¥C^>+Î Player: porkman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-08.21:03:33.ttyrec Time: (1578517413) Wed Jan 8 21:03:33 2020 ¥C^l6N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¥C^®KÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ[Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1  It is written in the Book of Viracocha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god ¥C^øKÈViracocha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Viracocha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Viracocha!--More--¥C^µ ÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙHello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest.--More--¥C^š( A [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0  28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 ¥C^@ Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of nastiness {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of healing (0:4) {0} i - a blessed spellbook of detect monsters (0:2) {0} Potions[¥C^T„m d - a finalized potion of holy water {0} e - 3 potions of holy water {0}(end) §C^.å ÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0  28(28)  Pw 20(20)  AC2 MC0 §C^Eå /Mov12 Sn0 Xp1/0 Wt40/1420 T1 ¨C^f Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of nastiness {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of healing (0:4) {0} i - a blessed spellbook of detect monsters (0:2) {0} Potions[¨C^,f„m d - a finalized potion of holy water {0} e - 3 potions of holy water {0}(end) ¨C^[:+ÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 scroll of nastiness - This is a scroll. Color: bright cyan. Material: paper. Appearance: BITCHING IS BANNABLE IN JOON WORLD. Reading it has a magic effect and uses up the scroll; some scroll effects are different¨C^r:; if they are read while you are confused.--More--¨C^ºz ¦ Don't allow this scroll to be read unless you absolutely want to be hit by nasty trap effects!--More--©C^ê 9 [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0  28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 ªC^k,What do you want to read? [h-p or ?*] ªC^ZAs you read the scroll, it disappears.[Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0  28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T2 «C^ûKBeware, there will be no return! Still climb? [yn] (n) ¬C^÷Yy[Porkman the Aspirant  28(28)  Pw 20(20) ÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ[Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) ¬C^y Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of healing (0:4) {0} i - a blessed spellbook of detect monsters (0:2) {0} Potions d - a finalized potion of hol¬C^/Uy water {0} e - 3 potions of holy water {0}(end) ®C^28ÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ [Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T2 Do you want to see your attributes? [ynq] (n) ®C^¦ yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: glib combat. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 145. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 76% chance. Ring drop chance was reduced to 61%. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 33%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 92%. Armor drop chance was reduce®C^4¦ wd to 86%. Tool drop chance was reduced to 60%. Food drop chance was reduced to 90%. --More--»C^è( Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: flail. The following skill was limited to basic proficiency: memorization. The following skill was limited to skilled proficiency: broadsword. The following skill was limited to expert proficiency: broadsword. The following skill became untrainable after a while: unicorn horn (turn 38212). The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 15494). The following skill became harder to train at higher skill levels: chaos spells. Heavy curses were more common by 37%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 90385. Monster spawn increase had reached its maximum at turn 302993. In this game, Eevee»C^ú( ¤'s evolution was venomeon. Your limit for ascension was at turn 825984. The monster class that cannot be genocided was light. The monster species that was spawned more often: ban bee (freq bonus 9). The monster species that was spawned more often: dronor (freq bonus 12). The monster species that was spawned more often: computer elemental (freq bonus 10). --More--¼C^d The monster species that was spawned more often: Rita's sweet stiletto (freq bonus 12). The monster species that was spawned more often: flint lich (freq bonus 12). The monster species that was spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 6). The monster species that was spawned more often: secluded warp patch (freq bonus 2). The monster species that was spawned more often: electric giant (freq bonus 3). The monster species that was spawned more often: depth patch (freq bonus 1). The monster species that was spawned more often: sky couatl (freq bonus 8). The monster species that was spawned more often: mana hound (freq bonus 4). The monster species that was spawned more often: twilight vampire (freq bonus 16). The monster species that was spawned more often: snore force fungus (freq bonus 4).The monster species that was spawned more often: magic beam (freq bonus 1¼C^'d =5). The monster species that was spawned more often: undead elementalist (freq bonus 6). The monster species that was spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 2). The monster species that was spawned more often: rollblob (freq bonus 2). The monster species that was spawned more often: dull wort (freq bonus 9). The monster species that was spawned more often: playful girl (freq bonus 12). The monster species that was spawned more often: wild dog (freq bonus 2). --More--½C^ŒsThe monster trait that was more common: monsters whose attacks create traps (freq bonus 12). The monster trait that was more common: monsters that conceal under items (freq bonus 6). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2). The monster trait that was more common: monsters with vampire dialogue (freq bonus 6). The monster species that was never randomly spawned: cloth golem. The monster species that was never randomly spawned: grim reaper. The monster species that was never randomly spawned: petty wild dog. The monster species that was never randomly spawned: bamboo sprout. The monster species that was never randomly spawned: PDP-9. The monster species that was never randomly spawned: rodent zombie. The monster species that was never randomly spawned: Stahngnir. The monster species that was never randomly spawned: busy-looking merchant. The mons½C^¬ster species that was never randomly spawned: hello kitty. The monster species that was never randomly spawned: trinary unbendable. The monster class that was always generated with extra speed: rub monster. The RNG hath decreed that this item was never generated: droven plate mail (crested black plate). The RNG hath decreed that this item was never generated: pile bunker ((null)). The RNG hath decreed that this item was never generated: heavy plastic ball ((null)). --More--¾C^¸9RÚÄÄúÄÄú¿³úúúúúú³³úúúúúú³³úúúúd@³ÀÄÄÄÄÄÄÙ[Porkman the Aspirant ] St8 Dx13 Co13 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T2 Do you want to see your discoveries? [ynq] (n) ¿C^Õ÷TqThe little dog can't follow you into the Black Market.