porkman, chaotic male redguardian Priest ----------- |.........| |.$.......| |..@......| ..f.......| -.--------- [Porkman the Aspirant] St10 Dx13 Co9 In7 Wi13 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: improved vision You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 177 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 73% chance Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 93% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 87% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: matter spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: broadsword (turn 42) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2379) The following skill became untrainable after a while: divination spells (turn 71312) The following skill became harder to train at higher skill levels: matter spells Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83127 Monster spawn increase reached its maximum at turn 215369 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1791614 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: oniji tankobo (freq bonus 9) The monster species that spawned more often: electrode (freq bonus 4) The monster species that spawned more often: cave giant (freq bonus 24) The monster species that spawned more often: apprentice spore (freq bonus 4) The monster species that spawned more often: magic mold (freq bonus 8) The monster species that spawned more often: breakoff warp patch (freq bonus 6) The monster species that spawned more often: aggravated star (freq bonus 9) The monster species that spawned more often: runestone mimic (freq bonus 12) The monster species that spawned more often: systematically asserter (freq bonus 12) The monster species that spawned more often: resharpened oblongish (freq bonus 3) The monster species that spawned more often: animated hourglass (freq bonus 12) The monster species that spawned more often: gnomonic malthusianism (freq bonus 2) The monster species that spawned more often: raincoat preemption swinging (freq bonus 6) The monster species that spawned more often: +3 mm barrier (freq bonus 4) The monster species that spawned more often: duck warrior (freq bonus 2) The monster species that spawned more often: recess vortex (freq bonus 2) The monster species that spawned more often: intervention sphere (freq bonus 36) The monster species that spawned more often: flying scimitar (freq bonus 3) The monster species that spawned more often: giant swamp frog (freq bonus 5) The monster species that spawned more often: transmigrating schedular (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 5) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 15) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: beige fungus The monster species that never randomly spawned: vago The monster species that never randomly spawned: squeaking girl The monster species that never randomly spawned: hypothermic The monster species that never randomly spawned: acid vampire The monster species that never randomly spawned: lawful pupil The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: rhydon The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 20) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 24) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 29) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 109) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: automatic katana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 10) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 2) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was XBox 360 The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (843) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of warping (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (SABAOTH) scroll of phase door (BOMB OMBS BOMB MOUNTAIN) scroll of standard id (OFFLINEHACK GTFO) scroll of cure (DAMN IT) scroll of heal other (SNOWMAN WITHOUT SNOW) * scroll of extra healing (LUXUS MODA) * scroll of greater mana restoration (DAS NIBELUNGENLIEO) Spellbooks spellbook of healing (watered) spellbook of wizard lock (far away) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.