porkman, neutral male angelic Priest ----- |... ....| |...f, ...@| |d..| |...| ----- [Porkman the Aspirant] St5 Dx9 Co7 In6 Wi15 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/960 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 52% Tool drop chance was reduced to 94% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 8732) The following skill became untrainable after a while: bare-handed combat (turn 54662) The following skill couldn't be trained before a certain turn number is reached: club (turn 52530) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20854 Monster spawn increase reached its maximum at turn 77482 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 13912640 The monster class that cannot be genocided was gnome The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: dogbot (freq bonus 72) The monster species that spawned more often: leopard (freq bonus 15) The monster species that spawned more often: earth gas (freq bonus 16) The monster species that spawned more often: dwarf reaper (freq bonus 6) The monster species that spawned more often: stomaching supersonic (freq bonus 40) The monster species that spawned more often: orc warchief (freq bonus 14) The monster species that spawned more often: yeggman vanguard osteological (freq bonus 36) The monster species that spawned more often: sludge warp patch (freq bonus 16) The monster species that spawned more often: chuckling ray (freq bonus 15) The monster species that spawned more often: endplate disastrously rechecked (freq bonus 15) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 18) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 18) The monster species that spawned more often: orange spore (freq bonus 11) The monster species that spawned more often: absent wort (freq bonus 20) The monster species that spawned more often: blue laser (freq bonus 18) The monster species that spawned more often: thick jumping jellyfish (freq bonus 12) The monster species that spawned more often: boycott counselling slogan (freq bonus 18) The monster species that spawned more often: real nexus hound (freq bonus 42) The monster species that spawned more often: elf-lady (freq bonus 24) The monster species that spawned more often: obverting slipping (freq bonus 8) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: enkindling chugged The monster species that never randomly spawned: adaptability sadistic inorganic attemper roadability The monster species that never randomly spawned: attest touchdown The monster species that never randomly spawned: overheated dancing The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: epochal conglomerating sadden The monster species that never randomly spawned: camo fish The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: stalking ogre The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 119) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 3) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 4) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 4675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Roy Koopa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of genocide (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of phase door (MORE IS MORE) scroll of standard id (PRZECIAZONY) scroll of cure (UNPLAYABLE BINDER ROLE) * scroll of extra healing (IRC CHANNEL SLASHEMEXTENDED) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of healing (heretical) spellbook of knock (enveloped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.