porkman, neutral male redguardian Priest ------------ |..........| |....(...... |.@d.......| ------------ [Porkman the Aspirant] St11 Dx5 Co9 In4 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 88% Armor drop chance was reduced to 99% Food drop chance was reduced to 99% Monster death drops spawned with only 59% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: whip (turn 2) The following skill became untrainable if you tried to train it too early: morning star (turn 48) The following skill became untrainable after a while: two-handed weapons (turn 14635) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 10033) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29570 Monster spawn increase reached its maximum at turn 264142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 967681 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: lizard (freq bonus 12) The monster species that spawned more often: skeleton archer (freq bonus 60) The monster species that spawned more often: cursed boomer (freq bonus 30) The monster species that spawned more often: emerald draconian (freq bonus 39) The monster species that spawned more often: slitan (freq bonus 14) The monster species that spawned more often: Kun-Kwei (freq bonus 117) The monster species that spawned more often: fetishist dystrophy (freq bonus 96) The monster species that spawned more often: noninhabitable incurable mini (freq bonus 26) The monster species that spawned more often: monsignor cosigner (freq bonus 32) The monster species that spawned more often: Mister Strip-Mine (freq bonus 96) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 18) The monster species that spawned more often: very annoying fish (freq bonus 42) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 56) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 39) The monster species that spawned more often: extravator (freq bonus 84) The monster species that spawned more often: shortener (freq bonus 192) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 78) The monster species that spawned more often: declared aftermath (freq bonus 14) The monster species that spawned more often: gargoyle (freq bonus 42) The monster species that spawned more often: adult deep dragon (freq bonus 78) The monster species that spawned more often: sneaker (freq bonus 39) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: religionist rutabaga The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: nightmare dolphin The monster species that never randomly spawned: golden seraphon The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: exercisable reexhibited meltage The monster species that never randomly spawned: lentic paginating The monster species that never randomly spawned: gripped missourian The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: shadow breeder The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 7) Trap randomization happened for 1 in 534 traps Next attribute increase check would have come at turn 911 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Fluttershy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of teleportation (SLASH UPOROTYH TO FUCK) scroll of healing (SUN STOP STATUS) scroll of mana (DELICATE SENSIBILITIES) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (RAKIMONTRARAR) scroll of cure (A CERTAIN PEASANT RAILGUN) * scroll of extra healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Spellbooks spellbook of healing (wounded) spellbook of sleep (protected) Potions * potion of water (clear) potion of oil (voluminous) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.