (0~(B(0~(B@(0~(B#(0q(BDXS v(0~~(B (0~(B@(0~(B +(0q(B6 (0~(B (0~(B@(0~(B (0q(BYou hear a distant squeak.7 DX 9 (0~~(B F@(0~(B (0qq(BDX DX EYou miss the lichen.30 DXHYou miss the lichen.DX RYou miss the lichen.1 DX,-RYou miss the lichen.2 DX HYou miss the lichen.DX%+RYou miss the lichen.3 DXmnYou kill the lichen!44 (0~(BDX{5 (0~(B (0~(B@(0~(B (0q(BDX-8 (0x~(B$ (0x(B@(0~(B (0mqqqq(BDX940 (0lqq(B(0x(B@(0~(B(0~(B DXD (0~(B(0~(B@(0~(B(0~~~(B39 gold pieces.7411 DXݡ2 (0qq(B @(0~(B (0~(B(0~(B DXR(0qqqqqqq(B (0~(B@(0~(B (0~~~(B7 9 (0qk(B (0~(B@(0x(B (0~(BDXq51  (0~~~(B (0~(B@(0~(B DX-x 7What do you want to use or apply? [ag-jlm or ?*] DXE;In what direction do you want to dig? [njb>] DX'zYou start chopping at the door.2 You hit the door with all your might.3 4 5 6 7 8 (0~(B--More--DXi)You break through the door.DX9  (0~(B(0~(B @#0DX (0~(B@With great effort you move the boulder.61 #@0DXTO]You try to move the boulder, but in vain.DX, EWhat do you want to use or apply? [ag-jlm or ?*] DXK >In what direction do you want to dig? [kulnjb>] DXeYou start hitting the boulder.2 --More--DXmYou hit the boulder with all your might.3 4 5 6 7 *The boulder falls apart.DX "x##@You see here 12 rocks.8 DX &DX-Count: 10DX 9 70 1 2 3 4 5 DXf\Count: 10DX# 6 7 8 9 80 1 #DXF\7What do you want to use or apply? [ag-jlm or ?*] DX:>In what direction do you want to dig? [ykunjb>] DX-aYou swing your pick-axe through thin air.2 DXNb3 #*@#DX`#########@#9 ##@####@#You hear some noises.###@dfPoster bites the jackal.92 DXD[RYou miss the jackal.3 DXƃYou miss the jackal.The jackal bites![2 pts.]1 --More--DX|Poster bites the jackal.The jackal is killed!f(0~(B--More--DX{LPoster eats a jackal corpse.4 DXK2{@####DXw 25 ##@###DXb6 ##@##DX DX8r 7 ####@##DX DX 8 ###@#DX͛ DX_###@#DXs P9 ##@#DX R200 ##@#DXr2P1 ##@#DXGF##@#DXeP2 ##@#DXYP3 ##@#DX> N4 ##@DX` DX DX57What do you want to use or apply? [ag-jlm or ?*] DX >In what direction do you want to dig? [ykulnb>] DX jYou start digging.You hit the rock with all your might.5 6 7 8 9 310 #--More--DX+@VYou succeed in cutting away some rock.1 DX#f@(0~(B(0~(BDX<47What do you want to use or apply? [ag-jlm or ?*] DXo >In what direction do you want to dig? [ykulnj>] DX You start digging.2 You hit the rock with all your might.--More--DX|PDYou hear some noises.3 4 5 6 7 ##(0~(BYou succeed in cutting away some rock.DX$ HUnknown command ' '.DX 8 ###@##DX~9 ###@###DXS20 ##@####DXXl {#@###DX 7What do you want to use or apply? [ag-jlm or ?*] DX<Hh - a +2 bullwhip (weapon in hand).--More--DXH@a - a +0 pick-axe (alternate weapon; not wielded).