potato44, chaotic male spiritual Anachronist -------- +......+ |....@.| |.....@| |t.....| -------- [Potato44 the Survivor] St5 Dx8 Co10 In9 Wi7 Ch8 AnaEspMalCha Dlvl:1 $0 HP12(12) Pw3(3) AC-6 Exp1 T1 Latest messages Hello potato44, welcome to SlashEMExtended! You are a chaotic male spiritual Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 321 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 71 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: shield The following skill became untrainable if you tried to train it too early: body spells (turn 345) The following skill became untrainable after a while: spear (turn 39123) The following skill became harder to train at higher skill levels: two-handed weapons Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57413 Monster spawn increase reached its maximum at turn 172977 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10753440 The monster class that cannot be genocided was trove The monster species that spawned more often: flying domestic nymph (freq bonus 4) The monster species that spawned more often: ultramarine warp fungus (freq bonus 12) The monster species that spawned more often: sad survivor (freq bonus 6) The monster species that spawned more often: lurker alurm (freq bonus 3) The monster species that spawned more often: yellow draconian (freq bonus 24) The monster species that spawned more often: mortai (freq bonus 3) The monster species that spawned more often: duck captain (freq bonus 1) The monster species that spawned more often: pink horror (freq bonus 8) The monster species that spawned more often: boa constrictor (freq bonus 2) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 12) The monster species that spawned more often: penitent (freq bonus 2) The monster species that spawned more often: difficult ghost (freq bonus 4) The monster species that spawned more often: graha deva (freq bonus 8) The monster species that spawned more often: black baboon (freq bonus 1) The monster species that spawned more often: semi-novice rogue (freq bonus 8) The monster species that spawned more often: selenite central command unit (freq bonus 2) The monster species that spawned more often: falling warp fungus (freq bonus 6) The monster species that spawned more often: sloppy mushroom (freq bonus 6) The monster species that spawned more often: outoftime mummy (freq bonus 6) The monster species that spawned more often: silver seraphon (freq bonus 12) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster species that never randomly spawned: crevice wraith The monster species that never randomly spawned: downwind furzier The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: Rosae The monster species that never randomly spawned: sierran nulled The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: farting young woman The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: medium mithril-coat ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: implant of ten thousand things (cross) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 74) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 67) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 88) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Trap randomization happened for 1 in 103 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 567 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were immune to petrification You had not decided on your sexuality yet You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Ice Bear The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Sat Jan 11 01:54:24 2020. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (dark cloak) Scrolls scroll of healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (BURST THE SOUL) scroll of heal other (CUT ENEMY BY HAMME OR NAIL) * scroll of extra healing (POWER PERFORATO AS BARET) * scroll of greater mana restoration (ALIUS PRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new spirit 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) gun control [Basic] (max Master) (20 of 160) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye potato44 the Anachronist... Since you quit, the score list will not be checked.