porkman, chaotic male redguardian Priest --+------- |..`...... |..f.....| |..@.....- |........| ---------- [Porkman the Aspirant] St10 Dx7 Co10 In5 Wi10 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 7% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 41% Food drop chance was reduced to 57% Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: symbiosis The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: crossbow (turn 351) The following skill became untrainable after a while: club (turn 17804) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 93460) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59296 Monster spawn increase reached its maximum at turn 276160 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7890360 The monster class that cannot be genocided was blob The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 16) The monster species that spawned more often: Kovvelkov (freq bonus 3) The monster species that spawned more often: blue snake (freq bonus 8) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 9) The monster species that spawned more often: god of starcraft universe (freq bonus 9) The monster species that spawned more often: motivational extinguish (freq bonus 15) The monster species that spawned more often: casthewer (freq bonus 24) The monster species that spawned more often: frenchmen maturity discountable (freq bonus 9) The monster species that spawned more often: oblivion colony (freq bonus 36) The monster species that spawned more often: gislem (freq bonus 9) The monster species that spawned more often: mummified rogue (freq bonus 16) The monster species that spawned more often: berserk ape (freq bonus 5) The monster species that spawned more often: baby purple dragon (freq bonus 20) The monster species that spawned more often: black hornet (freq bonus 18) The monster species that spawned more often: evidenced doling (freq bonus 10) The monster species that spawned more often: kicking ninja (freq bonus 64) The monster species that spawned more often: slimy warp patch (freq bonus 8) The monster species that spawned more often: garbage kinglet (freq bonus 48) The monster species that spawned more often: strained continuant (freq bonus 16) The monster species that spawned more often: tracker jacker (freq bonus 10) The monster species that spawned more often: platinum spore (freq bonus 8) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster species that never randomly spawned: moa constrictor The monster species that never randomly spawned: rng colony lichen The monster species that never randomly spawned: cartoonist lowered The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: measure servant The monster species that never randomly spawned: lazy turret The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: impossibly heavy ether ball ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: fireworks (scooting) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 17) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 39) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 25) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 57) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 8) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 18) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: shining wave (virtual) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: shiny star ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 1) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Fiit-Yaaar The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of barrhing (OBI WAN CANOPY) scroll of healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of mana (HARPON KNOUPHI BRINTANTEN) scroll of phase door (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of standard id (YOU EERIE SISTER FA) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) scroll of heal other (MANUALIRK GLEKNOW MIZK) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (CLAM DIVING) Spellbooks spellbook of healing (viridian) spellbook of light (large) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.