--More--DXk.In what direction? [hykulnjb><] DX ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--DXPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:1 $:174 HP:13(13) Pw:2(2) AC:10 Xp:1/4 Wt:401/700 T:221  (0lqqqqqqqk(B(0lqqqqqqqqqqqk(B#######(0~~~~~~~~x(B(0lqqqqqqk(B(0~~~~~~~~~~~~x(B#(0x~(B>(0~~(B|(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B<(0~~~x(B#(0x~~~~~~~x(B##(0~~~~~~~x(B(0x~~~~~~~~~~~x(B#(0mqqqqqq~j(B(0lqqqqqqqqqqqqk(B#(0x~~~~~~x(B(0mqqqqqqqqq~qj(B###(0x(B(0x(B###(0mqqDX/qqq~j(B######(0x(B(0x(B########(0x(B(0~(B##########(0mqqqqqqqq~qqqj(B###@################*###################(0l~qqqqqqqqqqaqk(B(0lq~qk(B#############(0x~~~~~~~~~~~~~x(B(0x~~~x(B(0lqqqq~qk(B#(0x~~~~~~~~~~~~~x(B(0x(B#(0~~x(B#(0~~~~~~~xDXS(B#(0x~~~~~~~~~~~~~x(B(0x~~~~(B####(0x~~~~~~~(B#(0x~~~~~~~~~~~~~x(B(0x(B#(0~~x(B(0x~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~x(B(0mqqqqqqj(B(0mqqqqqqqqqqqqqj(B(0mqqqj(BDX3 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) DX( (0lqqqqqqqkk(B#######(0~~~~~~~~xx(B#(0x~(B>(0~~(B|(0~~xx(B#(0x~~~~~~~xx(B#(0mqqqqqq~jj(B##########DXCount: 12DXRCount: 120DX&DXT Count: 10DXb*2 3 4 5 6 7 8 9 #DX"j##@##DXH Q30 ##@#DXP1 ##@#DX 2 ###@##DXlz######@#You see here an iron skull cap.6 DXM#@[#DXd]?7 #@#DXx #@###8 40 ##@####DXp1 #@####DX 2 ###@####DXi@##DX3DX O3 ##@#DXmb #####@##5 7 ###@#DXFO8 ##@#DX O9 ##@#DX y###@##DXq50 #@###DX 2 ##@#####DX(q3 @###DXE####@##You hear a slow drip.7 ###@DX S8 ##@DX#(0~(B@Something is written here in the dust.Use "r." to read it.DX[9 (0~(B@DXt@>Something is written here in the dust.Use "r." to read it.60 DXNCount: 10DXR; 1 2 3 4 5 6 7 8 f(0~(B(0~(B(0~(BDX^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) DX~\\(0lqqqqqqqkk(B#######(0~~(B@(0~~~(Bf(0~xx(B#(0x~(B>(0~~(B|(0~~xx(B#(0x~~~~~~~xx(B#(0mqqqqqq~jj(B##########DXP9 (0~(B(0~(B@fDX'p70 f|(0~(BDX1W1 f(0~(BDXރr(0lqqqqqqqqqqqqqk(B (0x~~~~~~~~~~~~~(B+ (0x~~~~~(B@f(0~~~~~~x(B (0x~~~~~~~~~~~~~x(B (0x~~~~~~~~~~~~~~(B (0x~~~~~~~~~~~~~x(B (0mqqqq~qqqqqqqqj(BPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:2 $:174 HP:13(13) Pw:2(2) AC:10 Xp:1/4 Wt:401/700 T:271  2 (0~(Bf(0~(BDX 9Unknown command ' '.DXld(0~(Bf<(0~(B@3 (0~(B(0~(Bf(0~(B@4 DX .5 (0~(Bf(0~(B@#(0~(B(0~(B(0~(B(0~(B(0qqq(BDXL8 (0~(Bf####(0q(B@(0q(B(0~~(B{(0~(B(0x~~~(B(0~~~~(B(0x~~~(B(0~~~~~~(B(0mqq(B(0qqqqqq(BDXW9 (0~(B#(0lqq(B(0~(B(0qqqqqqqqk(B(0x~(B@(0~~~~~~~~(B(0~~~~~x(B(0~~~x(B(0qqj(BDXW80 (0~(B@DX0 (0~(B@6 (0~(B{(0~~(B(0~~~(Bf(0~~~(B@DX:(7 @#(0~(B(0~(BfDX~ (0~(B@#f#@#(0~(B(0~(B#(0~~~(B#########@#94 9 (0qqqk(B(0~~~~(B(0~~~x(B[(0~~~a(B(0x~~~~x(B#@(0~~~~x(B###(0mqqqqj(B####DXV300 (0lq(B(0x(B%(0x~(B(0x(B@#(0~(B#DX- r@(0~(BYou see here a ring mail.DX۝Xn - a ring mail.651 DX\ 2 @(0~(Bf(0~(BDXF2@(0~(BDXpGYou see here a fortune cookie.3 f(0~(BDXJo - a fortune cookie.2 f(0~~(BDXw9What do you want to wear? [bcn or ?