porkman, neutral male angelic Priest ----#----------- |......f.......| .......@.......+ ----------- ---- [Porkman the Aspirant] St10 Dx9 Co12 In6 Wi13 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 95% Food drop chance was reduced to 88% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 47) The following skill became untrainable if you tried to train it too early: body armor (turn 340) The following skill became untrainable after a while: general combat (turn 57405) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 34322) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18081 Monster spawn increase reached its maximum at turn 66509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 671775 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: mind colony (freq bonus 8) The monster species that spawned more often: terchet patch (freq bonus 14) The monster species that spawned more often: Bael (freq bonus 28) The monster species that spawned more often: turkish girl (freq bonus 5) The monster species that spawned more often: warrior of the dawn (freq bonus 12) The monster species that spawned more often: hidden wort (freq bonus 4) The monster species that spawned more often: dredged crowbar (freq bonus 16) The monster species that spawned more often: piquantly navigable (freq bonus 9) The monster species that spawned more often: challenging bounder (freq bonus 21) The monster species that spawned more often: red putty (freq bonus 48) The monster species that spawned more often: ice wort (freq bonus 8) The monster species that spawned more often: team ant meanie (freq bonus 24) The monster species that spawned more often: Chupoclops (freq bonus 3) The monster species that spawned more often: octarine force patch (freq bonus 20) The monster species that spawned more often: exceptional paying (freq bonus 18) The monster species that spawned more often: bobcat (freq bonus 9) The monster species that spawned more often: semi-novice ranger (freq bonus 12) The monster species that spawned more often: espeon (freq bonus 4) The monster species that spawned more often: inertia hound (freq bonus 14) The monster species that spawned more often: drey elf (freq bonus 20) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: flibbertigibbet avowable The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: hc invasor The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: sexagenarian bray The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 13) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 199) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 18) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 74) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 11) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was The Lady The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of growth (APOCALYPSE) scroll of healing (CUNAFV ANONONYRXV) scroll of mana (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (COOOOOOOOO WARD) scroll of cure (LETS FAIL AND ROLL) * scroll of extra healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of greater mana restoration (TRY HARD) Spellbooks spellbook of healing (perverted) spellbook of resist poison (scintillating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.