porkman, neutral male angelic Priest --------.--- |..........| +.........f| |.........@| |..........| ------------ [Porkman the Aspirant] St5 Dx7 Co9 In9 Wi12 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fear resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 146 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 46% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: spear (turn 6) The following skill became untrainable if you tried to train it too early: riding (turn 540) The following skill became untrainable after a while: pick-axe (turn 15489) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 25729) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71490 Monster spawn increase reached its maximum at turn 162301 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 252672 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: resee teaching (freq bonus 30) The monster species that spawned more often: time golem (freq bonus 5) The monster species that spawned more often: headphone penis (freq bonus 8) The monster species that spawned more often: prettifying valuational (freq bonus 20) The monster species that spawned more often: petty leprechaun elder (freq bonus 20) The monster species that spawned more often: eye of destruction (freq bonus 8) The monster species that spawned more often: vising thailand (freq bonus 84) The monster species that spawned more often: novel patch (freq bonus 16) The monster species that spawned more often: poison creeper (freq bonus 3) The monster species that spawned more often: slimy bug (freq bonus 8) The monster species that spawned more often: man of Harad (freq bonus 12) The monster species that spawned more often: benediction fauve (freq bonus 16) The monster species that spawned more often: cyan growth (freq bonus 4) The monster species that spawned more often: marveled pharmaceutical (freq bonus 10) The monster species that spawned more often: tear ray (freq bonus 24) The monster species that spawned more often: matlich (freq bonus 8) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 12) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 24) The monster species that spawned more often: dim boomer (freq bonus 14) The monster species that spawned more often: growing tyrannosaurus (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster species that never randomly spawned: wrong beam The monster species that never randomly spawned: elder stone dragon The monster species that never randomly spawned: ill giant The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: supersoldier ant The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: shaped patch The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: phaser force patch The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 18) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 15) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 8) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 2) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 3078 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mister Sandman and Mike Tyson Your deity was Mister Sandman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (859) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (AMERICA FIRST NETHACK SECOND) scroll of healing (AS IF FEEL SOMETHING) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (WET WITH WATER) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (AND LIKE ALWAYS DEAD) Spellbooks spellbook of healing (coarse) spellbook of knock (transient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.