*] DX7 4 5 6 7 (0~~~(B(0~~(B(0~(Bf8 You finish your dressing maneuver.DX, 9 (0~(B@f(0~(BDX~|10 f@(0~(B(0~(BDXz<l(0~~(B@fDXP1 (0~(B@#DXd05 (0qqqq(B(0~~~(B(0~~(B##(0~~~(B####@(0~~(B#DXo DX6 ##f@##DX7 (0k(B#(0x(B(0~x(B#f@(0~~~x(B##(0x~~~~x(B##(0~~~~x(B(0~(B>(0~x(B(0q~qj(BDXGw !8 (0l(B#f#(0~(B#@(0x(B(0x~(B(0mq(BDX(0~(Bf(0~(B@DX4U9 (0~(B@DXI20 (0~(B(0~(Bf>@###DX}n u(0~(Bf(0~(B#@###(0~(B!(0~(B+(0~(B(0x~(B(0x(BDX2 >########(0q(B@(0q(B(0x(B$(0x(B(0~~x(B(0~~a(B(0~(B+(0~x(B(0mqqqj(BDX##(0l(B(0~(B(0k(B@You see here an orange potion.3 DXl\p - an orange potion.74 DX_K(0~(B@DXZJo(0~(B@64 gold pieces.2385 DXHq UThere is nothing here to pick up.DX%]6 (0~(B@DX>M(0~(B@DXd q7 f(0~(B@#DX>p8 #@f#DXQ(0~(B@You see here a bronze spellbook.9 f(0a(BDX*8You have a little trouble lifting q - a bronze spellbook.72 Burdened --More--DXvYour movements are slowed slightly because of your load.(0~(Bf(0~(BDX (`30 @(0~(BDX 1 #(0~(Bf(0~(B@#DXcz2 (0~(Bf(0a(B@DXk$###@####(0~a(B#6 7 DX&8 ##@###DX'########@##43 ###@0You try to move the boulder, but in vain.6 DXz! EWhat do you want to use or apply? [ag-jlm or ?*] DXHa - a +0 pick-axe (weapon in hand).--More--DXt@h - a +2 bullwhip (alternate weapon; not wielded).--More--DXw}?In what direction do you want to dig? [ykulnjb>] DX*7 DX[EWhat do you want to use or apply? [ag-jlm or ?*] DX?In what direction do you want to dig? [ykulnjb>] DX!^|You start hitting the boulder.8 --More--DXYou hit the boulder with all your might.9 50 1 2 3 4 5 *The boulder falls apart.#fDXHUnknown command ' '.DXQ&DX You displaced Poster.f@0You see here 29 rocks.6 DXCount: 10DX!7 8 f##DX7What do you want to use or apply? [ag-jlm or ?*] DXu=In what direction do you want to dig? [hulnb>] DXCeYou start hitting the boulder.9 --More--DXYou hit the boulder with all your might.60 1 2 3 4 5 7 ##*The boulder falls apart.8 fkDX~You just miss the large kobold.9 #fDXYou kill the large kobold!17 Wt:72/70 T:370 Burdened f#)DXj##*@## Things that are here: 12 darts a poisoned crude dagger 44 rocks--More--DX\ rfDXD Pick up what?  Weapons a - 12 darts b - a poisoned crude dagger Gems c - 44 rocks(end) DXV+++DXL-DXb You have a little trouble lifting r - 12 darts.