porkman, chaotic male redguardian Priest ----------- ...d.....{| |.@.......| |..K..$...| -.--------- [Porkman the Aspirant] St10 Dx8 Co11 In10 Wi13 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: stun resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 89% Tool drop chance was reduced to 27% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill became untrainable if you tried to train it too early: club (turn 113) The following skill became untrainable if you tried to train it too early: spirituality (turn 112) You had blown your chance of training the spirituality skill The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 81362) Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55755 Monster spawn increase reached its maximum at turn 245367 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1950308 The monster class that cannot be genocided was blob Today, this monster class was always generated hidden: troll The monster species that spawned more often: master plain dragon (freq bonus 4) The monster species that spawned more often: toeplate sulkier (freq bonus 1) The monster species that spawned more often: w-type (freq bonus 12) The monster species that spawned more often: heck shrieker (freq bonus 10) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 6) The monster species that spawned more often: glo-um (freq bonus 12) The monster species that spawned more often: shielded lich (freq bonus 3) The monster species that spawned more often: bugbear smacker (freq bonus 12) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 8) The monster species that spawned more often: ghey wolf (freq bonus 6) The monster species that spawned more often: aztpok (freq bonus 4) The monster species that spawned more often: uncertain vortex (freq bonus 16) The monster species that spawned more often: orc warrior (freq bonus 3) The monster species that spawned more often: conscious growth (freq bonus 1) The monster species that spawned more often: watery jesse (freq bonus 10) The monster species that spawned more often: rubber chicken (freq bonus 4) The monster species that spawned more often: iron lady (freq bonus 4) The monster species that spawned more often: dronor (freq bonus 16) The monster species that spawned more often: very old red dragon (freq bonus 3) The monster species that spawned more often: sensei colony lichen (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 14) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster species that never randomly spawned: wonderblonde The monster species that never randomly spawned: anthrazite wort The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: fawn The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: fluffing looper peephole The monster species that never randomly spawned: fast mimicker The monster species that never randomly spawned: intruder tollage The monster species that never randomly spawned: ice zruty The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: farming (NATURE PRESERVATION AND ALL THAT) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 92) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 13) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 64) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: ash trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 11) Trap randomization happened for 1 in 503 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (274) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (RECOVER BY SMEEL) scroll of healing (BWARHARHARHARHAR) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of standard id (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of cure (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of heal other (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (WAWAE EHA) Spellbooks spellbook of healing (vermilion) spellbook of wizard lock (light green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.