porkman, neutral male angelic Priest -.----- |...$.| |.f...| |@..{.| ------- [Porkman the Aspirant] St10 Dx9 Co9 In5 Wi16 Ch7 PriAngMalNeu S2 Dlvl:1 $2 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 52 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 31% Wand drop chance was reduced to 91% Potion drop chance was reduced to 95% Tool drop chance was reduced to 73% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: broadsword (turn 30) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 640) The following skill became untrainable after a while: chaos spells (turn 20783) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 60800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8415 Monster spawn increase reached its maximum at turn 48497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1868250 The monster class that cannot be genocided was naga The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: gruffest precluded (freq bonus 12) The monster species that spawned more often: giant ochre jellyfish (freq bonus 9) The monster species that spawned more often: fortress master (freq bonus 12) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 12) The monster species that spawned more often: wind fungus (freq bonus 12) The monster species that spawned more often: vampire ambusher (freq bonus 8) The monster species that spawned more often: epoch boardinghouse (freq bonus 16) The monster species that spawned more often: black slayer (freq bonus 5) The monster species that spawned more often: real patch (freq bonus 3) The monster species that spawned more often: tschiang-shi (freq bonus 6) The monster species that spawned more often: evasive atomic soldier (freq bonus 4) The monster species that spawned more often: ironman (freq bonus 24) The monster species that spawned more often: juggler (freq bonus 5) The monster species that spawned more often: ovid tankship (freq bonus 6) The monster species that spawned more often: silver devil (freq bonus 12) The monster species that spawned more often: black midge (freq bonus 18) The monster species that spawned more often: nonethical nurse (freq bonus 8) The monster species that spawned more often: greater permamimic (freq bonus 3) The monster species that spawned more often: musician (freq bonus 7) The monster species that spawned more often: memo warp patch (freq bonus 10) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: petty pain worm The monster species that never randomly spawned: Juen's wedge sandal The monster species that never randomly spawned: possessory restuffed The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: female gargoyle The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: memo force fungus The monster species that never randomly spawned: citric acid cloud The monster species that never randomly spawned: depowered spore The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 14) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 27) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 29) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 29) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 80) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this trap was always invisible: manler trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Trap randomization happened for 1 in 522 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the U.N.O., the Flying Spaghetti Monster and the Invisible Pink Unicorn Your deity was the Flying Spaghetti Monster The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (485) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (WERMUT MOSERMOSER) scroll of mana (FINNING SPIDGET) scroll of phase door (DELICATE SENSIBILITIES) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Spellbooks spellbook of healing (petrified) spellbook of detect monsters (noble) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.