--More--DXxYou have a little trouble lifting s - a poisoned crude dagger.441 DXV HUnknown command ' '.DX:&DX&2 *#*f@##(0~~(B(0~~~(B(0~~~~(B(0qqqqq(BDX 3 #f@##(0~(B(0~~~(B(0~~~~x(B(0qqqj(BDX$4 ###f(0qqq(B(0qqqqqk(B@(0~~~~~(B$(0~x(B(0~~~x(BDX^ 5 ##(0l(Bf@(0x(B(0~(B(0q(BDXo6 ##(0~(B@f(0x(B(0m(BDX=17 (0~(B(0~(Bf(0~(B@DXO (0~~(Bf(0~~(B@8 9 (0~(BfDXu[80 @(0~(Bf(0~~(BDXm 1 (0~(B@(0~(BfDX2 (0~(B@(0~(Bf(0~(BDX(0~(B@You have a little trouble lifting 121 gold pieces.35963 (0~(BfDX 4 @(0~(Bf(0~~(BDX5 @(0~(B(0~(BfDXs6 @(0~(Bf(0~~(BDX^7 #@(0~(B(0~(BfDX, ##@######(0~(B(0~(B(0~(B92 9 (0lqqqqqqqqqk(B(0~~~~~~~~~~x(B(0x~(B$(0~~~~~~(B{(0x(B(0~~~~~~~~x(B!(0~~~~(B(0q(B@(0q(B########DX400 (0~~(B(0x~~~(B@(0~x(B(0mqqqq(B(0~(B(0qqj(B##DXH& x@(0~(BYou see here a luminescent potion.1 DXYou have a little trouble lifting t - a luminescent potion.62 DX2_3 @(0~(BDXil @(0~(BYou have a little trouble lifting 41 gold pieces.4004 DXDWhat do you want to use or apply? [ag-jlm or ?*] DXzu Your sack is empty. Do what?  i - Put something into the sack(end) DX +(0lqqqqqqqqqkqqqk(B(0~~~~~~~~~~x~~~x(B(0x~(B@(0~~~~~~(B{(0x(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Tools j - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) DX(0lqqqqqqqqqklqqqqk(B(0~~~~~~~~~~xx~~~~x(B(0x~(B@(0~~~~~~(B{(0x~~~~~x(B(0~~~~~~~~~~xx~~~~x(B(0x~~~~~~~~~xx~~~~x(B(0mqqqqq~qqqjx~~(B>(0~x(B###(0mqq~qj(B####################*#####*####(0lq~qk(B###(0x~~~x(B#X/;5;0m###(0lqqq~qqqqqk(B+(0~~~x(B##(0~~~~~~~~~~xx~~~a(B#(0x~~~~~~~~~x(BDXcs 7What do you want to use or apply? [ag-jlm or ?*] DXv7Never mind.DXxDWhat do you want to use or apply? [ag-jlm or ?*] DXBRu Your sack is empty. Do what?  i - Put something into the sack(end) DX+(0lqqqqqqqqqkqqqk(B(0~~~~~~~~~~x~~~x(B(0x~(B@(0~~~~~~(B{(0x(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Tools j - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) DX8+DX] (0lqqqqqqqqqklqqqqk(B(0~~~~~~~~~~xx~~~~x(B(0x~(B@(0~~~~~~(B{(0x~~~~~x(B(0~~~~~~~~~~xx~~~~x(B(0x~~~~~~~~~xx~~~~x(B(0mqqqqq~qqqjx~~(B>(0~x(B###(0mqq~qj(B####################*#####*####(0lq~qk(B###(0x~~~x(B#XR] ;5;0m###(0lqqq~qqqqqk(B+(0~~~x(B##(0~~~~~~~~~~xx~~~a(B#(0x~~~~~~~~~x(B Put in what?   Coins  v - 400 gold pieces  Weapons  h - a +2 bullwhip (alternate weapon; not wielded)  r - 12 darts  s - a poisoned crude dagger  Armor  b - an uncursed +0 leather jacket  c - an uncursed +0 fedora  n - a +0 ring mail (being worn)  Comestibles  d - 5 uncursed food rations  o - a fortune cookie  Scrolls  f - an uncursed scroll of scare monster  k - an uncursed scroll of punishment  Spellbooks  e - a blessed spellbook of light (0:3)  q - a bronze spellbook  Potions  p - an orange potion  t - a luminescent potion  Tools  aDX] 7 - a +0 pick-axe (weapon in hand) (1 of 2)DX{+DXl +DX #DX+++DX++DXX g - an uncursed sack  i - a tinning kit (0:52)  l - an uncursed tin opener  m - a magic marker (0:60)  Gems  j - an uncursed touchstone (2 of 2)DXfN +DXl' (0lqqqqqqqqqqqqqk(B(0lqqqqqqqqqk(B (0x~~~~~~~~~~~~~(B+(0lqqqqk(B(0~~~~~~~~~~x(B (0x~~~~~(B<(0~~~~~~~x(B#(0x~~~~x(B(0x~(B@(0~~~~~~(B{(0x(B (0x~~~~~~~~~~~~~x(B##(0~~~~~x(B(0~~~~~~~~~~x(B (0x~~~~~~~~~~~~~~(B(0lqqqqk(B##(0x~~~~x(B(0x~~~~~~~~~x(B (0x~~~~~~~~~~~~~x(B(0x~~~~~(B#####(0x~~~~x(B(0mqqqqq~qqqj(B (0mqqqq~qqqqqqqqj(B(0x~~~~x(B#(0x~~(B>(0~x(BX' m####(0x~~~~a(B(0mqq~qj(B###(0x~~~~x(B##################(0~~~~~x(B##*#####(0mqqqqj(B####*####(0lqqq~qqqqqqqqqk(B#(0lq~qk(B###(0x~~~~(B{(0~~~~~~~~~(B###########(0x~~~x(B####(0lqqq~qqqqqk(BX' m(0x~~~~~~~~~~~~~x(B+(0~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~a(B#(0x~~~~~~~~~x(B(0mqqqqqqqqqqqqqj(B(0x~~~x(B(0x~~~~~~~~~x(B(0mqqqj(B(0mqqqqqqqqqj(BPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:2 $:0 HP:13(13) Pw:2(2) AC:7 Xp:1/17 Wt:762/700 T:404 Burdened You put 400 gold pieces into the sack.6 --More--DX SYou put 12 darts into the sack.--More--DX%bYou put 4 uncursed food rations into the sack.--More--DX5 DXJ z6 (0~(B@fDXt)7 #@(0~(Bf(0~(BDX)(DX[Count: 10DX}S8 9 10 1 2 3 4 5 6 7 (0~~(B(0~~~(B(0~~~~~(B(0~(B(0~(BfDX`6What do you want to use or apply? [ag-jl or ?*] DXqG;In what direction do you want to dig? [hkjb>] DX2qYou start digging.f(0~~(BDX?pYou hit the rock with all your might.8 20 1 2 3 4 #(0~~(B(0~~~(Bf--More--DXƅYou succeed in cutting away some rock.5 f(0~(BDX 6 #@(0~(Bf(0~~(BDX#@##f(0~(BDX e @###7 You hear someone counting money.DX?8 #f@(0~(B##DXB,9 ##f#@#DX4n 30 #f##@# DX/ You displaced Poster.1 @## DXCWhat do you want to use or apply? [ag-jl or ?*]  DX=In what direction do you want to dig? [hykunb>]  DX} You start digging.2 You hit the rock with all your might.3 4 5 6 7 8 9 (0~(Bf#--More-- DX#cYou make an opening in the wall.40 # DXDU1 @##DXo |2 (0~(B#@#DX U3 (0~(B@DXp^O4 @(0~(BDXV5 @>DXC2X6 @(0~(BDX  7 8 9 51 f(0~~(BDX DX2 (0~(Bf(0~(B(0~(B@DX3 (0~(Bf(0~(B@DXju4 f(0~(B(0~(BDXJ b5 (0~(BfDXn6 (0~(B(0~(BfDX 8You fall down the stairs.[1 pts.]--More--DXa S(0lqqqqqqqqqqqqk(B(0x(Bf@(0~~~~~~~~~~(B+(0~~~~~~~~~~~~~x(B(0x~~~~~(B`(0~~~~~~~(B(0mqqqqqqqqqqqqj(BPyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:3 $:0 HP:12(13) Pw:2(2) AC:7 Xp:1/17 Wt:766/700 T:456 Burdened 7 $fDX7 @<You have a little trouble lifting 26 gold pieces.26 (0~(BfDX$ 9 #(0~(B#@(0~(B(0~(BfDXbg@####(0~(B(0~(B(0~~(B62 3 DX##@#You hear some noises.4 DX~35 ##@#DX q6 #@#DX .