porkman, neutral male redguardian Priest -+----.- ---......| .........| |........| |........| .....$.\@| ---....d.| -------- [Porkman the Aspirant] St10 Dx11 Co11 In4 Wi17 Ch12 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 36 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 98) The following skill became untrainable if you tried to train it too early: martial arts (turn 121) The following skill became untrainable after a while: axe (turn 15453) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 31019) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39785 Monster spawn increase reached its maximum at turn 111042 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2350980 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: bright white warp fungus (freq bonus 9) The monster species that spawned more often: skidooed ribboning (freq bonus 6) The monster species that spawned more often: death turret (freq bonus 12) The monster species that spawned more often: rotting quylthulg (freq bonus 8) The monster species that spawned more often: petro force fungus (freq bonus 6) The monster species that spawned more often: postbag gimpy (freq bonus 6) The monster species that spawned more often: invincibly surfed (freq bonus 14) The monster species that spawned more often: german chancellor (freq bonus 4) The monster species that spawned more often: hallucination image (freq bonus 12) The monster species that spawned more often: cursed beam (freq bonus 10) The monster species that spawned more often: cursed force patch (freq bonus 24) The monster species that spawned more often: trap force fungus (freq bonus 12) The monster species that spawned more often: chillbug (freq bonus 10) The monster species that spawned more often: Vampire Katcher (freq bonus 4) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 4) The monster species that spawned more often: Marike (freq bonus 9) The monster species that spawned more often: wand mimic (freq bonus 24) The monster species that spawned more often: very nice girl (freq bonus 12) The monster species that spawned more often: Nicole's pretty boot (freq bonus 12) The monster species that spawned more often: ytterbium sleep (freq bonus 24) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster species that never randomly spawned: disinterring arrogant The monster species that never randomly spawned: quenchable contaminating The monster species that never randomly spawned: axseed unrespectfully The monster species that never randomly spawned: yoga girl The monster species that never randomly spawned: gauth The monster species that never randomly spawned: emulsification lifeboat humid The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: reflexed veil The monster species that never randomly spawned: midghost The monster species that never randomly spawned: Bueueper The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 53) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 17) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 36) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 2) Trap randomization happened for 1 in 458 traps Next attribute increase check would have come at turn 1174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zeon Zum Deikun, Degwin Sodo Zabi and Gihren Zabi Your deity was Degwin Sodo Zabi The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of healing (23571113171923293137) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (IAOMORMOROTOKONBAI) scroll of standard id (01DOTE) scroll of cure (SEXY SLYTHERIN SLUTS) * scroll of extra healing (VENZAR BORGAVVE) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Spellbooks spellbook of healing (illuminated) spellbook of knock (lupine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.