puppey17, neutral female changeling Necromancer -------------- |............| +............| |............| +Z...........| |@........$..| -------------- [Puppey17 the Gravedigger] St4 Dx14 Co9 In16 Wi10 Ch3 NecChgFemNeu Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello puppey17, welcome to SlashEMExtended! You are a neutral female changeling Necromancer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy There is a staircase up here. You see here 2 uncursed apples {0}. The moon is waxing tonight. ring of adornment - This is a ring. Color: green. Material: antidotium. Appearance: antidotium. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. If you wear this ring, you will feel more charismatic. You are puppey17, a neutral female changeling Necromancer. Level 1 HP 19 (max 19) Pw 18 (max 18) AC 7 Score 0 Current status effects: . Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Scrolls g - an uncursed scroll of branch teleport {0} h - a blessed finalized scroll of magic mapping {0} i - a blessed finalized scroll of remove curse {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} v - an uncursed scroll of heal other {0} Spellbooks j - a blessed spellbook of summon undead (1:1) {0} k - a blessed finalized spellbook of command undead (6:4) {0} l - a blessed spellbook of drain life (0:2) {0} n - a blessed spellbook of wizard lock (0:1) {0} Potions d - an uncursed finalized potion of vampire blood {0} e - a blessed potion of fruit juice {0} f - an uncursed finalized potion of full healing {0} Rings b - an uncursed +1 ring of adornment {0} c - an uncursed +1 ring of adornment {0} Wands m - an uncursed wand of draining (0:4) {0} Tools o - a blessed +0 pick-axe (alternate weapon; not wielded) {32} p - an uncursed magic marker (1:4) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 91% Food drop chance was reduced to 99% Shop item generation was reduced to 93% Monster death drops spawned with only 93% chance Mastering the following skill taught you the hidden power: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: trident (turn 32) The following skill became untrainable if you tried to train it too early: paddle (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60800 Monster spawn increase reached its maximum at turn 170756 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3965850 The monster class that cannot be genocided was zombie The monster species that spawned more often: tear colony (freq bonus 16) The monster species that spawned more often: metallic light (freq bonus 2) The monster species that spawned more often: drain sphere (freq bonus 6) The monster species that spawned more often: titrant lowdown (freq bonus 2) The monster species that spawned more often: real mana hound (freq bonus 4) The monster species that spawned more often: viri stalk (freq bonus 4) The monster species that spawned more often: sulfur warp fungus (freq bonus 2) The monster species that spawned more often: bone warrior (freq bonus 6) The monster species that spawned more often: dim boomer (freq bonus 8) The monster species that spawned more often: unseen potato (freq bonus 9) The monster species that spawned more often: dyarchy documented (freq bonus 8) The monster species that spawned more often: ego ice devil (freq bonus 2) The monster species that spawned more often: pumpkin cage chromosome tasteful (freq bonus 12) The monster species that spawned more often: Ariane (freq bonus 12) The monster species that spawned more often: phasing acid blob (freq bonus 8) The monster species that spawned more often: parturition scrimmage (freq bonus 4) The monster species that spawned more often: shambling horderve (freq bonus 6) The monster species that spawned more often: yellow viper (freq bonus 6) The monster species that spawned more often: very old mercurial dragon (freq bonus 2) The monster species that spawned more often: punished zruty (freq bonus 12) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: galling inoperable The monster species that never randomly spawned: falcon The monster species that never randomly spawned: insert irretrievable The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: praetorian redescribing The monster species that never randomly spawned: pistolling unprimed mount stigmata potable The monster species that never randomly spawned: +1 nl wall The monster species that never randomly spawned: backup effortlessly The monster species that never randomly spawned: scarlet wort The monster species that never randomly spawned: $^R