+@#######9 That door is closed.70 DX3In what direction? [hykulnjb><] DX. The door opens.1 (0x(B(0x~(B(0x~(BZ(0~(B(0x~~~~a(B(0m(B(0qqq(BDX$ 2 (0lqqq(B>$(0~(B(0~~~(B(0~x(B@#(0j(BDX[E3 (0qk(B(0~x(B(0x(B(0~(BZ@(0a(B##DXj dYou miss the kobold zombie.4 fDX/ You destroy the kobold zombie!85 (0~(B(0a(BDXq {6 @(0~(B(0~(BDXuW7 @(0~(BDXo@(0~(BYou have a little trouble lifting 151 gold pieces.177 HP:13(13) Pw:2(2) AC:7 Xp:1/18 Wt:78/70 T:48 Burdened  DX)O(0~(B@ DX S9 (0~(B@ DXB T80 (0~(B@!DXum1 (0~(B@#!DX$S2 (0~(B@"DXr3 f@#"DX4 (0~(Bf@(0~(B(0~(B#"DXx 5 f(0~(B(0~(B@#DXʚ6 (0~(Bf(0~(B@(0~(B#DX7 (0~(Bf@(0~(B#DX Count: 10#DX|8 9 90 1 2 3 4 5 (0~~(B(0~~(B(0~~(B(0~~(B$DXU6 (0~(B@$DXU7 (0~(B@%DX%DXr8 (0~(B@#f%DXYi9 (0a(B@#%DX 504 #####@f#&DXo5 ###@&DXi 6What do you want to use or apply? [ag-jl or ?*] &DXů>In what direction do you want to dig? [yulnjb>] 'DX]You start digging.6 fYou hit the rock with all your might.7 8 9 11 2 ##(0~(B%--More--'DX`PYou make an opening in the wall.3 'DX4 ##@%f'DXұ##(0~(B@You see here a lichen corpse.5 f<(DX You have a little trouble lifting w - a lichen corpse.86 (0~(B)DX 9What do you want to eat? [dow or ?*] )DX3 This lichen corpse tastes terrible!17 698 f--More--*DXV You finish eating the lichen corpse.89 (0~(Bf*DXHUnknown command ' '.+DXW20 (0~(B@(0~~(Bf+DX<(0~~~(Bf(0~(B@(0~~(B(0~(B(0~(B5 30 (0~~~~~~~(B@(0~(B(0~(Bf,DXb 6What do you want to use or apply? [ag-jl or ?*] -DX̓=In what direction do you want to dig? [ykuln>] -DXYou start chopping at the door.1 (0~(BfYou hit the door with all your might.2 3 4 5 6 7 (0~~(B(0~(B(0~~~(Bf(0~~(B--More---DXG}You break through the door.8 (0~(B(0~(B-DX W9 (0~(B@#-DX R40 (0~(B@#.DXcF1 #@f/DX You displaced Poster.2 f##@#0DXrm4 (0~~(B####@1DXRCount: 101DXZ5 6 8 9 50 1 2 3 4 5 3DXmt Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true] (1 of 4)3DX\T+3DX5 Pyite the Digger St:13 Dx:10 Co:13 In:18 Wi:16 Ch:7 Neutral Dlvl:3 $:177 HP:13(13) Pw:2(2) AC:7 Xp:1/18 Wt:768/700 T:555 Burdened (0lqqqqk(B(0x(B>(0~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~a(B#(0m~qqqj(B##########(0l~qqqqqqqqqqqk(B#(0x~(B<(0~~~~~~~~~~~(B#####@#(0~~~~~~~~~~~~~x(B(0x~~~~~(B`(0~~~~~~~(B(0mqqqqqqqqqqqqj(B4DX YYou start digging.You hit the rock with all your might.6 8 9 60 1 3 #--More--4DX 4You succeed in cutting away some rock.4DXT4 ##@4DX <5 6 7 8 9 70 1 2 #4DXN3 ##@5DX <4 5 6 7 8 9 80 1 #5DX7D##@5DX 2 4 5 6 7 8 9 #6DXWYou start digging.You hit