porkman, neutral male redguardian Priest -+--- |...| +.@f| |...| |...| ----- [Porkman the Aspirant] St12 Dx10 Co8 In11 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: jumping You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 79% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 84% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: martial arts (turn 3) The following skill became untrainable if you tried to train it too early: implants (turn 335) The following skill became untrainable after a while: body spells (turn 51859) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 47944) Sticky curses were more common by 16% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36988 Monster spawn increase reached its maximum at turn 281518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8686458 The monster class that cannot be genocided was major demon The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: giant red ant (freq bonus 11) The monster species that spawned more often: makuschda (freq bonus 18) The monster species that spawned more often: intelligent piercer (freq bonus 6) The monster species that spawned more often: mana colony (freq bonus 18) The monster species that spawned more often: Wilhelm (freq bonus 16) The monster species that spawned more often: rapidfire gloam (freq bonus 18) The monster species that spawned more often: telegold (freq bonus 8) The monster species that spawned more often: ill force fungus (freq bonus 7) The monster species that spawned more often: fire engulfetal (freq bonus 6) The monster species that spawned more often: logrolled bane (freq bonus 14) The monster species that spawned more often: destructor bomb (freq bonus 15) The monster species that spawned more often: colorful warp fungus (freq bonus 20) The monster species that spawned more often: plain draconian (freq bonus 24) The monster species that spawned more often: osteochuck (freq bonus 8) The monster species that spawned more often: midghost (freq bonus 7) The monster species that spawned more often: orc berserker (freq bonus 18) The monster species that spawned more often: war bear (freq bonus 6) The monster species that spawned more often: actinide unconstricted (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 21) The monster species that spawned more often: cruel abuser (freq bonus 30) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: Romann The monster species that never randomly spawned: spiked coins The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: judgment initiating The monster species that never randomly spawned: loader yahooism The monster species that never randomly spawned: black spider The monster species that never randomly spawned: virus The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 18) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 39) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 13) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 14) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 2) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 13) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 3) Trap randomization happened for 1 in 554 traps Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eden, Berith and Ymir Your deity was Berith The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of magic mapping (TINKERBELL HERE TO KICK UR ASS) scroll of healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (ABSOLUTELY 0 CHANCE) scroll of cure (XYZZY) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Spellbooks spellbook of healing (amyflax) spellbook of knock (light cyan) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (26 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.