porkman, neutral male angelic Priest ------ |.$..| |f...| |.@..| .....| |....| -.---- [Porkman the Aspirant] St10 Dx12 Co13 In4 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 87% Food drop chance was reduced to 79% Monster death drops spawned with only 91% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-handed sword (turn 55) The following skill became untrainable if you tried to train it too early: sexy flats (turn 28) The following skill became untrainable after a while: enchantment spells (turn 25249) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 29422) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70013 Monster spawn increase reached its maximum at turn 123197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 300546 The monster class that cannot be genocided was orc The monster class that was spawned more often: turret (freq bonus 10) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 15) The monster species that spawned more often: rainbow cattle (freq bonus 66) The monster species that spawned more often: saltpeter camshaft (freq bonus 28) The monster species that spawned more often: power drake (freq bonus 39) The monster species that spawned more often: form changer (freq bonus 32) The monster species that spawned more often: Charlotte (freq bonus 84) The monster species that spawned more often: immobile mushroom (freq bonus 84) The monster species that spawned more often: gummed unalarmed (freq bonus 96) The monster species that spawned more often: Mister Who (freq bonus 96) The monster species that spawned more often: apprentice ghost (freq bonus 216) The monster species that spawned more often: weeping eye (freq bonus 72) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 24) The monster species that spawned more often: metal doppelganger (freq bonus 144) The monster species that spawned more often: sst beam (freq bonus 48) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 30) The monster species that spawned more often: mechicken (freq bonus 12) The monster species that spawned more often: hc young woman (freq bonus 78) The monster species that spawned more often: Riverman (freq bonus 48) The monster species that spawned more often: covfefe lich (freq bonus 48) The monster species that spawned more often: phoenix unpronounceable (freq bonus 28) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster species that never randomly spawned: almost elder priest The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: punisher The monster species that never randomly spawned: baby thunderbird The monster species that never randomly spawned: thorn patch The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: white walker The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: disenchanter wort The monster species that never randomly spawned: opossum hock The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 24) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 571) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 9) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 1) Trap randomization happened for 1 in 814 traps Next attribute increase check would have come at turn 1348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Princess Celestia, the Fausticorn and Princess Luna Your deity was the Fausticorn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of proof armor (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (YOU CAN THREE TIMES GUESS ADVISE) scroll of phase door (NERVE KILLING IT) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (GNOZAB) * scroll of extra healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Spellbooks spellbook of healing (gained) spellbook of detect food (perishable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.