porkman, neutral male angelic Priest --- .. .. .. .. . , --.--- |@...| |d.Z.| |#.`.| .... ---- [Porkman the Aspirant] St7 Dx9 Co11 In6 Wi10 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 304 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 78% chance Musable item generation frequency had a negative bias of 17% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 99% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 96% Tool drop chance was reduced to 93% Food drop chance was reduced to 93% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) The following skill became untrainable if you tried to train it too early: flail (turn 91) The following skill became untrainable after a while: matter spells (turn 39416) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 40536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48721 Monster spawn increase reached its maximum at turn 108533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504440 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: intermenstrual ovulating (freq bonus 12) The monster species that spawned more often: roomful citatory (freq bonus 15) The monster species that spawned more often: homering chambray fatalism cornu (freq bonus 20) The monster species that spawned more often: swamp naga (freq bonus 30) The monster species that spawned more often: horridly tiff (freq bonus 21) The monster species that spawned more often: depowered warp fungus (freq bonus 26) The monster species that spawned more often: Rita (freq bonus 48) The monster species that spawned more often: dwarven caster (freq bonus 12) The monster species that spawned more often: gnosis sephirah (freq bonus 36) The monster species that spawned more often: +3 gml barrier (freq bonus 21) The monster species that spawned more often: gravity hound (freq bonus 16) The monster species that spawned more often: blank growth (freq bonus 24) The monster species that spawned more often: ogre priest (freq bonus 20) The monster species that spawned more often: confusing sphere (freq bonus 18) The monster species that spawned more often: multi-hued vortex (freq bonus 18) The monster species that spawned more often: wendina (freq bonus 20) The monster species that spawned more often: soviet grue (freq bonus 30) The monster species that spawned more often: warty mushroom (freq bonus 12) The monster species that spawned more often: giant stone troll (freq bonus 10) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: sepulchre playacting The monster species that never randomly spawned: wake of fire sentry The monster species that never randomly spawned: obsessingly gradual hostelry The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: tatter democratical The monster species that never randomly spawned: inscrutability tuned The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: orchestra uncle The monster species that never randomly spawned: dim force fungus The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 34) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 55) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 10) Trap randomization happened for 1 in 98 traps Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Fluttershy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (HYPNOTIZED PLAGIARIST) scroll of healing (THIS ISNT DISNEYLAND) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (YANI OR LAUREL) scroll of standard id (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of cure (WATERFALL MUSHROOM CLIMB) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (YOU DO NOT GO PAST AT ME) Spellbooks spellbook of healing (heartwarming) spellbook of resist sleep (insulated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.