porkman, neutral male angelic Priest ------ |.G..+ |....| |f...| |.@..| ...$.| ---.-- [Porkman the Aspirant] St9 Dx10 Co12 In10 Wi15 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 121 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 98% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 19) The following skill became untrainable if you tried to train it too early: martial arts (turn 759) The following skill became untrainable after a while: matter spells (turn 49105) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33351) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72437 Monster spawn increase reached its maximum at turn 185194 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 282540 The monster class that cannot be genocided was naga The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: predator hellcat (freq bonus 10) The monster species that spawned more often: disgusting mushroom (freq bonus 20) The monster species that spawned more often: domestic cockatrice (freq bonus 20) The monster species that spawned more often: banked billet (freq bonus 6) The monster species that spawned more often: albino spore (freq bonus 28) The monster species that spawned more often: scratchily proctoring (freq bonus 8) The monster species that spawned more often: huge pile of evasive coins (freq bonus 60) The monster species that spawned more often: dredged crowbar (freq bonus 12) The monster species that spawned more often: bad clone (freq bonus 20) The monster species that spawned more often: sue mushroom (freq bonus 60) The monster species that spawned more often: newborn despite (freq bonus 30) The monster species that spawned more often: automatic kitten (freq bonus 72) The monster species that spawned more often: muck crawler (freq bonus 8) The monster species that spawned more often: depowered warp patch (freq bonus 5) The monster species that spawned more often: efreet (freq bonus 4) The monster species that spawned more often: early fly (freq bonus 16) The monster species that spawned more often: innovation glaceed (freq bonus 16) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 30) The monster species that spawned more often: deprived gazetting (freq bonus 8) The monster species that spawned more often: baby guivre (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: lava wort The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: carbonized syphoning The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: spectral killer The monster species that never randomly spawned: long golem The monster species that never randomly spawned: real warp fungus The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 82) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 34) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 13) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 26) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 85) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 91) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 4) Trap randomization happened for 1 in 749 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mahal, Holashner and Armok Your deity was Holashner The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of gain mana (DO YOU ENJOY THIS GAME) scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (MA MILLOCOR) scroll of phase door (TRY HARD) scroll of standard id (TRICK 13) scroll of cure (SKYED GNAWN) * scroll of extra healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) Spellbooks spellbook of healing (fiery) spellbook of sleep (deep) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.