the rock with all your might.90 1 2 3 4 5 6 7 #--More--6DX vYou succeed in cutting away some rock.9 f7DXȲ You start digging.You hit the rock with all your might.600 1 2 (0~(Br--More--8DX4=AYou stop digging.3 8DX> You kill the rabbit!224 f#9DX~ You continue digging.You hit the rock with all your might.6 ###f--More--:DX]VYou succeed in cutting away some rock.7 :DX@ 8 #f@#####;DXS9 10 1 2 3 4 5 6 ##(0~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~a(B#(0m~qqqj(B############(0l~qqqqqqqqqqqk(B#@##(0x~(B<(0~~~~~~~~~~~(B############(0~~~~~~~~~~~~~x(B(0x~~~~~(B`(0~~~~~~~(B(0mqqqqqqqqqqqqj(BDXU6What do you want to use or apply? [ag-jl or ?*] >DX ;In what direction do you want to dig? [uln>] >DX You start chopping at the door.You hit the door with all your might.8 20 1 2 3 5 6 (0qq(Bf#(0~~(B###--More-->DX'KYou break through the door.7 >DX 8 #(0l(B(0qqqqqqqqq(B(0qqk(B#@(0~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~~~~x(B##(0~~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~x(B(0qqqqqqqqqqqqqj(B?DXI9 ##(0~(B@#(0x(B(0x~(B(0mq(B?DX (0~~(B@30 4 (0~(B(0~~~~~~~~~~~(B@(0~~(B(0~~(Bf?DX 1 ##@f(0~(B@DX* ####@#(0~(B(0~(B4 7 @####ADXC Count: 10ADX 9 50 +f#BDXA/6What do you want to use or apply? [ag-jl or ?*] CDX0i=In what direction do you want to dig? [hykuln>] CDXQYou start chopping at the door.1 You hit the door with all your might.3 4 5 6 7 9 (0q(B+(0qqqk(B(0~~~~(B(0~~~(Bx(0~~(B(0~(B(0~(B#f--More--CDXJ}You break through the door.(0~(Bxf#CDXB 60 (0lq(B(0x~~(B(0x~~~(B(0x(B(0~~~(B(0x(B(0~(B:(0~x(B(0q(B@(0q(Bf##DDX You miss the newt.#The newt bites![1 pts.]2 1 (0~(BxEDX You miss the grid bug.The grid bug bites!You get zapped![1 pts.]1 2 GDX3 (0~~(B:@f#HDX tYou displaced Poster.f#@Poster bites the newt.Poster bites the newt.--More--IDX]The newt is killed!4 (0~(BIDX9HUnknown command ' '.IDXE &JDXS*5 JDXr \6 (0~(B#KDXci*7 KDX (0lq(B(0x~(B(0x~(B(0x(B##(0~(B@RDX# j9 ##@(0~(BSDX0s390 #@(0~(BSDXr1 ##@#SDX2 ##@###(0~(BSDXJ 3 ##@###SDX4 ##@###TDX##@###TDX:5 #@###TDXMt7 @###TDX |8 @(0~(B##UDXO9 @(0~(BUDX}+Q700 @(0~(BUDX1 U1 (0~(B@UDX U2 (0~(B@VDX3U3 (0~(B@VDX*6What do you want to use or apply? [ag-jl or ?*] VDX; <In what direction do you want to dig? [hynjb>] VDXa You start chopping at the door.4 You hit the door with all your might.5 6 7 8 9 10 2 (0~(B--More--WDXJYou break through the door.3 WDX5V4 #@(0~(BWDXQP5 #@(0~(BXDX0 a8 0@###YDXoG6What do you want to use or apply? [ag-jl or ?