ûˆ^• Ó Player: porkmanthree Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-04.21:24:47.ttyrec Time: (1586035487) Sat Apr 4 21:24:47 2020 ûˆ^qË žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] %ûˆ^O¨‡nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman (1 of 7))ûˆ^]b0+Choosing Race Pick the race of your Binder   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman (1 of 11)+ûˆ^ªo w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabilizer  T - developer (2 of 11),ûˆ^ôÖè U - devil  V - dinosaur  W - dolgsman  X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert  p - extravator  q - fairy  r - fawn (3 of 11)-ûˆ^Êíÿ s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage (4 of 11)-ûˆ^wÒ þ Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound  W - hidden elf  X - human  Y - hypothermic  Z - illithid  a - immunizer  b - imp  c - imperial  d - incantifier  e - indraenian  f - inheritor  g - inka  h - insectoid  i - ironman  j - irritator  k - itaque  l - jabberwock  m - japura  n - java (5 of 11).ûˆ^Ú9ô o - jelly  p - khajiit  q - kobold  r - kop  s - koronst  t - leprechaun  u - levelscaler  v - levitator  w - lich  x - listener  y - lizardman  z - loli  A - lycanthrope  B - mactheist  C - magyar  D - maia  E - maymes  F - mazewalker  G - metal  H - mimic  I - minimalist  J - missingno  K - mongung  L - monkey (6 of 11)/ûˆ^Ämë M - monster  N - moon elf  O - mould  P - mummy  Q - mushroom  R - myrkalfr  S - naga  T - nastinator  U - navi  V - nemesis  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - outsider  d - peacemaker  e - pervert  f - phantom  g - piercer  h - poisoner  i - polyinitor  j - problematic (7 of 11)0ûˆ^í ÿ k - quantum mechanic  l - race X  m - randomizer  n - redditor  o - redguard  p - reticulan  q - rodneyan  r - rohirrim  s - roommate  t - rougelike  u - rusmot  v - salamander  w - satre  x - scriptor  y - scurrier  z - sea elf  A - segfaulter  B - senser  C - serb  D - sheep  E - shell  F - shoe  G - sinner  H - skeleton (8 of 11)2ûˆ^Ê)(+Use hybrid races? [yn] (n) 3ûˆ^„© ÆnChoosing Gender Pick the gender of your redguardian Binder  m - male f - female * - Random ! - Quit(end) 6ûˆ^ú:+Choosing Alignment Pick the alignment of your female redguardian Binder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) >ûˆ^­jb+>ûˆ^³ÚÄÄÄÄÄÄÄÄÄÄ¿+úúúfúúúúúú³³úú@úfúúúúú³³úúúfúúúúúú³³ú@$úúúúúúú³³úúúúúúúúúú³ÀÄ+ÄÄÄÄÄÄÄÄÙ[Porkmanth the Exile ] St14 Dx9 Co9 In5 Wi7 Ch9 BinRedFemCha Dlvl:1 $0 HP 21(21)  Pw 5(5)  AC9 Exp1 T1  It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the >ûˆ^Ð Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Sophia. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--?ûˆ^#³ÚÄÄÄÄÄÄÄÄÄÄ¿+úúúfúúúúúú³³úú@úfúúúúú³³úúúfúúúúúú³³ú@$úúúúúúú³³úúúúúúúúúú³ÀÄ+ÄÄÄÄÄÄÄÄÙHello porkmanthree, welcome to SlashEMExtended! You are a chaotic female redguardian Binder.--More--?ûˆ^½\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Aûˆ^ø ÚÄÄÄÄÄÄÄÄÄÄ¿ +úúúfúúúúúú³Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--Bûˆ^‡ hÚÄÄÄÄÄÄÄÄÄÄ¿ +úúúfúúúúúú³ ³úú@úfúúúúú³[Porkmanth the Exile ] St14 Dx9 Co9 In5 Wi7 Ch9 BinRedFemCha  21(21)  Pw 5(5)  AC9 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--Oûˆ^ÂÍ ÚÄÄÄÄÄÄÄÄÄÄ¿ +úúúfúúúúúú³ ³úú@úfúúúúú³[Porkmanth the Exile  21(21)  Pw 5(5) ÚÄÄÄÄÄÄÄÄÄÄ¿+úúúfúúúúúú³³úú@úfúúúúú³³úúúfúúúúúú³³ú@$úúúúúúú³³úúúúúúúúúú³ÀÄ+ÄÄÄÄÄÄÄÄÙ[Porkmanth the Exile ] St14 Dx9 Co9 In5 Wi7 Ch9 BinRedFemCha Dlvl:1 $0 HP 21(21)  Pw 5(5)  AC9 Exp1 T1 Do you waOûˆ^ÖÍ 5nt your possessions identified? DYWYPI? [ynq] (n) Rûˆ^\;[y Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Gems c - 49 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone(end) Vûˆ^Ë –ÚÄÄÄÄÄÄÄÄÄÄ¿+úúúfúúúúúú³³úú@úfúúúúú³³úúúfúúúúúú³³ú@$úúúúúúú³³úúúúúúúúúú³ÀÄ+ÄÄÄÄÄÄÄÄÙDo you want to see your attributes? [ynq] (n) Xûˆ^¿d nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have this property at all: regeneration. You could not have this property extrinsically: shock resistance. Scroll identification only worked 100 times out of 111. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 154. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 67% chance. Ring drop chance was reduced to 26%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 86%. Xûˆ^Ód —Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 91%. --More--aûˆ^fxTool drop chance was reduced to 93%. Musable item generation frequency had a negative bias of 55%. Concealing monsters were spawned underneath items 72% of the time only. The following skill could not be trained at all: body spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: knife (turn 119). The following skill became untrainable after a while: high heels (turn 27942). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 91038. Monster spawn increase had reached its maximum at turn 159906. