porkman, neutral male redguardian Priest ------ |..f@| -....- |...$| |....| .----- -# [Porkman the Aspirant] St9 Dx7 Co15 In7 Wi15 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 83% Potion drop chance was reduced to 93% Armor drop chance was reduced to 51% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 11000) The following skill became untrainable after a while: polearms (turn 48501) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 60426) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35483 Monster spawn increase reached its maximum at turn 134224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4517190 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: slime giant (freq bonus 6) The monster species that spawned more often: mean flayer (freq bonus 4) The monster species that spawned more often: alien spore (freq bonus 12) The monster species that spawned more often: horrible ghost (freq bonus 4) The monster species that spawned more often: phaser force patch (freq bonus 12) The monster species that spawned more often: rafflesia (freq bonus 16) The monster species that spawned more often: catbot (freq bonus 32) The monster species that spawned more often: aggressive lichen (freq bonus 8) The monster species that spawned more often: grand light canyon (freq bonus 15) The monster species that spawned more often: dewfall suppressive crusting refillable gravelling (freq bonus 18) The monster species that spawned more often: H. (freq bonus 8) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 3) The monster species that spawned more often: sucker gremlin (freq bonus 6) The monster species that spawned more often: disgusting warp fungus (freq bonus 10) The monster species that spawned more often: stealth worm (freq bonus 5) The monster species that spawned more often: gnomish slime mage (freq bonus 3) The monster species that spawned more often: agate warp patch (freq bonus 16) The monster species that spawned more often: pile of platinum coins (freq bonus 12) The monster species that spawned more often: petty large snake (freq bonus 8) The monster species that spawned more often: hell bull (freq bonus 40) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: unlettered evangelistic The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: startle jobbing The monster species that never randomly spawned: shimmering wort The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: dull force fungus The monster species that never randomly spawned: counterbalancing trademarking The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: iron cock The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 214) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 13) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 19) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 9) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 10) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of magic mapping (THERE ARE MORE BUGS) scroll of healing (42) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (MUMAK MUST DIE) scroll of standard id (ITAINO ITAINO TONDEKE) scroll of cure (LV FTS) * scroll of extra healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Spellbooks spellbook of healing (red-listed) spellbook of wizard lock (fading) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.