~c Player: positronium Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-12.03:56:46.ttyrec Time: (1670817406) Mon Dec 12 03:56:46 2022 ~c}This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ~cWShall I pick a character's race, role, gender and alignment for you? [ynq] ~c y~cP NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ceĿ+%+@`[dc[Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1 It is written in the Book of Anu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anu. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake;H of us all: Go bravely with Anu!--More--cYfĿ+%+@`[dcpmHello positronium, welcome to SlashEMExtended! You are a lawful lizard Caveman.--More--c  c\ [Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw  20(20)  Pw 4(4)  AC8 Exp1 T1cf, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c[ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c+Really quit? WARNING: this will erase your game permanently! [yes/no]? c yc ecPsc;Vu[Positroni the Troglodyte  20(20)  Pw 4(4)c0^Ŀ+%+@`[dc^[Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) c n Weapons  a - an uncursed +1 club (weapon in hand) {12}  b - an uncursed +2 sling (alternate weapon; not wielded) {2}  Armor  g - an uncursed +0 leather armor (being worn) {60}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Gems  c - 2 uncursed +0 flint stones named The Devil's Pentagram (in quiver)  d - 90 uncursed +0 flint stones  e - 5 blessed +0 flint stones  f - 22 uncursed +0 rocks {0} (end) cbĿ+%+@`[dc[Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1Do you want to see your attributes? [ynq] (n) c_+nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: stealth. You could not have this property intrinsically: teleport control. You could not have the double effect of this property: poison resistance. Scroll identification only worked 100 times out of 126. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 77. Implant identification only worked 1 times out of 36. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 188. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 99%. c}+Weapon drop chance was reduced to 99%. Tool drop chance was reduced to 87%. Food drop chance was reduced to 84%. --More--cCShop item generation was reduced to 91%. Musable item generation frequency had a negative bias of 44%. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: gun control. The following skill was trained at half the usual rate: body armor. The following skill became untrainable if you tried to train it too early: divination spells (turn 7). The following skill became untrainable if you tried to train it too early: mace (turn 264). The following skill couldn't be trained before a certain turn number is reached: bow (turn 17321). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'war falcon' and your beard type is 'adventurer'. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 25. Monster spawn increase would have started at turn 50974. Monster spawn increase hadc` reached its maximum at turn 82976. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 1763. Your limit for ascension was at turn 1960947. The monster class that cannot be genocided was dragon. The monster species that was spawned more often: banyan monster (freq bonus 2). --More--c The monster species that was spawned more often: special-agent auto (freq bonus 2).The monster species that was spawned more often: hibeast (freq bonus 16). The monster species that was spawned more often: old magic dragon (freq bonus 6).The monster species that was spawned more often: tear warp fungus (freq bonus 4).The monster species that was spawned more often: sluggish boomer (freq bonus 4).The monster species that was spawned more often: Sophie's combat boot (freq bonus 12). The monster species that was spawned more often: spacebug (freq bonus 2). The monster species that was spawned more often: samurai mole (freq bonus 9). The monster species that was spawned more often: very nice girl (freq bonus 10). The monster species that was spawned more often: gradable rebounding (freq bonus 8). The monster species that was spawned more often: triune sealant cheesily scleroma (freq bonuc  -s 72). The monster species that was spawned more often: one-in-a-hundred zombie (freq bonus 4). The monster species that was spawned more often: tenner litany (freq bonus 6). The monster species that was spawned more often: biffed hardball (freq bonus --More--cp 8).The monster species that was spawned more often: siena force patch (freq bonus 6).The monster species that was spawned more often: squirrel (freq bonus 10). The monster species that was spawned more often: mud elemental (freq bonus 12). The monster species that was spawned more often: potent remorse (freq bonus 3). The monster species that was spawned more often: matrayser (freq bonus 1). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2). The monster species that was never randomly spawned: contour alexandrian. The monster species that was never randomly spawned: lityou. The monster species that was never randomly spawned: buttonholing unsaid. The moncp ster species that was never randomly spawned: cancelling sphere. The monster species that was never randomly spawned: mutilated radiobiology. The monster species that was never randomly spawned: regale griping couturiere irradiated titillative. The monster species that was never randomly spawned: polychrome beam. The monster species that was never randomly spawned: iigel. The monster species that was never randomly spawned: brut infuriate. --More--cXh The monster species that was never randomly spawned: decompressing rennet. The RNG hath decreed that this item was never generated: silver shield ((null)). The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield). The RNG hath decreed that this item was never generated: infofuck stone (gray). The RNG hath decreed that this item was generated more often: Anastasia dancing shoes (bronze shoes, freq bonus 4). The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 40). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6). The RNG hath decreed that this ich tem was generated more often: guisarme (pruning hook, freq bonus 12). The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6). The RNG hath decreed that this item was generated more often: Jessica lady shoes (glass shoes, freq bonus 19). The RNG hath decreed that this item was generated more often: artifact blasting --More--c6(blasted, freq bonus 76). The RNG hath decreed that this item was generated more often: foam chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 38). The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4). The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9). The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8). c6iThe RNG hath decreed that this item was generated more often: kalashnikov ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6). --More--cThe RNG hath decreed that this item was always generated cursed: deformatting stone (gray). The RNG hath decreed that this item was always generated cursed: Jil velcro shoes (bayonet heels). The RNG hath decreed that this item was always generated cursed: fire (natural). The RNG hath decreed that this item was always generated cursed: Ina hugging boots (wedge sneakers). The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified). The RNG hath decreed that this item was always generated cursed: monster detection (bubbly). The RNG hath decreed that this item was always generated cursed: rakuyo (latch-pommeled saber). The RNG hath decreed that this trap was always invisible: symbiote trap. The RNG hath decreed that this trap was generated more often: ute trap (freq bonus 3). Trap randomization happened for 1 in 352 traps. Traps were spawned invisibcle 1 times in 83. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 395. Strength training was 0. Dexterity training was 0. --More--c(Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were immune to petrification. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (250). You survived. --More--c% Ŀ+%+@`[dcc [Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1Do you want to see your discoveries? [ynq] (n) c *n Discoveries   Scrolls  scroll of healing (ASHPD)  scroll of mana (GENTLE PEEPTOE HIGH HEELS)  scroll of phase door (OM)  scroll of standard id (MORNING MAT MORNING SLAT)  scroll of cure (EDGE PROTECTION)  scroll of heal other (ZROLYNE KUZROH)  * scroll of extra healing (AMY MANAGED TO DRIVE RECLUSE INSANE BY MAKING SLEX)  * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) c Ŀ+%+@`[dc [Positroni the Troglodyte ] St13 Dx8 Co13 In7 Wi7 Ch5 CavLizMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) c1n Vanquished creatures:  0 little dogs (1 created) 0 kould rats (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--cĿDo you want to see your conduct? [ynq] (n) c6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--c5Ŀ+%+@`[dc)Goodbye positronium the Caveman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--c  c;7 Since you quit, the score list will not be checked.