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 2603120. The moaûˆ^xx)nster class that cannot be genocided was rub monster. The monster class that was spawned more often: mimic (freq bonus 1). The monster species that was spawned more often: believeth microsurgeon extemporized pecky tune malefaction (freq bonus 12). The monster species that was spawned more often: amnesia permamimic (freq bonus 9).The monster species that was spawned more often: cothutt (freq bonus 15). The monster species that was spawned more often: phasic annihilation automata --More--gûˆ^ò“type IX (freq bonus 4). The monster species that was spawned more often: marto fish (freq bonus 15). The monster species that was spawned more often: polychrome light (freq bonus 6).The monster species that was spawned more often: undead tracer (freq bonus 24). The monster species that was spawned more often: permamimic hivemind (freq bonus 24). The monster species that was spawned more often: stunt spirit (freq bonus 24). The monster species that was spawned more often: mantidragon (freq bonus 8). The monster species that was spawned more often: unusual hoon (freq bonus 24). The monster species that was spawned more often: ice warrior (freq bonus 8). The monster species that was spawned more often: hairy patch (freq bonus 18). The monster species that was spawned more often: radiant wort (freq bonus 3). The monster species that was spawned more often: cantoned blunge (freq bonus 22). The monster speciesgûˆ^”I that was spawned more often: whirlwind girl (freq bonus 6). The monster species that was spawned more often: holiday nymph (freq bonus 12). The monster species that was spawned more often: covtking (freq bonus 18). The monster species that was spawned more often: insanitation keyway resold obviously (freq bonus 8). The monster species that was spawned more often: vulnerator gnome (freq bonus 18). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1). --More--hûˆ^b; The monster trait that was more common: monsters that are classified as petty (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4). The monster species that was never randomly spawned: telepathic eye. The monster species that was never randomly spawned: smokable effectuation. The monster species that was never randomly spawned: shimmering mushroom. The monster species that was never randomly spawned: drains rat. The monster species that was never randomly spawned: sky couatl. The monster species that was never randomly spawned: depute mechanotheraputic. The monster species that was never randomly spawned: orphanage comedy. The monster species that was never randomly spawned: Grazzt. The monster species that was never randomly spawned: operation. The monster species that was never randomly spawned: old glop dragon. The RNG hath decreed that this item was nhûˆ^y; ever generated: low boots (walking shoes). The RNG hath decreed that this item was never generated: ice beam (chilly). The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9). The RNG hath decreed that this item was never generated: brown spell stone (gray). The RNG hath decreed that this item was never generated: arcane horn ((null)). The RNG hath decreed that this item was never generated: form shifting (constant). --More--iûˆ^¹PThe RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet). The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet). The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves). The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 138). The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 17). The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 17). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 12). ûˆ^ÑPfHThe RNG hath decreed that this item was generated more often: death (long, freq bonus 3). The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 16). The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 19). --More--kûˆ^¦The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9). The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 13). The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 14). The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4). The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8). The RNG hath decreed that this item was generated more often: dark magic wkûˆ^ÑÆhistle (whistle, freq bonus 3). The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 3). --More--lûˆ^œ‚The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39). The RNG hath decreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this item was always generated cursed: changing directive stone (gray). The RNG hath decreed that this item was always generated cursed: eternium mattock ((null)). The RNG hath decreed that this item was always generated cursed: troutstaff ((null)). The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak). The RNG hath decreed that this item was always generated cursed: rubber boots ((null)). The RNG hath decreed that this item was always generated cursed: keep satiation (useful). The RNG hath decreed that this item was always generated cursed: cloak of wlûˆ^»‚üarmth (metal cloak). The RNG hath decreed that this item was always generated cursed: implant of bile (pure). The RNG hath decreed that this item was always generated cursed: heavy chrome ball ((null)). --More--lûˆ^!ã …The RNG hath decreed that this trap was always invisible: curse trap. The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1). Trap randomization happened for 1 in 375 traps. Next attribute increase check would have come at turn 156. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having regeneration (0). You had 1500 points of nutrition remaining. You had mana regeneration. You were unlucky (-1). You had spell retention for remembering 30 spells. You could not have safely prayed (208). You survived. --More--mûˆ^wܬÚÄÄÄÄÄÄÄÄÄÄ¿+úúúfúúúúúú³³úú@úfúúúúú³³úúúfúúúúúú³³ú@$úúúúúúú³³úúúúúúúúúú³ÀÄ+ÄÄÄÄÄÄÄÄÙ[Porkmanth the Exile ] St14 Dx9 Co9 In5 Wi7 Ch9 BinRedFemCha Dlvl:1 $0 HP 21(21)  Pw 5(5)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) oûˆ^>iqoûˆ^ik$