porkman, neutral male redguardian Priest -- |## .| |.o#f| |..@.. ------ [Porkman the Aspirant] St10 Dx9 Co7 In7 Wi10 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 89% Potion drop chance was reduced to 92% Armor drop chance was reduced to 74% Tool drop chance was reduced to 86% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: body spells (turn 33) The following skill became untrainable if you tried to train it too early: chaos spells (turn 360) The following skill became untrainable after a while: crossbow (turn 39683) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 42262) Sticky curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26248 Monster spawn increase reached its maximum at turn 146608 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1226082 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 4) The monster species that spawned more often: weremumak (freq bonus 30) The monster species that spawned more often: martian canister walker (freq bonus 8) The monster species that spawned more often: poison whip salamander (freq bonus 24) The monster species that spawned more often: brighter star (freq bonus 15) The monster species that spawned more often: Mailie (freq bonus 16) The monster species that spawned more often: dzoo-noo-qua (freq bonus 6) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 5) The monster species that spawned more often: cursed growth (freq bonus 5) The monster species that spawned more often: mana vortex (freq bonus 18) The monster species that spawned more often: gild rouble (freq bonus 5) The monster species that spawned more often: old thewer (freq bonus 16) The monster species that spawned more often: sanity hound (freq bonus 8) The monster species that spawned more often: furlough deluded bugeye interdenominational (freq bonus 48) The monster species that spawned more often: sea ogre (freq bonus 4) The monster species that spawned more often: planet messing (freq bonus 16) The monster species that spawned more often: minighost (freq bonus 21) The monster species that spawned more often: swung reconditioning (freq bonus 6) The monster species that spawned more often: landmine (freq bonus 30) The monster species that spawned more often: applying dallying winnow tything (freq bonus 30) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster species that never randomly spawned: helved statued extinguishable The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: nostalgia color The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: quantum smasher The monster species that never randomly spawned: hc group alien The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: giant error The monster species that never randomly spawned: radiant mold The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 15) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 32) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 5) Trap randomization happened for 1 in 917 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 223 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shalla, Auroree and Fnordjar Your deity was Auroree The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of inventory id (SLEXY ROBBER NYMPHETS 2018) scroll of healing (DESUM TETRAL) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (THERAC 25) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (SEVER OPEROFOR) Spellbooks spellbook of healing (brand-new) spellbook of light (sour) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (29 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.