porkman, neutral male angelic Priest ---.-- |...n| |.f..| |.@..+ ------ [Porkman the Aspirant] St8 Dx8 Co16 In8 Wi14 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 24% Tool drop chance was reduced to 71% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: healing spells (turn 35) The following skill became untrainable if you tried to train it too early: divination spells (turn 1938) The following skill became untrainable after a while: two-handed weapons (turn 24372) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 44377) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60703 Monster spawn increase reached its maximum at turn 173914 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 813414 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: skelettocrotta (freq bonus 9) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: big iguana (freq bonus 8) The monster species that spawned more often: unquiet improvable (freq bonus 9) The monster species that spawned more often: puristic nonobjective prebilling chloroformed mudcap (freq bonus 8) The monster species that spawned more often: drydrip mold (freq bonus 4) The monster species that spawned more often: undvead lich (freq bonus 48) The monster species that spawned more often: imposter mortally (freq bonus 9) The monster species that spawned more often: Great Mother (freq bonus 6) The monster species that spawned more often: wererat (freq bonus 8) The monster species that spawned more often: selenite service droid (freq bonus 24) The monster species that spawned more often: reinsertion centric (freq bonus 12) The monster species that spawned more often: referral dame (freq bonus 12) The monster species that spawned more often: disenchanter bat (freq bonus 14) The monster species that spawned more often: randomizer (freq bonus 8) The monster species that spawned more often: wood elf enchanter (freq bonus 6) The monster species that spawned more often: lavender growth (freq bonus 24) The monster species that spawned more often: centaur ch3at0r (freq bonus 6) The monster species that spawned more often: onanocter 7g (freq bonus 8) The monster species that spawned more often: coal golem (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: castigation mauritanian The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: dentition incite The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: evidenced doling The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: pikaflare The monster species that never randomly spawned: O3 The monster species that never randomly spawned: sartorially signified nuncle The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 23) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 35) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 3) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: life saving trap (freq bonus 3) Trap randomization happened for 1 in 102 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (PHCHYAR PA CHA MILCHITHER) scroll of healing (GICCC) scroll of mana (MUMAK R34) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (EMPLY MENTAL TO SWITCH STATUS) scroll of cure (SLASHFIQSPORKSPLACK) * scroll of extra healing (RAKIMONTRARAR) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Spellbooks spellbook of healing (listening) spellbook of sleep (crying) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.