*] YDX>In what direction do you want to dig? [hykunjb>] YDX4)cYou start hitting the boulder.9 --More--YDX You hit the boulder with all your might.21 2 3 4 6 7 (0x(B(0x~~(B*(0~~~~(B*(0mqqqq(B+(0q(BThe boulder falls apart.8 YDXy#@##You see here 62 rocks.9 ZDX( 34 (0~(BF#@#####*##_DXnYou hit the green mold.You are splashed by the green mold's acid!--More--`DX }[5 pts.]9(13) Pw:2(2) AC:7 Xp:1/2 Wt:768/70 T:735 Burdened bDXV7 #@##cDX_F#@##cDXF8 ##@###dDXP9 #@##dDXֻi41 #@###dDXl2 (0x(B(0~(B#@###eDXPf3 (0q(B(0~(B(0~(B##@###eDXϏ4 (0~(B##@###eDX} (0~(B##@###eDX5 (0lq(B(0x~(B(0~~~(B(0~(B#@###fDX2o6 (0qqqq(B(0~~~~(B(0~~~(B(0~x(B#@##(0j(BfDXa7 (0k(B(0~(B(0x(B#@(0~(B#fDX O8 @(0~(BgDX[O9 @(0~(BgDX@(0~(BYou see here 2 orange gems.10(13) Pw:2(2) AC:7 Xp:1/2 Wt:768/70 T:750 Burdened hDX)7zYou have a little trouble lifting x - 2 orange gems.701 hDX8JCWhat do you want to use or apply? [ag-jl or ?*] iDX?What do you want to rub on the stone? [- x or ?*] iDX1]x - 2 worthless pieces of orange glass.2 jDXXCWhat do you want to use or apply? [ag-jl or ?*] jDX0=What do you want to rub on the stone? [- or ?*] kDXp@ANever mind.3 kDXLT4 (0~(B@kDX_ N5 (0~(B@lDXhXW6 @(0~(BlDXwX7 @(0~(BlDX n8 @#(0~(B#mDXHj9 (0~(B@#mDX#" nDXs60 #@####nDX ####@##oDX~1 +##@#oDXڿ p3 @##pDX6What do you want to use or apply? [ag-jl or ?*] pDX?=In what direction do you want to dig? [hykuln>] pDX5You start chopping at the door.You hit the door with all your might.4 15 6 7 8 9 (0qqqk(B(0~~~(B+(0x(B(0~~(B(0qqj(B--More--pDX KYou break through the door.70 qDX1 (0l(B#@#(0x~(B(0q(BqDX2 #(0~(B@#(0m(BqDXK N4 (0~(B@rDXj(0~(B@You see here a tartan spellbook.rDXh You have a little trouble lifting y - a tartan spellbook.825 sDXpFUnknown command ' '.tDXM9What do you want to read? [eqy or ?*] uDX Spellbooks e - a blessed spellbook of light (0:3) q - a bronze spellbook y - a tartan spellbook(end) vDX!+(0lqq(B+(0qqqk(B(0x~~~~~~~(B#(0x~~~~(B^(0~x(B#(0x~~~~~~x(B###(0lqqqq~qqqk(BThe words on the page seem to glow faintly.--More--wDXYou begin to memorize the runes.6 7 8 9 281 3 4 5 6 7 8 --More--wDXYfLYou have keen knowledge of the spell.--More--xDXaYou add the "cause fear" spell to your repertoire.9 yDX9What do you want to read? [eqy or ?*] yDX{F  Spellbooks e - a blessed spellbook of light (0:3) q - a spellbook of cause fear y - a tartan spellbook(end) zDXP +(0lqq(B+(0qqqk(B(0x~~~~~~~(B#(0x~~~~(B^(0~x(B#(0x~~~~~~x(B###(0lqqqq~qqqk(BThe words on the page seem to glow faintly.--More--{DX'cYou begin to memorize the runes.90 --More--{DXLYou have keen knowledge of the spell.--More--|DX~\You add the "knock" spell to your repertoire.1 DX )Really save? [yn] (n) DX=BySaving...Be seeing you...