porkman, neutral male angelic Priest ### #@| #-- [Porkman the Aspirant] St8 Dx6 Co7 In8 Wi12 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1130 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: manaleech You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 130) The following skill became untrainable after a while: form V (Djem So) (turn 22046) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31118) Sticky curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55239 Monster spawn increase reached its maximum at turn 184788 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2462565 The monster class that cannot be genocided was xorn The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: sailor (freq bonus 14) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 12) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 18) The monster species that spawned more often: New Kop (freq bonus 8) The monster species that spawned more often: surmount competed (freq bonus 12) The monster species that spawned more often: soft wench (freq bonus 36) The monster species that spawned more often: Uniform Kriminologist (freq bonus 18) The monster species that spawned more often: bunely (freq bonus 14) The monster species that spawned more often: animated limb (freq bonus 14) The monster species that spawned more often: foothill perseverance baton (freq bonus 42) The monster species that spawned more often: agate wort (freq bonus 9) The monster species that spawned more often: snow ant (freq bonus 28) The monster species that spawned more often: evil mold (freq bonus 6) The monster species that spawned more often: kobold alchemist (freq bonus 20) The monster species that spawned more often: Schezo Wegey (freq bonus 18) The monster species that spawned more often: thermosphere slog (freq bonus 12) The monster species that spawned more often: tear laser (freq bonus 13) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 72) The monster species that spawned more often: two-footed snake (freq bonus 6) The monster species that spawned more often: bright orange jelly (freq bonus 14) The monster trait that was more common: monsters that eat stone (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster species that never randomly spawned: nosh bawl The monster species that never randomly spawned: pakistani eroticizing The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: Azmodan The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: dunghill disagree feller typeset souther The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: runestone mimic The monster species that never randomly spawned: invincible superman The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 15) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 8) Trap randomization happened for 1 in 1000 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was Delphine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (TEMP USF UGIT) scroll of phase door (SUCH A FLEECY LYNN) scroll of standard id (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of extra healing (SABRA BRIATHA BRISARA) * scroll of greater mana restoration (ZESE PLASHCH) Spellbooks spellbook of healing (spiral-bound) spellbook of force bolt (acidic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (41 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.